Switch Theme:

As requested: Dark eldar 1750 list.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Lethal Lhamean





somewhere in the webway

here is a copy of the list i used rather frequently in 3rd ed or older. i have not tried it in the new rules, so i have no clue how feasable it would be, or how effective. i imagine its biggest weakness is minimal troops for objective grabs, but since i dont play them that often (and i think my models need to be rebuilt/painted again) i will probally hold off on any major changes untill the new DE are released.... and we all know that train wreck.


archon w/shadow field, combat drugs, punisher, torment helm, animus vitae. = 150
7 incubi, 1 incubi master, drazhar = 308
raider with night shield = 70

10 wyches, inc succubus w/ goblet of spite, agonizer, 2 wyches with blasters, all with wych weapons, and plasma grenades = 183
raider with night shield -= 70

10 warriors 2 w/dark lance =100
10 warriors 2 w/dark lance =100
10 warriors 2 w/dark lance =100

10 warriors inc sybarite w/agonizer, 2 w/blasters, 2 w/splinter cannons = 136
10 warriors inc sybarite w/agonizer, 2 w/blasters, 2 w/splinter cannons = 136

talos =100
ravager with night shield, 3 disintegrators = 140
ravager with night shield, 3 disintegrators = 140

total 1733

the general tatic here, is to use the talos as a center anchor, driving up the middle, while the 2 raiders take up flank posistion and drive towards the enemys flank lines. the wyches take lead, and i make use of cover as much as possible. (generally hoping to either draw fire with the talos, or the wyches) the 3 groups of foot warriors sit back in cover and snipe with the lances, and generally dont move as much. in some games ive dropped a couple of squads in favor of a jetbike team to escort the raiders around. i kitted out 2 squads for advance duty, thier job being to slowley advance and take any objectives i cant deploy on, or otherwise press towards the foe. ravagers sit back and blast apart any untis on foot, and the incbui and lord go HQ and elites hunting. the wyches are there to soak a round of fire, (wich is generally all my lord needs to get into CC) and if they dont, they usually support, by charging a weaker unit close by. (generally to prevent them from counter charging or shooting) if the talos reaches the lines, he goes for the core infantry, again doing its best to tie things up and keep them from counter assaulting my archon.

since this is a 3rd ed list alot of issues present themselves wich im aware of. not being able to consolodate into another unit after a fight somewhat nerfs my archons ability to wipe a squad and then stay in with another unit. the counter charge or defenders react also hinders his ability to pretty much dominate in CC, although i reckon he should still do ok in that department. the ravagers got a boost with thier blast weapons, now pretty much gaurenteed to hit something... wich is neat. the anti tank is clear, but the way skimmers got nerfed might screw this list up bad, since a big factor was moving the raiders 12" or more, and taking only glancing hits. the new rules make it harder for them to advance, take minimal damage and still fire the lances. i imagine in the new rules best would be a turn 1 flat out move, followed by a turn 2 disembark and charge. otherwise, the talos will die, (it usually does) but thats anti tank weapons not shooting the raiders for a turn. the list has done very well, but the times its lost ive lost hard. its kind of a win big or loose big setup... no middle ground. anyway, feel free to critique. if they ever get revamped ill definitly consider rebuilding and playing them again... heres hoping for a plastic archon kit!

on a side note...been a long time since i looked at the DE codex...its friggen tiny compared to the new books.... and i think i paid more for it then the new ones. wtf?

This message was edited 1 time. Last update was at 2010/04/24 04:01:25


Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

To be fair Spader your list just wouldn't work in 5th. You list shows how long it's been since you played it. 4 AV10-11 vehicles won't last a single shooting phase. And 8 Darklances will rarely work for killing decent amounts of mech.

In regards to the information given in the tactics section I'd probably refrain from advising on DE if you haven't really run them for 1.5-2 editions. It does have a tendency to be incorrect. Kudos for posting your list though.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Member of the Malleus




Pasadena, California

In my experience talos' are really easy to ignore for mech or simply shot to hell and you are going to be walking the whole time? With a 5+ armor save? Really?


 
   
Made in ca
Lethal Lhamean





somewhere in the webway

the list when i used it was pretty much static. the only thing that moved was the talos, wich cover hopped, and the raiders. the list does have variants, such as brining in urien, or fielding jetbikes, and mounting the warriors in raiders. depended on the game or my mood such as it was. however due to rule book changes, which constantly nerfed them, and the lack of a new book to keep pace, meant i was having less fun with them, and forced to go more cookie cutter routine, which i hate. still, i have many many years of playing with them, so i figure my exp has some bearing. if im wrong im wrong.... but i still enjoy posting on the subject. even if 98% of people think im bat-gak crazy.

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in us
Lethal Lhamean






Venice, Florida

This is actually kind of fun, because it reminds me of way back in the hoary ancient days when I first played DE. Here's my thoughts on the list in a 5th edition competitive environment.

DarthSpader wrote:archon w/shadow field, combat drugs, punisher, torment helm, animus vitae. = 150
7 incubi, 1 incubi master, drazhar = 308
raider with night shield = 70

Lack of consolidation does, as you noted, make this unit a giant liability and point sink. Also, do you really have no better use for 18 points then an incubi master? If you're not equipping him with wargear you'll probably do just as well with a regular ol' Incubi and use the points to beef something else. Once your Lord hits h2h he and his uber Incubi squad are pretty much going to mulch anything you set them upon, and then will stand around in the open as a very inviting target for all the anti-infantry weaponry that doesn't have range on your Warriors. For some reason all I can see is Marbo - but then Marbo haunts my dreams sometimes. At the very least you'll end up getting a lot of fire poured into you and will be either wiped or really depleated before you get a chance to assault anything else - presuming your Raider lasted long enough to give you an initial assault.

10 wyches, inc succubus w/ goblet of spite, agonizer, 2 wyches with blasters, all with wych weapons, and plasma grenades = 183
raider with night shield -= 70

I think 10 Wyches is more then you'll need in the current environment. I'll also caution that Raiders/Ravagers are really quite easy to kill nowadays. I pretty much expect to, on turn one, lose 3 vehicles pretty much guaranteed. I don't think your army is well built to absorb the amount of fire it will receive while still proving able to hurt the opposition.

10 warriors 2 w/dark lance =100
10 warriors 2 w/dark lance =100
10 warriors 2 w/dark lance =100

These work just as well as they always did.

10 warriors inc sybarite w/agonizer, 2 w/blasters, 2 w/splinter cannons = 136
10 warriors inc sybarite w/agonizer, 2 w/blasters, 2 w/splinter cannons = 136

In the current environment generally speaking you'll be going up against mech armies. You have a limited number of lances to actually dent the opposition. If you don't gut their transports then squads like these become a huge liability as most armies will be able to either fire from within their metal boxes or just drive up, disembark, and rapid fire you for your troubles - and DE wither under bolter fire as surely as they ever did. Since your HQ/Wyches can't tie up units like they used to (and almost all units will be in transports anyway) it will be hard to lock up a gunline enough to prevent heavy fire from coming down field and nigh impossible to prevent assaults.

talos =100
ravager with night shield, 3 disintegrators = 140
ravager with night shield, 3 disintegrators = 140

Your heavy slots are still pretty feasible, though in my opinion if you want a Talos it helps to run more then one. In any case, the Talos can now run and will be able to move up and be threatening much quicker then they used to be and are also much better at cracking vehicles as well.

total 1733



the general tatic here, is to use the talos as a center anchor, driving up the middle, while the 2 raiders take up flank posistion and drive towards the enemys flank lines. the wyches take lead, and i make use of cover as much as possible. (generally hoping to either draw fire with the talos, or the wyches)

The big thing to note is that it's generally not easy to prevent Raiders from being shot at anymore, and Raiders are fragile. Because mech is so prevalent nowadays there will be oodles of anti-mech fire coming at you, and really all the enemy needs is about five missile launchers and they're probably good to go as far as two Raiders go. The Talos is basically as tough and effective as it ever was as a fire sponge, so your results there will probably remain as they ever were. Really your best hope is that the enemy for some reason ignores the Raiders Turn 1 to fire at the Talos and/or his heavy weapons are all out of position to target the Raiders.

As a quick example of something to consider - at the last tourney I played at my first round opponent was Space Wolves - he had 3 Long Fang Squads (basically 2 Lascannons and 2 Missile Launchers each, all capable of splitting fire) plus 2 Razorbacks with H.Bolters plus three Rhinos with Rune Priests w. Living Lightning in them (An unlimited range, Str 7, Assault 1d6 shooting attack) I think his shooting went fairly poorly and he still downed 3-4 Raiders right off the bat. These are the sorts of lists you can see a lot of nowadays, and your DE army needs to be capable of dealing with them in order to be competitive.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Member of the Malleus




Pasadena, California

And Thor cameith and he spoketh and it was true.


 
   
 
Forum Index » 40K Army Lists
Go to: