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![[Post New]](/s/i/i.gif) 2010/04/26 06:22:25
Subject: Very Silly Ork List - Shooty Orkz! Will never work!
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Screamin' Stormboy
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An idea came to me when I was reading my Ork codex for the billionth time. An Ork Gunline army.
It's stupid, I say to myself. It'll never work! But...isn't it orky? Just so many bullets flying through the air, lots and lots of machineguns fireing and busting up infantry via pure volume of firepower?
Is it competitive? Do I expect it to win? Nope. But I wanted to post it up anyway mostly just for funny. I mean, tell me you've never wanted to play an army outside it's box before.
'ere we go!
My Waaagh!, 1000 pts.
DA COLD 'ARD STEELZ! and Shootin Stuff with Kurtzizzit
HQ - 100 pts.
Big Mek (Kurtzizzit Iceteef) - 100 pts.
- Kustom Force Field
- Cybork Body
- Bosspole
Elites - 300 pts
Lootas (Snowfall First Squad) x10 - 150 pts.
Lootas (Snowfall Second squad) x10 - 150 pts.
Troops - 420 pts.
Boyz (Da Cold Front) x30 - 210 pts.
- 26 Shoota Boyz
- Big Shootaz x3
-- Nob
-- Shoota
-- Bosspole
Boyz (Da Cold Shoulder) x30 - 210 pts.
- 26 Shoota Boyz
- Big Shootaz x3
-- Nob
-- Shoota
-- Bosspole
Heavy Support - 180 pts.
Battlewagon (Da Hail Rain) - 90 pts.
Battlewagon (Da Storm Calla) - 90 pts.
Strategy is pretty simple right? The two boyz squads advance slowly, fireing at SOMETHING every turn or so, till they either kill everything or assault something, whichever comes first (and yes I will bother to try and assault if the enemy gets close enough, just cause I'm shooty Orks doesn't mean I gotta play the weenie in the back). The Lootas sit in the two battlewagons and just shoot at everything, starting with weak transports and moving up, till no more enemy vehichles are sitting on the field. Then they start hitting infantry.
The KFF Big Mek however I dunno where to place him. Should he be leading the Lootas to keep them save and in line, or should he be with the Boyz, who need that cover save all the more?
Obviously Land Raider Spam will fudge me over ahrd since I can't do nuttn about it. Boo hoo.
What to do to scale the list up, I wonder. Maybe add in Flash Gits? No that's silly...plausible, and very theme heavy, but silly. Nobs? Nah. Meganobs? No, and that fact makes me cry a bit inside but shut up pride, go with the theme on this one! I could also go the classic "More is Better!" route and put another boyz squad and ANOTHER looter squad in, or alternatiively fill out the other two loota squads.
After all that all I gotta do is move the boys forward whilst shootin and laughs maniacly as I toss dice around in buckets and remove casualities with a shovel!
Stupid but funny indeed.
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This message was edited 1 time. Last update was at 2010/04/26 06:23:35
Time ta make sometin' fun! |
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![[Post New]](/s/i/i.gif) 2010/04/26 07:05:23
Subject: Very Silly Ork List - Shooty Orkz! Will never work!
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Sinewy Scourge
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Mobs of 30 only need a bosspole when reduced to below 10... At that point the unit is a write-off.
Wagons need at least 1 gun for any weapon off results.
The Lootas will need to be stationary the whole time so be prepared to compromise on their shooting, either both move up forward in Turn 1, or you move them alternately to ensure that at least one squad is a threat every turn.
Stick the Mek in a wagon, that fixes everyone for cover, drop the BP as he shouldn't leave the transport so he won't need to take a Ld test of any sort.
At a 1,000 points LR spam is not going to happen much. That's a 500 point army guest starring 2 LRs, it won't work and if you're smart enough to take PKs than it won't be a problem.
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Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com |
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![[Post New]](/s/i/i.gif) 2010/04/26 07:14:05
Subject: Re:Very Silly Ork List - Shooty Orkz! Will never work!
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Flashy Flashgitz
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An Ork Gunline CAN work, you just need to do it properly. Here's some tips.
Nobz in Boyz Mobz are Power Klaw delivery devices. You either put a PK on them or you're wasting points, and you always take one.
Battlewagons need upgrades, even cheap weapons to prevent Weapon Destroyed from becoming Immobilized.
18" is not very far, honestly, when it comes to range, and if you're playing a gunline, any army is going to try to outgun you from very far away. Keep the Boyz if you're going to move them, and reduce them to smaller Mobz that can fit in a truck for maximum range. Otherwise, try and reduce your Boyz Mobz as much as possible to increase your Lootas to full 15 man Mobz.
You need a way to deal with Land Raiders. Presently your army includes exactly 0 ways to even glance one. I suggest Rokkit Launchas on Boyz Mobs and on your Battle Wagons. Maybe also on the Trukk, if they can take one.
The Ork Motto is "Go Big Or Go Home."
If I could modify this army, I'd do something along the following:
KFF Mek - 85
Battlewagon (Rokkit Launcha) - 100
Lootas (13) - 195
Battlewagon (Rokkit Launcha) - 100
Lootas (13) - 195
10 Shoota Boyz, 1 Rokkit Boy, 1 PK Nob, Trukk, RPJ, Big Shoota - 162
10 Shoota Boyz, 1 Rokkit Boy, 1 PK Nob, Trukk, RPJ, Big Shoota - 162
That's 999 points, off the top of my head. Drop a couple of Lootas to upgrade those Trukks to Rokkits, and I know a guy who's like crazy serious about putting Power Klaws in, and Boarding Planks on, every vehicle that can possibly take one. Once again, you -need- an answer to Monoliths/Land Raiders, and that's really all I can come up with.
Good luck, anyway.
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This message was edited 1 time. Last update was at 2010/04/26 07:23:24
- Frosty Hardtop - - 4000 points - - 1000 points and rising.
"Live a good life. If there are gods, and they are just, they will judge you based not on how devout you are, but by the virtues you've lived by. If they are unjust, then you should not worship them. If there are no gods, you will have lived a noble life that your loved ones will remember." |
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![[Post New]](/s/i/i.gif) 2010/04/26 07:54:08
Subject: Very Silly Ork List - Shooty Orkz! Will never work!
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Fresh-Faced New User
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An Ork Gunline army is called "The Green Tide" (it's in the 'dex) and it is all-out shoota boyz (think with PK nobz 'cause they're must have and no transport,'cause it's expensive for such a vast army).
And maybe some 'ard boyz with KFF in the front rank to either force opponent to shoot at the most armored unit (4+, omg) or shoot at normal boyz who are concealed behind their comrades' backs.
Yes, your orks will die in droves, but they should be just too many to kill them all before they get close enough to chew the outnumbered enemy.
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![[Post New]](/s/i/i.gif) 2010/04/26 07:59:23
Subject: Very Silly Ork List - Shooty Orkz! Will never work!
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Sinewy Scourge
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"The Green Tide" is just the concept of flooding the table and forcing you opponent to the ground on sheer weight of numbers Shwartz.
Don't take the 'ard boyz. They're way overcosted and even more at 1,000 points. Shwartz is wrong, you just need to drop an IG pie plate on the unit and you break the unit, which removes the cover saves of the boyz behind.
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Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com |
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![[Post New]](/s/i/i.gif) 2010/04/26 08:54:12
Subject: Very Silly Ork List - Shooty Orkz! Will never work!
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Fresh-Faced New User
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IG pie plate will wipe out anything short of storm-shielded assault termies. And versus multilasers, bolters and other personnel-carried weapons 4+ will help.
Battlewagoned lootas are probably good as they are. Green tide is another army (and not the one OP asks advise about or going to gather now).
What I've really meant is that ork gunlines is one of the ways to go for orks, and not just nonplaying concept.
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![[Post New]](/s/i/i.gif) 2010/04/26 12:14:09
Subject: Re:Very Silly Ork List - Shooty Orkz! Will never work!
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Stinky Spore
England
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I like the idea of shooting things until they can't get up again.
More has to be better, the more shooty you have, the more likely you are to hit something, right?
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Let's get lootin' boyz! |
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![[Post New]](/s/i/i.gif) 2010/04/26 13:26:19
Subject: Re:Very Silly Ork List - Shooty Orkz! Will never work!
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Lone Wolf Sentinel Pilot
Sitting on the roof of my house with a shotgun, and a six pack of beers
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Hi i'm not a Orc player but play against them quite a bit. Don't take 'ard boyz, IG have so much AP4 it's pointless and your better off spending the points on sheer numbers. How about a shokk attack gun on the mech? or zzzap guns?
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This message was edited 2 times. Last update was at 2010/04/26 13:30:27
PM me and ask me about Warpath Wargames Norwich or send me an email
"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate!" Zapp Brannigan
33rd Jalvene Outlanders & 112th Task Force 6600 Points (last count)
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![[Post New]](/s/i/i.gif) 2010/04/26 15:47:52
Subject: Very Silly Ork List - Shooty Orkz! Will never work!
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Mekboy Hammerin' Somethin'
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If this is an Ork Shooty list I have the following questions...
Where are the 45 lootas in Battlewagons that are being protected by a kustom force field?!
Ork Shooty list at 1000
Hq: Big Mek: KFF
Elite: 10 Lootas
Elite: 10 Lootas
Elite: 10 Lootas
Troop: 10 Grots
Troop: 10 Grots
Troop: 20 Grots
Heavy Support: Battlewagon: Kannon, grot riggers
Heavy Support: Battlewagon: 1 Big shoota, grot riggers
Heavy Support: Battlewagon: 1 Big shoota, grot riggers
It is very basic and difficult to deal with the firebase... Av14 that always gets a 4+ cover save is kinda handy...
You have 2 unit of grots start in reserve and the other unit of grots spread across all the battle wagons...
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2010/04/26 15:57:07
Subject: Re:Very Silly Ork List - Shooty Orkz! Will never work!
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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An Ork gunline is a fine thing. An ork gunline based around mobile/stationary Battlewagon bunkers is an even finer idea. Doing that at 1,000 points is not so fine.
I think that the start of any Ork gunline is 3x15 Lootas, and you go from there.
That's 675 points, leaving you with 325 points to add in an HQ and two troops at a minimum.
HQ: Big Mek, Shokk Attack Gun
Troop1: 19 Gretchin + 1x Runtherder
Troop2: As many shoota boyz as you can afford.
You've got three squads of Lootas now, a gretchin unit to protect them and grant them 4+ cover saves, a SAG attached to the Gretchin or to the boyz, or a Loota Unit.....you've got a fantastic firebase and a ton of dakka.
If you want to put those triple threat Lootas into battlewagons, you have to crest into the 1500+ point games.
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![[Post New]](/s/i/i.gif) 2010/04/26 17:17:44
Subject: Very Silly Ork List - Shooty Orkz! Will never work!
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Screamin' Stormboy
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Thank you all for your variety of suggestions. You guys are great, and all of you have different opinions I enjoy hearing. Thanks all!
Taking all the various (and I do mean various) suggestions into account I've descided on a few changes. You were all right when you said to either drop the Nob or PK him up. I descided to go with the former. Also, it was just as good to suggest splitting the boys mob up. Now with sommore points to use from dropping the nobs I managed to split them into three 20 boy mobs, allowing me even more special gun upgrades and a better means of splitting up my fire if I need too. Options are always better to me.
And how I forgot to add weapons to the Wagons I don't know. So stupid. So with the freed up points I added two Kannons, one to each.
"But Ork Cyborg, why Kannons and not something like a Big Shoota? or two! They're cheaper" I can hear you asking....and yea it'd probably be a better idea, but the Kannon is just so much tougher, has a comparable range, and I can fire it if I do need to move the Wagons any, that and it's my only pieplate in the army as of right now so I think it'll do just fine.
Thank you all again for your array of suggestions on this. I honestly didn't think anyone'd take this even remoetly seriously.
So here's the currient revised list. To note though, the only reason you're not going to see more Looters and gretchen is that, for the grots, I dun like them. They're not orky nuff, obviously, and they don't have the guns I'm looking for. So eh. As for the Lootas, scaling them up like heck is on the top of my list of things to do if I increase the point count. Should I add another squad and wagon, or should I increase my two squads to 15 in number first?
And finally, the new list.
My Waaagh!, 1000 pts.
DA COLD 'ARD STEELZ! and Shootin Stuff with Kurtzizzit
HQ - 90 pts.
Big Mek (Kurtzizzit Iceteef) - 90 pts.
- Kustom Force Field
- Eavy Armor
Elites - 300 pts
Lootas (Snowfall First Squad) x10 - 150 pts.
Lootas (Snowfall Second squad) x10 - 150 pts.
Troops - 410 pts.
Boyz (Da Cold Front) x20 - 130 pts.
- 18 Shootaz
- Big Shootaz x2
Boyz (Da Cold Shoulder) x20 - 140 pts.
- 18 Shootaz
- Rokkit Launchas x2
Boyz (Da Cold Fist) x20 - 140 pts.
- 18 Shootaz
- Rokkit Launchas x2
Heavy Support - 200 pts.
Battlewagon (Da Hail Rain) - 100 pts.
- Kannon
Battlewagon (Da Storm Calla) - 100 pts.
- Kannon
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Time ta make sometin' fun! |
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