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![[Post New]](/s/i/i.gif) 2010/04/27 22:41:02
Subject: mixing armies
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Hollerin' Herda with Squighound Pack
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Sorry if this is in wrong thread.
I want to mix blood angels and chaose space marines because their both awsome but i dont know if its legal in 40k .The plan is to buy both codex and have a roughly equal army half csm and half blangels
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Just reply to my posts for the love of the emperor i will give you an e cookie of any kind just please reply i hate talking to myself i am in fact doing it now aren't i oh well. |
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![[Post New]](/s/i/i.gif) 2010/04/27 22:43:59
Subject: mixing armies
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Hanging Out with Russ until Wolftime
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foor301 wrote:Sorry if this is in wrong thread.
I want to mix blood angels and chaose space marines because their both awsome but i dont know if its legal in 40k .The plan is to buy both codex and have a roughly equal army half csm and half blangels
In Short, No.
In Long, Noooooooooo.
You can use whatever models you want, but you can only use 1 ruleset.
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![[Post New]](/s/i/i.gif) 2010/04/27 23:27:43
Subject: mixing armies
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Storm Trooper with Maglight
Buffalo NY, USA
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Wow, are you looking to get flammed out of your FLGS? Dakka has Mods to protect you from the really bad insults here but trying to play something like this would make you flamebait.
For your own sake even if this was legal, there is one loop hole I can think of but I won't even go there because it's anti-fluffy, it would complicate the game beyond belief for you. Just stick with one and build the other later. I suggest Blood Angels btw.
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ComputerGeek01 is more then just a name |
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![[Post New]](/s/i/i.gif) 2010/04/27 23:33:31
Subject: mixing armies
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Member of the Malleus
Pasadena, California
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You could theoretically use the blood angel codex AS a chaos codex for fluff but still be blood angels. IE no daemons
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![[Post New]](/s/i/i.gif) 2010/04/28 05:49:05
Subject: mixing armies
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Regular Dakkanaut
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Sign me up for taking Eldrad, Azreal, a Sanguary Priest and attaching them to a squad of thirty Boyz. Please??
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Tournament Organizer for the Midland/Odessa Gaming Society |
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![[Post New]](/s/i/i.gif) 2010/04/28 06:04:24
Subject: mixing armies
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The Hammer of Witches
A new day, a new time zone.
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You can do whatever you want if your opponent agrees to let you do it, no matter what the rules say, and with that in mind, that's the only way you can mix and match different armies in a normal game.
Of course, if you're just keen on using the _models_, that's a different story. You can mix and match models as you please, so long as you only use one rule-set (so you can mix BA and CSM models, but the whole army would have to be using BA or CSM rules).
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"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..." Thought for the Day - Never use the powerfist hand to wipe. |
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![[Post New]](/s/i/i.gif) 2010/04/28 07:24:52
Subject: Re:mixing armies
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Fresh-Faced New User
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sounds good! I think I'll just add some elite carnifex and 2 squads of firewarriors to my ork kan wall
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![[Post New]](/s/i/i.gif) 2010/04/28 08:19:13
Subject: mixing armies
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Frenzied Berserker Terminator
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ComputerGeek01 wrote:Wow, are you looking to get flammed out of your FLGS?
Yes, be careful; that flammer sounds really nasty!
foor301: no, generally units can't be taken from multiple codices. Each codex contains rules for how to make an army with it, but doesn't say you can use units from another codex (with the notable exception of the Witch Hunters and Daemonhunters codices).
However, there is a provision in the rulebook for using multiple detachments (page 87), particularly when playing larger games. You and your opponent can agree to play multiple detachments: decide how many points to use and how many detachments each side is allowed. Each detachment is treated as a separate army in itself, so you still need 1xHQ and 2xTroops for each army, but that would allow you to field two codices together.
Other than that, the Apocalypse expansion does allow you to field units from any codex without restriction, but that is for very large games (3000pts+) and again, you and your opponent must agree to do it.
Hope that helps/
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![[Post New]](/s/i/i.gif) 2010/04/28 16:41:38
Subject: Re:mixing armies
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Hollerin' Herda with Squighound Pack
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Thanks people
i not sure if i should put this in a new thread or not but a friend of mine said that i an older rulebook it was legal to mix space marine and imp guard but he is uasually right so two questions a) is that true and b) if it is would it also count for chaos and blood angel
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Just reply to my posts for the love of the emperor i will give you an e cookie of any kind just please reply i hate talking to myself i am in fact doing it now aren't i oh well. |
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![[Post New]](/s/i/i.gif) 2010/04/28 16:43:10
Subject: Re:mixing armies
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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rokubungi wrote:sounds good! I think I'll just add some elite carnifex and 2 squads of firewarriors to my ork kan wall
Make the FireWarriors ride that those Carnifex into battle...no skimping at this point!
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![[Post New]](/s/i/i.gif) 2010/04/28 17:00:18
Subject: mixing armies
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Veteran Wolf Guard Squad Leader
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Mixing SM and IG is ok (just about) but generally people want to play one army. Otherwise it gets too overpowered
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DC:80S++G+M+B+IPw40k96#-D++A++++/fWD180R+T(T)DM+
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Space Wolves Ragnars Great Company (4000)
Ultramarines IV Company (4000)
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Khorne's Fluffy Bunnies (2500)
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High Elves, Empire, Dark Elves, Brettonians |
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![[Post New]](/s/i/i.gif) 2010/04/28 17:25:03
Subject: Re:mixing armies
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Confessor Of Sins
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foor301 wrote:a friend of mine said that i an older rulebook it was legal to mix space marine and imp guard but he is uasually right so two questions a) is that true and b) if it is would it also count for chaos and blood angel
The only way to get SM and IG in the same army would be by using them as allied/inducted units under an Inquisitor Lord from the DH/ WH codex. That doesn't allow for much choice in what you take and the inquisitorial forces will be pretty badly limited by it too.
No, there is no way to mix any other armies at this time unless you play Apocalypse.
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![[Post New]](/s/i/i.gif) 2010/04/28 20:48:29
Subject: Re:mixing armies
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Painlord Titan Princeps of Slaanesh
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In the same vein I have a question about Witch Hunters and Daemon Hunters. Each book says that you can add them to an IG or SM army. They each list that you can add to the base army 1 HQ, 1 Elite, 2 Troops and/or, 1 Fast Attack units. My question is this- Is the list the total amount that can be added to the army or is the list per inquisition book per army? In other words can I add a Unit of Grey Knight Termies and a unit of Sisters Repentia to an IG army or is it just one or the other? Also does the list make it so that I can add the slots to the deployment table (can I have 4 Fast Attacks)?
Thank you for any clarifications.
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![[Post New]](/s/i/i.gif) 2010/04/29 20:13:33
Subject: Re:mixing armies
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Hollerin' Herda with Squighound Pack
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Thanks people but seriously what the crud for you people who where taking the p*** out of me in theory the rule books should be roughly equal thus making it fair but yes i know the rule now(these cans of worms open way to easy)
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Just reply to my posts for the love of the emperor i will give you an e cookie of any kind just please reply i hate talking to myself i am in fact doing it now aren't i oh well. |
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![[Post New]](/s/i/i.gif) 2010/04/29 20:28:11
Subject: Re:mixing armies
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Confessor Of Sins
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Leo_the_Rat wrote: My question is this- Is the list the total amount that can be added to the army or is the list per inquisition book per army? Also does the list make it so that I can add the slots to the deployment table (can I have 4 Fast Attacks)? Thank you for any clarifications.
The 1/1/2/1 is per Inquisition book, yes. And since no exception is given they take up your regular FOC slots. Remember that the compulsory choices (normally 1HQ + 2Troops) must be from the parent list.
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![[Post New]](/s/i/i.gif) 2010/04/29 20:38:56
Subject: Re:mixing armies
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Painlord Titan Princeps of Slaanesh
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That's what I thought. But I was looking for confirmation.
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![[Post New]](/s/i/i.gif) 2010/04/29 20:45:29
Subject: Re:mixing armies
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Spetulhu wrote:Leo_the_Rat wrote: My question is this- Is the list the total amount that can be added to the army or is the list per inquisition book per army? Also does the list make it so that I can add the slots to the deployment table (can I have 4 Fast Attacks)? Thank you for any clarifications.
The 1/1/2/1 is per Inquisition book, yes. And since no exception is given they take up your regular FOC slots. Remember that the compulsory choices (normally 1HQ + 2Troops) must be from the parent list.
If you take Grey Knights...can you just not take Space Marines...or Anything from Space Marines Codex.
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![[Post New]](/s/i/i.gif) 2010/04/29 20:56:34
Subject: Re:mixing armies
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Been Around the Block
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foor301 wrote:Thanks people but seriously what the crud for you people who where taking the p*** out of me in theory the rule books should be roughly equal thus making it fair but yes i know the rule now(these cans of worms open way to easy)
Yar, they were being spankers (a little bit anyway)...
Aside from just following the BB - The point is that what is reasonable in one army is completely OP in another. Take an eldar Avatar....
For Eldar, he's pretty handy with the much needed toughness and the fearless in 12" (on troops that are generally high leadership, and generally expensive so packing them in 12" makes a nice artillery target*shrug*)
But plonk him in an ORC army - it's crazy. He fixes up the leadership problems of orcs (a major problem for them normally) and they have no qualms about finding a huge mass of bodies to make use of that fearless and hurl into the enemy in one invincible CC mass.
To an old player these kind of exploits seem obvious and numerous when you can splice codices - hence everyone throwing in their favourite examples above.
PS. Talking of Cans of Worms... mentioning that all codices are balanced in the WHFB forum would be a good start  . For extra fun, mention chaos demons in your first post.
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![[Post New]](/s/i/i.gif) 2010/04/29 21:02:56
Subject: Re:mixing armies
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Confessor Of Sins
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ductvader wrote:If you take Grey Knights...can you just not take Space Marines...or Anything from Space Marines Codex.
If the DH is parent list (edit: and contains any GK) you can't have allied SM, no. A marine army could have a few GK as allies however.
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This message was edited 1 time. Last update was at 2010/04/29 23:40:07
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![[Post New]](/s/i/i.gif) 2010/04/29 21:20:43
Subject: Re:mixing armies
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Painlord Titan Princeps of Slaanesh
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Actually if you are using Daemon Hunters as the parent list you can take specific SM units. Pages 30-31 tell you exactly which units you may choose to use with your Grey Knight army.
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![[Post New]](/s/i/i.gif) 2010/04/29 21:50:04
Subject: mixing armies
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[MOD]
Making Stuff
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ComputerGeek01 wrote:Wow, are you looking to get flammed out of your FLGS? Dakka has Mods to protect you from the really bad insults here but trying to play something like this would make you flamebait.
That really depends on the group that you play with. I've come across quite a few players over the years who were using mixed armies while they were building up their collections. Most people didn't really have a problem with it.
So no technically legal as per the standard rules, but certainly possible... just depends on your gaming group.
And definitely do-able if you're playing Apocalypse, which has specific rules for using allied forces.
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![[Post New]](/s/i/i.gif) 2010/04/30 01:39:46
Subject: Re:mixing armies
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Frenzied Berserker Terminator
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foor301 wrote:Thanks people
i not sure if i should put this in a new thread or not but a friend of mine said that i an older rulebook it was legal to mix space marine and imp guard but he is uasually right so two questions a) is that true and b) if it is would it also count for chaos and blood angel
Second edition 40k had rules for allies. We're now in 5th edition; it's been over a decade since then.
foor301 wrote:Thanks people but seriously what the crud for you people who where taking the p*** out of me in theory the rule books should be roughly equal thus making it fair but yes i know the rule now(these cans of worms open way to easy)
Well, this argument is flawed in that codices are not equal. They may be roughly equivalent, but certainly not equal.
Yeah, it might not make much difference game-wise to combine various Marine codices together. However, things like IG, Orks, Tau, Eldar and Tyranids all have very different strengths and weaknesses compared to Marines. One of the weaknesses of Marines is that they simply don't have many models in the army but what few they have hit the enemy hard, so to be able to ally them with IG would ruin the balance in those armies. Likewise, Tau have very poor close combat ability, so the codex is designed to make them capable of destroying an enemy before they get into assault; combining them with Tyranids or Chaos would give them an advantage they've already compensated for with other abilities.
In short, each army has been balanced (roughly) within its own codex. Once you start cherrypicking units and rules, you can run into some absolutely horrid combinations that simply weren't designed to be part of the game.
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![[Post New]](/s/i/i.gif) 2010/05/07 22:14:38
Subject: Re:mixing armies
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Hollerin' Herda with Squighound Pack
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I probably should have used the word equivalent not equal but and its a big but  (ha ha) an imp army for example has firepower to kill tyranides but enough numbers to take down space marine.
is that ides right
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Just reply to my posts for the love of the emperor i will give you an e cookie of any kind just please reply i hate talking to myself i am in fact doing it now aren't i oh well. |
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![[Post New]](/s/i/i.gif) 2010/05/10 03:43:34
Subject: mixing armies
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Lord of the Fleet
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The power levels of the various codexes are roughly equivalent.
However, this is not true of units within the codexs which is why combining them is such a problem.
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![[Post New]](/s/i/i.gif) 2010/05/11 03:03:56
Subject: mixing armies
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Fixture of Dakka
Manchester UK
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OP, I find your lack of fluff disturbing.
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Cheesecat wrote:
I almost always agree with Albatross, I can't see why anyone wouldn't.
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![[Post New]](/s/i/i.gif) 2010/05/11 15:23:29
Subject: mixing armies
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Screaming Shining Spear
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Scott-S6 wrote:The power levels of the various codexes are roughly equivalent.
Sorry, I found this amusing. :-P
For the OP, you can do so in an Apocalypse game without bending any rules. If you agree to an Apoc game, you can use any models you own, even in different armies. I'd recommend having somebody give you a run through of how Apoc works
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Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
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