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Made in gb
Plummeting Black Templar Thunderhawk Pilot






Hi guys,

In a recent 2 vs 2 I was playing, during the second turn, my partner (an ork player), moved an open top trukk containing a very nasty unit of warboss + nobs 13 inches (red paint job), then he disembarked 2 inches in front of this truck. He then rolled for his WAGGGH! and rolled a 6 for his run roll for that unit. He was then within assault range of a marine devastator squad.

While this worked out great for us, it begs the question, is this 27 inch assault legal? Or common even? If so thats insane attack power....

Please check out my video battle report series! 50 games in 50 weeks!

Part 1: http://www.youtube.com/playlist?list=PLF20FCCD695F810C2&feature=edit_ok
Part 2: http://www.youtube.com/playlist?list=PL36388662C07B319B&feature=view_all
Part 3: http://www.youtube.com/playlist?list=PLrPdNlJMge2eUv55aJag2cMj4znP8YfOT&feature=view_all
Part 4: http://www.youtube.com/watch?v=JxrTKHXULnQ&list=PLrPdNlJMge2cN6_lo1RbXvbvFZbto5wXB

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Made in us
Blood Angel Terminator with Lightning Claws



Sioux Falls, SD

no unless orks have some rule that says otherwise they may not move further if the veichle they are in has moved that turn(including pivoting on the spot). (P. 67 BRB) I do not have an orc codex so if they have a rule in there codex that may change the answer for them.

This message was edited 1 time. Last update was at 2010/04/29 00:56:20


Blood for the bloo... wait no, I meant for Sanguinius!  
   
Made in gb
Plummeting Black Templar Thunderhawk Pilot






See the reasons I was thinking it was legal were...

- Rulebook page 70 - Models can embark of disembark within 2" of any point of the vehicle. The passengers may assault even if the vehicle has moved before their disembarkation (this accounts for 15 inches of movement)

- Ork Codex page 31 - Waaagh! once per game the ork player can declare a waagh during the shooting phase. This gives all orks fleet (which counts for anything up to a further 6, and would then allow the assault as per the fleet rule?)

I don't see anything wrong according to the RAW, but maybe ive missed something?

Please check out my video battle report series! 50 games in 50 weeks!

Part 1: http://www.youtube.com/playlist?list=PLF20FCCD695F810C2&feature=edit_ok
Part 2: http://www.youtube.com/playlist?list=PL36388662C07B319B&feature=view_all
Part 3: http://www.youtube.com/playlist?list=PLrPdNlJMge2eUv55aJag2cMj4znP8YfOT&feature=view_all
Part 4: http://www.youtube.com/watch?v=JxrTKHXULnQ&list=PLrPdNlJMge2cN6_lo1RbXvbvFZbto5wXB

=====Begin Dakka Geek Code=====
DQ: 80+S+++G+++MB+I+Pw40k98#+D+++A++++/cWD-R+++T(G)DM+
======End Dakka Geek Code======
 
   
Made in ca
Mounted Kroot Tracker





Ontario, Canada

It's legal. Open topped vehicles can be assaulted out of even if the vehicle has moved. Your bad luck if they roll a 6 for their running.

Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
Manchu wrote: This is simply a self-fulfilling prophecy. Everyone says, "it won't change so why should I bother to try?" and then it doesn't change so people feel validated in their bad behavior.

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Made in us
Regular Dakkanaut




Japan

It's legal and it's nasty. Add Ghazghkull for the guaranteed 6 on the waaagh and you're looking at an almost guaranteed turn 2 assault against anyone you face.
   
Made in gb
Hanging Out with Russ until Wolftime







Yes it is legal, and it is part of the advantages orks get for being stuck with BS2 and 6+ armour

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

TheAvengingKnee wrote:no unless orks have some rule that says otherwise they may not move further if the veichle they are in has moved that turn(including pivoting on the spot). (P. 67 BRB) I do not have an orc codex so if they have a rule in there codex that may change the answer for them.


Trukks are open topped, so you can assault out of them.

You can always run out of any vehicle though! I wish the players around here put their Nobz in a Trukk.... it's all Battle Wagons around here. A little bit harder to get rid of!

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Made in us
Mutilatin' Mad Dok






Cherry Hill, NJ

So it was legal, and a result of a combo of rules. Orks in a trukk always have A 21 inch range where they can end in assault. On the Waaagh, it becomes 22-27". You will not see this frequently, however, because trukks are not worth the 35 base points they cost- being armor 10 open topped.



 
   
Made in gb
Hanging Out with Russ until Wolftime







Elnicko5 wrote:So it was legal, and a result of a combo of rules. Orks in a trukk always have A 21 inch range where they can end in assault. On the Waaagh, it becomes 22-27". You will not see this frequently, however, because trukks are not worth the 35 base points they cost- being armor 10 open topped.
This man speaks lies and slander.

35 points for 19" of movement 1st turn is well worth the points, even if it gets killed right away, it gave you 3 turns of movement for close to nothing.

This message was edited 1 time. Last update was at 2010/04/29 02:25:24


Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
Slaanesh Havoc with Blastmaster



Orklando

The issue isn't that they aren't worth 35 points -- they certainly are if they allow you to move up even once. The reason no one takes Trukks is because they limit your mob size.
   
Made in us
Executing Exarch






Odenton, MD

You think thats something take a look at wyches in a raider.


Deploy sideways, Turn +3", move 12", deploy with just the back edge of you base on the 2" mark (2" + 25mm) Fleet of foot 6" assault 12"


Total 36" charge, on the first turn
   
Made in us
Waaagh! Warbiker





East Bay, CA

Gwar! wrote:
Elnicko5 wrote:So it was legal, and a result of a combo of rules. Orks in a trukk always have A 21 inch range where they can end in assault. On the Waaagh, it becomes 22-27". You will not see this frequently, however, because trukks are not worth the 35 base points they cost- being armor 10 open topped.
This man speaks lies and slankder.

35 points for 19" of movement 1st turn is well worth the points, even if it gets killed right away, it gave you 3 turns of movement for close to nothing.


It's 40 pts for 19" on the first turn, one of the reasons I'm not quite sure RPJ is worth it for trukks (although it is definitely worth it for BW)

and the ramshackle rule gives you a acceptable chance of getting a bit closer when(not if) your trukk does get destroyed.

I agree however, Trukks are definitely worth it, those who claim otherwise are committing lies and slander.

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Made in fi
Confessor Of Sins




Clthomps wrote:You think thats something take a look at wyches. Assault 12"


...if they rolled the 12'' assault range on the drug table. Lelith can say what drug her retinue used, others must trust the dice. No, a Succubus with drugs wargear doesn't give it to his squad.
   
Made in us
Automated Space Wolves Thrall




Nebraska, USA

You can do the same trick with a battlewagon w/ def rolla (as long as its agreed that def rolla is part of the hull pre-game) if you go first you get the pivot, 13", 2" disembark, 6" run (guaranteed with Gazzy), and 6" charge, you can get a little more range with meganobz over reg nobz or boys due to the larger base size of them but MANZ aren't as good in my opinion as a 18 - 20 man boy squad or a large group of diversified nobz. Using multi-assault rules you can get a lot of units into combat really quickly and usually kill them fast. Last week I was playing spearhead against necron and phased him out turn 2 because of this. People really don't expect the extreme range that orks can travel to to smash some skulls.
'
   
Made in us
Charging Dragon Prince




Chicago, IL, U.S.A.

It's legal, its just one of those things that just suck and you gotta deal with it.

Retroactively applied infallability is its own reward. I wish I knew this years ago.

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Made in us
Regular Dakkanaut





TX

Ludovic wrote:The issue isn't that they aren't worth 35 points -- they certainly are if they allow you to move up even once. The reason no one takes Trukks is because they limit your mob size.



No-one takes trukks? News to me an' me Boyz over 'ere...


And yep, it's nasty, but there's ways around it. Couple of autocannons and bad (or good depending on your PoV!) will ruin your day pretty good. Also those nasty high strength AP 1 weapons are a nightmare (goes boom on a 4+!)


Automatically Appended Next Post:
Fizzywig wrote:
Gwar! wrote:
Elnicko5 wrote:So it was legal, and a result of a combo of rules. Orks in a trukk always have A 21 inch range where they can end in assault. On the Waaagh, it becomes 22-27". You will not see this frequently, however, because trukks are not worth the 35 base points they cost- being armor 10 open topped.
This man speaks lies and slankder.

35 points for 19" of movement 1st turn is well worth the points, even if it gets killed right away, it gave you 3 turns of movement for close to nothing.


It's 40 pts for 19" on the first turn, one of the reasons I'm not quite sure RPJ is worth it for trukks (although it is definitely worth it for BW)

and the ramshackle rule gives you a acceptable chance of getting a bit closer when(not if) your trukk does get destroyed.

I agree however, Trukks are definitely worth it, those who claim otherwise are committing lies and slander.


RPJ is 100% worth it. Can't count the number of times where if I didn't have it I wouldn't have made the assault!

This message was edited 1 time. Last update was at 2010/04/29 03:25:39


Tournament Organizer for the Midland/Odessa Gaming Society 
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Elnicko5 wrote:So it was legal, and a result of a combo of rules. Orks in a trukk always have A 21 inch range where they can end in assault. On the Waaagh, it becomes 22-27". You will not see this frequently, however, because trukks are not worth the 35 base points they cost- being armor 10 open topped.


I've said it before to my ork friend- If i could take trukks, my bezerkers would be as a happy as larry

   
 
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