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Made in us
Regular Dakkanaut





Been playing this list for a while now with very good results. The only problem is that I still face problems with double mystic IG armies. Tournaments typically have not near enough terrain and heavily favor shooting armies.

The strategy is that this army has many deepstriking, outflanking options, that allows me to either run it like that, or do a full horde army if facing anti deepstrike counters. HIve tyrant gives 3 up reserve rolls, and if need be, I can actually outflank the tervigon and park him on an objective and poop out bugs on it. I use screening units both for MC's and for standard list. the screening units are then given feel no pain by the tervigon.

I know that some of you will warn against regeneration on MC's because of the high cost, but I can tell you that rolling 2 or 3 sixes has changed the outcome of games when they just can't bring down that trygon.

HQ

Tyrant w/ wings, stranglethorn cannon, scything talons, regen hive commander, paroxysm, pcychic scream.

This guy is screened with 10 gargoyles for cover saves. He is mobile, and drops str 6 templates on the enemy.

with gargoyle guard, 355

tyranid prime w/ adrenal glands, regen and with a hive guard brood x 3.

I use the IC attribute here and run it with a mobile gun platform. This allows you to play wound allocation, as hive guard tend to be a big target. This also allows for extra synapse on the table.

with brood total points, 250

Elites

doom of malantai with pod 130.

physiological unit that forces the enemy to deal with it.

Zoanthrope x 3 180
I run them with the horde and screen them with other units. This gives you a very good 24 inch range template that is extremely effective against infantry and I use them more as defensive unit.

Troops:

Tervigon w/ sything talons, regen, catalyst, onslaught 225

This unit's primary function is to hold objectives. the bug pooping ability allows you to leave clumps of termagaunts in your deployment zone.

Termagant x 10 50 points

This unit is simply to allow me to take the tervigon as a troop choice.

Hormagaunt x 23 w/ toxin sacs 184

Hormagaunt x 23 w/ toxin sacs 184

This is my primary screening unit. I force the enemy to make them a priority and spread out the wounds. I run 2 screening units of these. These are also extremely effective for counter charging terminators, beserkers, and taking out obliterators and such.

genestealer brood x 10 w/ broodlord

genestealer brood x 10 w/broodlord and scything talons

I run 2 of these. This is a great unit for outflanking applying pressure on the enemy. This is really the only counter I have against the turtled IG army with double mystics.

Heavy support.

Trygon prime w/ regeneration 265

Trygon prime w/ adrenal glands, regeneration 275

These are the big heavy hitters. I have the option to deepstrike, or against anti drop pod armies, I will walk them up with the horde and allow one to provide cover saves to the tervigon, and the other to receive cover saves from the hive tyrant.
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Explain tournament winning army?

I'd love to see a Tyranid list that gives me pause, but haven't yet...and your list is screaming lack of anti-tank. You've got a single squad of zoanthropes, and they'll be starting at the back table edge, unless you're going to put them up on the front lines to get kindly shot at - those 18" lances don't scare anything except for rhinos.

You can split your forces on the table; keeping some for outflanking and deep-striking, and now you have only half an army on the table that has no anti-tank....and don't kid yourself; this *IS* a mechanized game in 5th edition. I can't speak for anyone else, but I'm going to see this list across the table and smirk. I play an assault army - and with your lack of ranged anti-tank, I'll happily sit back and snipe at your zoanthropes - they won't make all their 3+ invulnerable saves. With those dead, I'll zoom around positioning myself at MY leisure to kill the rest of your stuff.

You *do* have good anti-infantry - but not good anti-tank. Which is 10x more important.

   
Made in us
Regular Dakkanaut





I think you are missing some of my anti tank. That's possibly due to the fact of the way that I wrote the list out for you.

I have 3 x hive gaurd, which pump out 6 str 8 shots that don't require LOS, and I have 2 trygon prime's that rip mech apart.

The reason I put in the tournament winning piece in here is because I have won 3 tournaments with this list.

This message was edited 1 time. Last update was at 2010/04/29 15:19:21


 
   
Made in gb
Tower of Power






Cannock

I like your tyrant, I do the same tactic with my gargoyles. However seems going into c.c consider adrenal glands for the strength and initiative boost and acid blood to score extra wounds too. Also leech essence is a free psychic power which reclaims wounds, it's free and better than regen

Prime is ok but if just guarding the guard (lol) then shouldn't need adrenal glands as just keeping them in synapse and proecting them.

Never favoured zoanthropes on foot. I place a recent game with another nid player in a 2on2 game and once our opponents discovered what the zoanthropes can do the ones on foot got blown away; rapidly.

If a tervigons main tactic is to hold objectives and spawn gants them drop all the wargear as it's probably not needed.

Rest looks ok but try and put adrenal glands on the other trygon too.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

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