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Best Eldar CC unit
harlequins
striking scorpions
howling banshees
shining spears (i know, i know)
wraithlord with sword/2 flamers

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Made in us
Foolproof Falcon Pilot





Somewhere in the unknown universe.

which and why. Also, which is the most fun, not necesarily most tactical.

I know the avatar's a beast, so I'm not including him

Manchu wrote:
Agamemnon2 wrote:
Congratulations, that was the stupidest remark the entire wargaming community has managed to produce in a long, long time.


Congratulations, your dismissive and conclusory commentary has provided nothing to this discussion or the wider community on whose behalf you arrogantly presume to speak nor does it engage in any meaningful way the remark it lamely targets. But you did manage to gain experience points toward your next level of internet tough guy.
 
   
Made in us
Committed Chaos Cult Marine






You left the best one off the list

Seer Council? Anyone?

Also, the Avatar is just OK. He'll beat down MEQs. Oh man. And then the SM player just drops a Hammernator squad into him the moment he looks threatening. Or shoot him down on approach if they've alrady torn up the rest of the army.

And how are the BTangels going?

Check out my blog at:http://ironchaosbrute.blogspot.com.

Vivano crudelis exitus.

Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues.
 
   
Made in it
Flower Picking Eldar Youth



Italy

Eheh i think it is a bit ridicolous to think about(Or is "thinking about"?Really dunno) "the best CC eldar's unit".
I think that eldar MUST stay away from CC nowadays.Our CC masters are really weaker compared to other armies CC units.
But...everyone needs some counter-charge. So I'll vote Harlequins: Veil of Tears, Rending,Lot of Attacks, WS 5! WOW (Just keep in mind to not leave them in the middle of your enermy army...otherwise it's gonna be a very very very bad day for them )

This message was edited 1 time. Last update was at 2010/05/01 19:37:51


 
   
Made in us
Crafty Clanrat




The Land of the Ice and Snow

I think I am going to rock the boat here. I love to run my Shining Spears against terminator heavy lists, particularily when accompanied by an Autarch on a jetbike with a lance and mandiblasters.

Harlequins are nice, but they are not so good on the tables I normally play on, as they are always within range of getting chewed up by something(veil of tears does not do much on a 3” wide table).

I usually run Striking Scorpions too, because we have lots of ork players at my FLGS, and being able to hurl out 36 str 4 int 5 attacks goes a long way to rebalancing the numbers.

Anyway, Shining Spears get my vote.

"It speaks volumes about the true loyalty of the Eldar if even the Outcasts will return to fight and die for their Craftworld"
- Arequiel Goldshrike, Autarch of Alaitoc
KamikazeCanuck wrote:Alright, so what did they(Blood Angels) give up?
Nurglitch wrote:Dignity

 
   
Made in gb
Servoarm Flailing Magos





I haven't voted. [b]But[b/]
thats because each of these units is geared towards a different purpose.
the 1 thing i will say is that the wraithlord should be discounted.

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Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.

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Made in us
Junior Officer with Laspistol






The eye of terror.

The jetbike seer council really should be on this list.

The foot seer council just isn't the same though.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Foolproof Falcon Pilot





Somewhere in the unknown universe.

willydstyle wrote:The jetbike seer council really should be on this list.

The foot seer council just isn't the same though.


so how exactly does one add/subtract from a list?

Manchu wrote:
Agamemnon2 wrote:
Congratulations, that was the stupidest remark the entire wargaming community has managed to produce in a long, long time.


Congratulations, your dismissive and conclusory commentary has provided nothing to this discussion or the wider community on whose behalf you arrogantly presume to speak nor does it engage in any meaningful way the remark it lamely targets. But you did manage to gain experience points toward your next level of internet tough guy.
 
   
Made in no
Guarding Guardian




North by northwest

I don't have the codex now, but can't guardians and storm guardians have ridiculous large units? 3 units of 30 storm guardians and warlocks with enchance within the avatar's fearless bubble would be pretty nasty, almost like a gaunt swarm. Of course i gould be terribly wrong regarding unit size(or tactics for that sake).

This message was edited 1 time. Last update was at 2010/05/01 23:57:04


 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Guardians go up to 20 per unit, and cost 8/5 of what a guardsman costs. Also, imagine of a blob of Guardsmen were fearless instead of stubborn, and so after losing a round of combat take even more casualties.

That's what you're describing, and it's not good.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Committed Chaos Cult Marine






willydstyle wrote:The jetbike seer council really should be on this list.

The foot seer council just isn't the same though.

I forgot the foot ones existed

Exarch_Nektel wrote:
so how exactly does one add/subtract from a list?

Edit your OP, I guess? Good to see you back on Dakka more.

Check out my blog at:http://ironchaosbrute.blogspot.com.

Vivano crudelis exitus.

Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues.
 
   
Made in no
Guarding Guardian




North by northwest

Sorry Willydstyle. I lost my Eldar codex about half a year ago, and i've forgot most of the point costs since then. Now that i remember the point costs of a guardian, i realize that this is way too big point sink for being so fragile.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I vote for Harlies as they have awesome stats and special rules.
However, their use is rather limited.
A unit of Harlies works well as a counter-strike squad in a footslogging shooty Eldar army.

Former moderator 40kOnline

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Made in us
Longtime Dakkanaut






I like the 10 man/elf Dire Avenger squad with Exarch. Exarch has Shimmer/PW and Defend skill. The -1 attack on opposing models is a great annoyance. Add Yriel's and Eldrad's Power Witch Blades and opponent goes poof via 3 power weapons in squad.

As mentioned before, Eldar really shouldn't be in HtH in 5th Ed game. They wipe out opponent and get shot to gak.

I've been running the Seer Councils in 'Ard Boyz test games. They are not as impressive as they once were. FNP Blood Angels really making HtH an all game affair. Fortune is key on the unit and the increased amount of psychic defense has potential to ruin that plan.

Eldar's lack of assault vehicle makes CC units not worth playing.

This message was edited 1 time. Last update was at 2010/05/02 15:07:45


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Made in us
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The eye of terror.

Old Man Ultramarine wrote:I like the 10 man/elf Dire Avenger squad with Exarch. Exarch has Shimmer/PW and Defend skill. The -1 attack on opposing models is a great annoyance. Add Yriel's and Eldrad's Power Witch Blades and opponent goes poof via 3 power weapons in squad.

As mentioned before, Eldar really shouldn't be in HtH in 5th Ed game. They wipe out opponent and get shot to gak.

I've been running the Seer Councils in 'Ard Boyz test games. They are not as impressive as they once were. FNP Blood Angels really making HtH an all game affair. Fortune is key on the unit and the increased amount of psychic defense has potential to ruin that plan.

Eldar's lack of assault vehicle makes CC units not worth playing.


I think you've got it spot-on. The jetbike seer council is still impressive against older codices that do not have durable infantry, or good psychic defense, but against most modern codices, it is not what it used to be at all. I think in one matchup it really shines though, and this is a matchup that many other armies have a hard time dealing with: vehicle-spam IG. The ability to multi-charge vehicles that were likely stationary last turn with str 9 CC attacks is really great for clearing out parking lots.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in nz
Longtime Dakkanaut



New Zealand

The short answer is that in terms of reliable damage output Eldar don't have any. None of the units list can reliably take out a proper assault of another race.

Banshees come out on top purely in terms of damage I guess but still are let down by S3/reliance on Doom and often struggle with anything more than standard MEQ (i.e proper assault units). The closest Eldar have are Seer Councils, Foot Council with Eldrad/Yriel is probably a close second on damage output (but calling that a single unit is a bit a stretch, huge points investment) and JetCouncils are fast, put out decent damage and try to make up for the lack of killing power by simply refusing to die. The only problem being they are too easy to counter.
   
Made in us
Foolproof Falcon Pilot





Somewhere in the unknown universe.

Powerguy wrote:The short answer is that in terms of reliable damage output Eldar don't have any. None of the units list can reliably take out a proper assault of another race.

Banshees come out on top purely in terms of damage I guess but still are let down by S3/reliance on Doom and often struggle with anything more than standard MEQ (i.e proper assault units). The closest Eldar have are Seer Councils, Foot Council with Eldrad/Yriel is probably a close second on damage output (but calling that a single unit is a bit a stretch, huge points investment) and JetCouncils are fast, put out decent damage and try to make up for the lack of killing power by simply refusing to die. The only problem being they are too easy to counter.


good sir, you haven't addressed striking scorpions or harlequins or shining spears.

Manchu wrote:
Agamemnon2 wrote:
Congratulations, that was the stupidest remark the entire wargaming community has managed to produce in a long, long time.


Congratulations, your dismissive and conclusory commentary has provided nothing to this discussion or the wider community on whose behalf you arrogantly presume to speak nor does it engage in any meaningful way the remark it lamely targets. But you did manage to gain experience points toward your next level of internet tough guy.
 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Striking Scorpions aren't fleet, don't have an assault transport, and aren't durable enough to survive foot-slogging, so they should be immediately discounted in any serious discussion.

Harlequins can be useful in a counter-attack role, but die easily to bolter/flamer fire, and cost enough points that they seriously detract from what the rest of your army can accomplish.

Shining spears cost too much, only come in units of 5, are only as tough as a marine, and don't actually hit that hard in CC. They're like a rough rider that costs 35 points instead of 10.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Foolproof Falcon Pilot





Somewhere in the unknown universe.

With the exception of TheDiffidentOne, no one has said which unit they think to be the most fun (not just the best), which was the second half of the question.

Manchu wrote:
Agamemnon2 wrote:
Congratulations, that was the stupidest remark the entire wargaming community has managed to produce in a long, long time.


Congratulations, your dismissive and conclusory commentary has provided nothing to this discussion or the wider community on whose behalf you arrogantly presume to speak nor does it engage in any meaningful way the remark it lamely targets. But you did manage to gain experience points toward your next level of internet tough guy.
 
   
Made in us
Sneaky Striking Scorpion





Sector 001

I'm gonna go with Harlequins for best, they cut down hordes at high initiative and can still fleet. The rending is also a big bonus, and Veil of Tears definitely helps them make it into combat.

But for most fun, I'm gonna have to say Wraithlord. While it's not the most potent in CC, It's fun to watch it crush what few units it can. Also, it's one of the few units that makes my opponents soil themselves. About a hundred points for something that is potentially damaging to any given part of their army if unchecked? yes please.

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The eye of terror.

romulus571 wrote:I'm gonna go with Harlequins for best, they cut down hordes at high initiative and can still fleet. The rending is also a big bonus, and Veil of Tears definitely helps them make it into combat.

But for most fun, I'm gonna have to say Wraithlord. While it's not the most potent in CC, It's fun to watch it crush what few units it can. Also, it's one of the few units that makes my opponents soil themselves. About a hundred points for something that is potentially damaging to any given part of their army if unchecked? yes please.


I just don't get this idea that wraithlords cause so much damage. For their points they have very low offensive capacity, and their CC is only useful against armies whose infantry can get killed by sweeping advance..

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Sneaky Lictor





Seer council is the best


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