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![[Post New]](/s/i/i.gif) 2010/05/02 16:26:21
Subject: [APOCALYPSE] Ideas for Ork Rok datasheet:
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Anointed Dark Priest of Chaos
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I have been collecting bits and materials to build an ork Rok model. I figure i can get triple use out of it:
1. ork terrain piece
2. Ork fortification in Planetstrike, etc.
3. Kustom "vehicle/fortification" with it's own data sheet for Apoc.
Mostly motivated because it will be fun to build, but also because it would be awesome to drop in Apoc.
I plan to model it half-buried in the ground with a 9-12" radius roughly circular base modeled like a crater, etc. I want it to be good sized and a little "Holy GAK!!!" producing when I plop it down size-wise.
Ideas for Apoc. Datasheet:
I was going to count it as as an "immobile superheavy" (AV13 all sides structure points: 3) thus it trades the ability to move for deepstriking.
'Uge crater: any enemy models/units it lands on when it deepstrikes take d6 hits as if from a deff rolla; survivors are moved just enough to place Rok.
Basic weapon load as a stompa( no CCW) and with a Def Arsenal. Transport capacity:30( may carry models when it deepstrikes)
In addition it comes with the "Rok em' boyz" stratagem that must be played in the same turn the rok itself is deepstruck (representing trailing debris and pieces of the Rok that broke off). The templates must be placed within 12" of the rok.
I was thinking 1000pts.
Thoughts on price? Rules?
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This message was edited 2 times. Last update was at 2010/05/02 16:31:15
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![[Post New]](/s/i/i.gif) 2010/05/02 16:48:25
Subject: Re:[APOCALYPSE] Ideas for Ork Rok datasheet:
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Regular Dakkanaut
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I thought Roks were supposed to be GIANT super-fortresses or does the size of a rok vary significantly?
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![[Post New]](/s/i/i.gif) 2010/05/02 17:07:29
Subject: Re:[APOCALYPSE] Ideas for Ork Rok datasheet:
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Anointed Dark Priest of Chaos
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Distortionist wrote:I thought Roks were supposed to be GIANT super-fortresses or does the size of a rok vary significantly?
24" diameter footprint is pretty massive, and it will be 2' or so high at it's high point.
It will be modeled to look like the bulk of it is buried in the impact crater, etc.
And yes they do vary in size...
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This message was edited 1 time. Last update was at 2010/05/02 17:13:13
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![[Post New]](/s/i/i.gif) 2010/05/02 17:12:22
Subject: [APOCALYPSE] Ideas for Ork Rok datasheet:
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Maddening Mutant Boss of Chaos
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You should have a 7"- 8" radius. So you model is only roughly 16" across. Two feet diameter is just too much. You'll never find room for it, unless you make a rule that says it crushes (remove from play) any terrain piece it covers more than 50% of. Terrain covered less than 50% is moved aside on impact.
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Renegade Guardsmen |
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![[Post New]](/s/i/i.gif) 2010/05/02 17:15:30
Subject: [APOCALYPSE] Ideas for Ork Rok datasheet:
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Servoarm Flailing Magos
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Doesn't Rok'em boyz scatter in FEET?
Half the time you'll miss the table with that thing
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"Praise Be To The Omissiah!"
"Three things make the Empire great: Faith, Steel and Gunpowder!"
Azarath Metrion Zinthos
Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.
Come at me Heretic. |
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![[Post New]](/s/i/i.gif) 2010/05/02 17:34:00
Subject: [APOCALYPSE] Ideas for Ork Rok datasheet:
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Anointed Dark Priest of Chaos
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VikingScott wrote:Doesn't Rok'em boyz scatter in FEET?
Half the time you'll miss the table with that thing
That is true of Rok em boyz normally regardless.
My datas heet requires you to place the rok em boyz templates somewhat close to where you deepstruck the rok representing the trailing debris. etc rather then anyplace on the board as you usually can.
Also we tend to play Apoc. with big battlefields: last one i played was an 8'x4' and two 6'x4' combned with a couplke of 4'x4' boards attached by bridges, etc.
Automatically Appended Next Post: Smashotron wrote:You should have a 7"- 8" radius. So you model is only roughly 16" across. Two feet diameter is just too much. You'll never find room for it, unless you make a rule that says it crushes (remove from play) any terrain piece it covers more than 50% of. Terrain covered less than 50% is moved aside on impact.
My initial thought was 9" radius for 18" diameter. better compromise?
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This message was edited 1 time. Last update was at 2010/05/02 17:34:27
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![[Post New]](/s/i/i.gif) 2010/05/02 23:23:23
Subject: [APOCALYPSE] Ideas for Ork Rok datasheet:
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Lord of the Fleet
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I would go for 15" diameter.
Valk
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![[Post New]](/s/i/i.gif) 2010/05/03 01:56:59
Subject: [APOCALYPSE] Ideas for Ork Rok datasheet:
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Longtime Dakkanaut
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I'd expand travel capacity to 40 for that size but include 'self damage' type results. Something hard hits something hard and even the best reinforcement is going to be put under strain.
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"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push
My Current army lineup |
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![[Post New]](/s/i/i.gif) 2010/05/04 21:06:04
Subject: [APOCALYPSE] Ideas for Ork Rok datasheet:
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Maddening Mutant Boss of Chaos
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15" is better than 18".
Basically what you are creating is a huge piece of area-denial. Once you place that Rok, you opponent will never get to the other side to 1) capture those objectives 2) destroy a vital model/unit, etc.
Even a 15" diameter would take 8 turns to fully get to the other side of. The circumference is 48" !
I know you're going for "big" here, but I honestly think you're going too big.
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![[Post New]](/s/i/i.gif) 2010/05/04 21:19:50
Subject: [APOCALYPSE] Ideas for Ork Rok datasheet:
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Nasty Nob
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Even though it doesn't sound at first like it will work well in a game, I think you owe it to yourself to find a way to do it.
I agree with the Rok 'Em Boyz idea. I don't think it is unreasonable to remove all terrain and models from the BLAST site. If anything survives the DESTROYER Hits, move 'em out of the way like you would when Tankshocking.
It is such a horrible attack, I say if you miss the table, well, that's how it goes, right? It makes it that much cooler during games when the thing actually touches down. And you could always include an upgrade of some kind that inproves the accuracy (a little) to improve your odds of hitting the table.
1000 points might be about right. You will also want this thing to serve as a transport with a capacity of at least 100. I say make it big! If you like thinking small, go with Space Marines and get a dinky droppod.
Roks have forcefields - how you do this is up to you. It could be modeled on a KFF or else you could do void shields or something. I don't think it should be possible to destroy the Ork Rok. Anything that strikes a planet and survives is going to be impervious to everything. But if it has guns, there should be a way to take them out. Maybe count each gun platform as a Superheavy with 1 structure point - just enough to make it tough, but not too tough since there are bound to be MANY guns on this thing - if you do it right! Maybe if one explodes, the blast has a chance to take out any passengers (just assume they're under the template). Otherwise, I imagine the enemy can only get at the passengers when they disembark from the Rokk or else by entering the monstrosity themselves (use rules for Bunkers or better, model the rock with a removable top for a cutaway inside view / battleground!)
ORKS! BECAUSE SIZE MATTERS! ---Solorg
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This message was edited 1 time. Last update was at 2010/05/04 21:24:06
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![[Post New]](/s/i/i.gif) 2010/05/05 07:36:12
Subject: [APOCALYPSE] Ideas for Ork Rok datasheet:
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Anointed Dark Priest of Chaos
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Smashotron wrote:15" is better than 18".
Basically what you are creating is a huge piece of area-denial. Once you place that Rok, you opponent will never get to the other side to 1) capture those objectives 2) destroy a vital model/unit, etc.
Even a 15" diameter would take 8 turns to fully get to the other side of. The circumference is 48" !
I know you're going for "big" here, but I honestly think you're going too big.
Keep in mind this is apocalypse. Who the hell sends walking troops to take vital objectives or models?
Flyers, transports, deepstrikers, teleprting (psychics, etc.)and stratagems that allow you to redeploy, flank march and so forth all mitigate this. Also a bad scatter could make this thing just as much of a roadblock for me as my opponent...
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