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Made in ca
Slippery Scout Biker




thompson manitoba

i have managed to put together a new ork horde and i am trying to get the list as balanced as orkly possible heres what i got:
ghazghkull w/ ammo runt
5 nobz w/ kombi-rokkit
12 ard boyz w/ nob+powerklaw
24 slugga boyz w/ nob+powerklaw
20 shootaz w/ rokkits, big shoota, nob
20 shootaz w/ rokkits, big shoota, nob
5 lootaz w/ mek
5 burnaz w/ mek+rokkits
6 warbikerz w/ nob+powerklaw
6 warbikerz w/ nob+powerklaw
3 deffkoptaz w/ buzzsaw, bigbomm
1 stompa

i am going for 3000 pts, any suggestions from you skarboyz out there?
im trying to get it so that i can fight any army thats wants a good kickin

 
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

wow dude! i know i (and all the other guys) sound like a broken record but you need to find 1 theme and stick to it.

4000
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Made in ca
Slippery Scout Biker




thompson manitoba

yah thanks that really clears things up for me...
i actually do have a theme for the army im just trying to figure out what else this list might need like if a mob of meganobz w/ battlewagon would be a good idea, or if i should get more boyz
the fast attack portion of the army is for tank huntin purposes, just to make sure a good number of boyz make it to the other end of the table
lots of powerklawz to deal with armor, lots of boyz to deal with everything else

 
   
Made in ca
Slippery Scout Biker




thompson manitoba

yah ok nevermind all i asked was for a litlle helpful advice, i mean i already have a theme for them its a goff warband so its gonna have a lot of boyz i was just wondering if i should drop the stompa in favor of more boyz or keep it, but not one ork veteran gamer has anything to say but 'pick a theme'?

This message was edited 2 times. Last update was at 2010/05/05 08:09:12


 
   
Made in gb
Fixture of Dakka




Manchester UK

Lose the Burnas. They won't live to see combat. Swap them for another unit of Lootas - and stop jeffing around putting a mek in the unit! The Dakkagun is infinitely better than a Kustom Megablaster.

if your going for a footslogging kind of vibe, you need to make your squads bigger - all boyz mobs should contain a Nob w/PK+BP.

Alternatively, you can lose the Nobz (which, in their current configuration on your list, won't live long enough to do much) and get some trukks. You only have 5 PKs, and have little way of delivering them effectively. The bikers might be good for battering the odd vehicle, but little else. A good opponent will spot this and counteract this probably in his first shooting phase. This needs to be addressed.

Hope this helps!

 Cheesecat wrote:
 purplefood wrote:
I find myself agreeing with Albatross far too often these days...

I almost always agree with Albatross, I can't see why anyone wouldn't.


 Crazy_Carnifex wrote:

Okay, so the male version of "Cougar" is now officially "Albatross".
 
   
Made in gb
Tower of Power






Cannock

Why do you need a ammo runt for ghazgkull for? He will still miss so shave the points off there.

Nobz with kombi rokkits? They will miss mostly. Go kombi skorcha if anything. Though these need to be setup better and have a transport as well.

Ard boyz aren't worth it and are not in a transport so will get blown away; ap4 is pretty common. Also no boss pole on the nob which means they will fail morale and run.

Why rokkits and big shoota? Tkae specials in pairs so gives you double fire power. Tbh I wouldn't take a big shoota you have enough fire power with shoota boyz anyway. Oh, boss pole and power klaw.

5 lootas won't do anything.

5 burnas go on weight of templates and 5 isn't enough, really. They also need a transport or will never get into range.

Buzzsaws on the kopters.

Are you taking a gigashoota on the stompa? Though apoc units can only be used with other players consent


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

mercer wrote:

Nobz with kombi rokkits? They will miss mostly. Go kombi skorcha if anything. Though these need to be setup better and have a transport as well.




Really have to disagree with this one.

I've got 4 kombi-rokkits in my nob unit, along with 3 ammo runts. They diversify my squad, give the nobs the potential to open up a rhino or light transport before they assault in, or drop a wound or two onto a MC before they tackle it. 4 shots, I expect one to hit, and with three rerolls, I should get a second as well.

   
Made in us
Devestating Grey Knight Dreadknight






I'd say if you want to go with a horde on foot list then you are going to need some kanz and KFF Mek or grots to screen your boyz.

Also your boyz all should be shootas IMO, although that is a debate had many times over here on dakka.

Keep the lootas, hell, add more lootas and drop the burnas.

I'd drop the nobs unless you were putting them into a trukk or wagon, but that won't synergize well with a foot horde list.

I'd also drop the bikers and use those points in more lootas.

DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++


 
   
Made in ca
Flashy Flashgitz





Aurora ON

I really have to agree with the first post, you need to have a "theme". Orks should really specalize in one thing, don't go for a really balanced list.

whalemusic360 wrote:
DBZ referance. Gotta be a special kinda nerd to get that one.


Whew, I can finally unclench my anus.  
   
Made in ca
Slippery Scout Biker




thompson manitoba

Ard boyz aren't worth it and are not in a transport so will get blown away; ap4 is pretty common. Also no boss pole on the nob which means they will fail morale and run.

i forgot to add in the trukk

 
   
Made in gb
Tower of Power






Cannock

Dashofpepper wrote:
mercer wrote:

Nobz with kombi rokkits? They will miss mostly. Go kombi skorcha if anything. Though these need to be setup better and have a transport as well.




Really have to disagree with this one.

I've got 4 kombi-rokkits in my nob unit, along with 3 ammo runts. They diversify my squad, give the nobs the potential to open up a rhino or light transport before they assault in, or drop a wound or two onto a MC before they tackle it. 4 shots, I expect one to hit, and with three rerolls, I should get a second as well.


You have to disagree that on a 5+ twin-linked (ammo runt) will mostly miss? Are you sure about that?

The tactics are sound. But as you said yuo expect one to hit and possibly a second get through with re-rolls; that's 50% missing if you're lucky. Still not brilliant.


Automatically Appended Next Post:
salamanderspaceman wrote:Ard boyz aren't worth it and are not in a transport so will get blown away; ap4 is pretty common. Also no boss pole on the nob which means they will fail morale and run.

i forgot to add in the trukk


They still aren't worth it mate whether in a trukk or not. They don't last that much longer tbh.

This message was edited 1 time. Last update was at 2010/05/06 12:58:11


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in ca
Slippery Scout Biker




thompson manitoba

mercer wrote:Why do you need a ammo runt for ghazgkull for? He will still miss so shave the points off there.

Nobz with kombi rokkits? They will miss mostly. Go kombi skorcha if anything. Though these need to be setup better and have a transport as well.

Ard boyz aren't worth it and are not in a transport so will get blown away; ap4 is pretty common. Also no boss pole on the nob which means they will fail morale and run.

Why rokkits and big shoota? Tkae specials in pairs so gives you double fire power. Tbh I wouldn't take a big shoota you have enough fire power with shoota boyz anyway. Oh, boss pole and power klaw.

5 lootas won't do anything.

5 burnas go on weight of templates and 5 isn't enough, really. They also need a transport or will never get into range.

Buzzsaws on the kopters.

Are you taking a gigashoota on the stompa? Though apoc units can only be used with other players consent



I figure with an ammo runt ghaz could unload on a unit before the charge and whatever is missed gets rerolled so he has a better chance of softening up the unit before he kicks there teef in...

Im not sure about the nobs, I totally agree with you, I was leaning more towards a mob of meganobz to roll with ghaz in a battlewagon...

I was kind of in a hurry and didnt type in the trukk and bosspole thats included with the boyz, the tactic i had in mind was for the 'ard boyz to be cruisin towards the enemy line alongside ghaz...

Yah i wasnt too sure what to take for the boyz as i am a veteran space marine player and really new to the orks, i guess i still have marine tactics still in mind...

Again, wasnt too sure about this one but i have decided to include 2 mobz of 10 lootaz...

I was going through the ork codex and there stats and options didnt include a transport, so I naturally figured they werent allowed to ride in one, not too sure about that....

oh yeah I made sure to include buzzsaws on the koptaz(scratch-built)

you know im not even sure i want to use my stompa its like 600 points, I could have a few deffdreds and a few mobz of killa kanz for the cost of the stompa, i dunno im still debating,

anyways, thank you for the input, appreciate the time and as allways make sure you get there teef!!


Automatically Appended Next Post:
augustus5 wrote:I'd say if you want to go with a horde on foot list then you are going to need some kanz and KFF Mek or grots to screen your boyz.

Also your boyz all should be shootas IMO, although that is a debate had many times over here on dakka.

Keep the lootas, hell, add more lootas and drop the burnas.

I'd drop the nobs unless you were putting them into a trukk or wagon, but that won't synergize well with a foot horde list.

I'd also drop the bikers and use those points in more lootas.


You know im really feelin the footsloggin,dred horde

you know i really like the diversity of the mobz so ive decided to keep the sluggaz if not more than for fluff(i know, i know)

yes i totally agree with keepin the lootaz, and yes i have added 15 more

i was actually considerin meganobz in a battlewagon

NO!NO!NO! I love the new bikes too much too drop them for anyfink! not even lootaz!!!

ok then awesome thanks for the input dude! take it easy, and if its too easy take it twice!


Automatically Appended Next Post:
Oh yah i just got 6 killa kanz, 2 deffdreds, and 1( yes 1) mega dred, good idea/bad idea?

This message was edited 2 times. Last update was at 2010/05/10 04:08:04


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






mercer wrote:
Dashofpepper wrote:
mercer wrote:

Nobz with kombi rokkits? They will miss mostly. Go kombi skorcha if anything. Though these need to be setup better and have a transport as well.




Really have to disagree with this one.

I've got 4 kombi-rokkits in my nob unit, along with 3 ammo runts. They diversify my squad, give the nobs the potential to open up a rhino or light transport before they assault in, or drop a wound or two onto a MC before they tackle it. 4 shots, I expect one to hit, and with three rerolls, I should get a second as well.


You have to disagree that on a 5+ twin-linked (ammo runt) will mostly miss? Are you sure about that?

Yeah, he is. Probably because it's basic math.
5+ with reroll (1/3rd + 2/3rds * 1/3rd) is better than a 50% chance.

This message was edited 2 times. Last update was at 2010/05/10 04:28:45


 
   
Made in us
Sneaky Lictor





Im shocked an ork army at that points level doesnt have more battle wagons. you can throw in a mech with custom force field and have the best transport in the game with death roller on it.

It also lets your shooters and sluggers get up in front to do more damage, quicker, and reach their destination safely.

5 looters isnt too much of a threat, and burners are generally poop.

Also, snikrot and commandos are worth their weight in gold.

Heres an 1850 ork army that i feel could do fairly well. Just throwing out some ideas me and a friend brainstormed, to try and give you inspiration. Ive found building mosaic lists from other ones works best.

mech with custom force field

12 looters

13 looters

14 commandos with 2 burners, and snikrot.

19 shooter boys, nob with power claw and bosspole

2 squads of 20 slugger boys, with 2 rockets and a power claw nob with bosspole

one squad of 10 grots

3 deathcopters with 3 rockets and a buzzsaw

3 battlewagons with the works, deathrollers, extra armor, etc etc

I find that that many boys, jumping out of wagons in one turn, can really put the hurt on the enemy with multi charges, especially if you call your wug that turn.

This message was edited 1 time. Last update was at 2010/05/10 05:53:14



Pink and silver mech eldar- suckzorz
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Made in ca
Slippery Scout Biker




thompson manitoba

hey guys is a stompa mob a good thing or a bad thing?
I just love the new forge world products, but im unsure of the survivability and quality of a stompa mob

 
   
 
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