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![[Post New]](/s/i/i.gif) 2010/05/03 19:06:19
Subject: Tyranids, 2K
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Awesome Autarch
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This is a Bug list I have been thinking about and wanted some feedback.
Tyranids 2000 Pts
HQ
Prime Lash Whip and Bonesword 1 95
Troops
Genestealers 20 280
Genestealers 5 70
Genestealers 5 70
Genestealers 5 70
Genestealers 5 70
Genestealers 5 70
Elites
Zoenthropes 3 180
Hive Guard 3 150
Hive Guard 3 150
Fast Attack
Heavy Support
Tyranofex Rupture Cannon 1 265
Tyranofex Rupture Cannon 1 265
Tyranofex Rupture Cannon 1 265
Totals 58 2000
So, you have as much anti tank as bugs can realistically take, 6 scoring units that can out flank, infiltrate and are powerful in assault. The small units of Steelers are to maximize scoring units, target saturation and because small units of steelers have better odds of not wiping out what they hit in combat and therefore not getting wasted in assault in the next turn. The big unit is for a shock unit and a big objective holder if needs be.
This is the best bug list I can come up with, but I would appreciate any input. Does anyone see any big weaknesses? What about swapping the T-fexes for 3 Trygons? As I see it this list gives you the best tank hunting ability with Nids you can hope for, and a list that very aggressively engages the enemy.
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![[Post New]](/s/i/i.gif) 2010/05/03 19:49:54
Subject: Re:Tyranids, 2K
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Stern Iron Priest with Thrall Bodyguard
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In all honesty...It looks alright, I would make a couple of changes:
1) Drop one or two Stealers groups for Toxin Sacs as they are priceless.
2) I would make some more room points wise to make the Prime a Hive tyrant for a few reasons: +1 Reserves, Preferred Enemy...either one (yes I know they are pricey) is a steal, especially if you have Genestealers with Preferred enemy and Poisoned attacks means re-rolling hits and wounds against Marines...its beautiful to say the least.
Otherwise, I think you're golden. Oh, one other thing would be having a Trygon instead of a Tyrannofex. Pop him up in the middle of your enemy and you can do nasty things like having another point of entry for Genestealers, having a point of entry for a Tyrannofex or Have the Hive Tyrant show up in the middle. All have been done to me and all of them have shown me what the 7th level of hell looks like: Roaches everywhere!
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"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"
"If all else fails, empty the magazine" |
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![[Post New]](/s/i/i.gif) 2010/05/03 20:35:18
Subject: Tyranids, 2K
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Awesome Autarch
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I thought about adding a Tyrant too, but I ended up voting against it for several reasons.
The Tyrant can not join a unit and must take guard to remain survivable which ends up making him cost a ton of points. The +1 to outflanking is awesome though and I will definitely play test it to try it out.
The upgrades on steelers make them brutal no doubt, but they soak up too many bodies, IMO. I would rather have more steelers than steelers that hit harder as they pretty much butcher anything in combat as it is. Anything fewer and I would be sacrificing scoring power, although it may certainly be worth it to give one or two units the upgrades. I will try it out.
As for switching out a t-fex for a trygon, that may be a good idea however the problem it raises to me is diluting my ability to saturate targets. By having 3 t-fexes on the table that is 18 tough 6, 2+ wounds. That is so hard to overcome that you hit critical mass. By taking away targets, you make it easier for your opponent to shut down your shooting. That is why I would want to go all t-fexes or all trygons. I want either no big boys to shoot at or too many. That is also the reason I went t-fexes instead of trygons as having them on the board takes heat off of the hive guard and zoeys.
Popping up steelers in the backfield might not be a bad call at all, you could make an entire reserving army with 3 trygons and a tyrant, but that is a bit too much of a gamble to me. Outflanking I think is better in most cases.
Thanks for the input, I appreciate it.
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This message was edited 1 time. Last update was at 2010/05/03 20:36:10
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![[Post New]](/s/i/i.gif) 2010/05/03 22:30:48
Subject: Re:Tyranids, 2K
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Tail-spinning Tomb Blade Pilot
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You could take all trygon primes instead of the Tfexs. Could assault instead of shoot and Jaws wouldnt cripple your shooting from the big guys.
Depends on the meta game in your area, but around here in Madison its about 1/5 players using wolves and nearly all have Jaws on their priests, makes it hell on my Great Unclean Ones, same with T fexs and Tervigons.
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![[Post New]](/s/i/i.gif) 2010/05/03 22:40:17
Subject: Tyranids, 2K
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Towering Hierophant Bio-Titan
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Norbu: With swapping out Tfexs for primes you then lose that S10 that really helps out against most things.
Against land raiders and other AV14 its bad enough, and the trygon isnt allways able to pop it quick enough.
Against a mono the trygon doesent stand much chance, but the Tfex's can just sit back and fire away at it.
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![[Post New]](/s/i/i.gif) 2010/05/03 23:34:34
Subject: Tyranids, 2K
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Awesome Autarch
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That is a good point, Wolves are hugely popular at tourneys right now. JotWW will ruin a T-Fex list. What a dumb power that is.
Hmm, going Tyrgons saves points, they fleet, and can take on any vehicle apart form monoliths as Jack said. Plus, the models are awesome and don't require converting.
Tyranids 2000 Pts
Unit Discription Size Cost
HQ
Prime Boneswords 1 90
Troops
Genestealers 20 280
Genestealers 15 210
Genestealers 5 70
Genestealers 5 70
Genestealers 5 70
Genestealers 5 70
Elites
Zoenthropes 3 180
Hive Guard 3 150
Hive Guard 3 150
Fast Attack
Heavy Support
Trygon Toxin Sacs, Adrenal Glands 1 220
Trygon Toxin Sacs, Adrenal Glands 1 220
Trygon Toxin Sacs, Adrenal Glands 1 220
Totals 68 2000
Perhaps that would work better, or even with a Tervigon HQ to poop out more scoring units.
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![[Post New]](/s/i/i.gif) 2010/05/03 23:41:18
Subject: Tyranids, 2K
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Towering Hierophant Bio-Titan
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You now have 3 basic trygons that need constant babysitting or they will wander off lol.
Also, jaws is limited range, and runies are T4.
Just drop a shot onto them and solve the problem via range.
4+ to hit, 2+ to wound = dead.
I run duel trygon primes and a Tfex at the moment and have found a nice mix, but ill possibly swap out a trygon for another Tfex soon.
Think its worth dropping the 15 stealer down to 10 and upgrading to prime?
Should solve the synapse problem easily enough.
Just a shot in the dark here, but playtest the list a bit, then try adding in the doom instead of a hive unit.
May seem like a poor substitution, but ive recently had tons of fun/luck with it.
Most recent being it dropping in between a unit of termies and scouts and killing off a few from each unit, then dropping a S10 plate onto the termies to finish them off.
Easy KP, and doom actually managed to survive for another 2 turns lol.
On a side note: Converting is half the fun with nids, take a look at my nids blog lol
http://www.dakkadakka.com/dakkaforum/posts/list/282111.page
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![[Post New]](/s/i/i.gif) 2010/05/03 23:50:30
Subject: Tyranids, 2K
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Eternally-Stimulated Slaanesh Dreadnought
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۞ Jack ۞ wrote:You now have 3 basic trygons that need constant babysitting or they will wander off lol.
Also, jaws is limited range, and runies are T4.
Just drop a shot onto them and solve the problem via range.
4+ to hit, 2+ to wound = dead.
I run duel trygon primes and a Tfex at the moment and have found a nice mix, but ill possibly swap out a trygon for another Tfex soon.
Think its worth dropping the 15 stealer down to 10 and upgrading to prime?
Should solve the synapse problem easily enough.
Just a shot in the dark here, but playtest the list a bit, then try adding in the doom instead of a hive unit.
May seem like a poor substitution, but ive recently had tons of fun/luck with it.
Most recent being it dropping in between a unit of termies and scouts and killing off a few from each unit, then dropping a S10 plate onto the termies to finish them off.
Easy KP, and doom actually managed to survive for another 2 turns lol.
On a side note: Converting is half the fun with nids, take a look at my nids blog lol
http://www.dakkadakka.com/dakkaforum/posts/list/282111.page
That Harpy is incredible and I love the Zoens
To OP: I love the Steeler Shock for its fluff. I hope it works for you with the new dex!
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I have a love /hate relationship with anything green. |
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![[Post New]](/s/i/i.gif) 2010/05/04 00:29:49
Subject: Tyranids, 2K
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Awesome Autarch
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@Jack
Nice work there man, your Harpy is big pimpin!
As for me though, as much as I love painting and modeling, I just don't have the time to get all my stuff done and one of the reasons Nids appeal to me is that I can get an entire army painted in a few weekends using some easy techniques. My other armies have all taken years to finish and I just don't have it in me to take on another project like that right now. I am a player first.
As for the Primes, I am not sold on needing them. I don't plan on deep striking Tyrgons unless I am going second against an alpha strike list. Going first or second against an army that does not have all the tools to shoot them to death, I will just start them on board and fleet them forward, keeping them in synapse range. Even if you do deep strike them, they have a good chance of passing their test on an 8, and if they fail, well, charging and eating the nearest thing is not going to be such a bad thing in most cases. Primes are excellent, but for three of them I would have to give up 7 steelers which I don't think is a good exchange.
The Doom is pretty damn useful, but in the context of this list, he isn't needed. The steelers will mow through infantry with easy, those elites slots are really needed for tank popping, at least IMO. You may find him to be invaluable.
@Duece11
I have two friends here locally who run Steeler heavy lists and have great success with them. They are a solid troops choice; hard hitting, fast, flexible. I think they are a great value for their points.
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![[Post New]](/s/i/i.gif) 2010/05/04 00:38:31
Subject: Tyranids, 2K
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Towering Hierophant Bio-Titan
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I like my harpy, but playing on a cityfight table and something that big dropping in is allways a fething nightmare.
Im the other way around, i spend ages converting, and rarely have time to paint, which is a shame since im about 5 days on a nid prime and still nowhere near done lol.
Rather than drop 7 stealers, is it worth dropping a few and making 1 trygon a prime? that way they can fleet forward and he can keep them in check, rather than having to keep a thrope or prime near by.
Mainly for the reason of bait units.
If i played this list i would just bait a basic trygon with gants or gargs, then throw whip+sword warriors at it, or the swarmlord.
Last thing you need is to find a priority target and the trygon refuse to help when needed. (had this a few times before i decided to upgrade both of mine)
Ill be trying him out a bit more, but so far ive added him into the list and dropped 3 hive guard, and ive tried lictors instead, but to be honest, ive had more success with him. (reserves from lictors mean little since i run swarmlord)
All in all though, i love stealer shock, its just a bitch when playing guard or tau (until you get into combat)
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![[Post New]](/s/i/i.gif) 2010/05/07 00:56:57
Subject: Tyranids, 2K
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Regular Dakkanaut
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Reece, you need way more genestealers.
5 man squads are way to squishy.
DS the trygons is not a bad option.
1. you could hold the genestealers in reserve to "outflank"
2. DS the trygons in and then have the gene's that were in reserve come through the hole.
3. Actually holding the entire army in reserve and have everything pop up with the trygons would kind of cute.
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