Hi all, played a fun game yesterday, thought I'd share.
I promise I'll take pics next time (this army isn't painted yet, so I was a bit ashamed)
So it's 1500 pts, Chaos Marines vs Eldar.
We rolled a random Chaos/Eldar mission from the Battle Missions book: Pillage came out.
Rules of Pillage:
- D3+2 objectives
- Chaos tries to loot the planet, opponent (eldar in this case) tries to save what they can.
- At the end of every opponent's turn, if one of your units is touching an objective without being falling back or in combat you get a point.
- Start with 2 troops and 1
HQ on the table, the rest in reserve.
- Spearhead deployment, but without the no deployment circle in the middle.
- normal game length
- at the beginning, roll a die. On a 2+ Chaos starts
So, right from the start my list was thrown about by the 1
HQ, 2 troops on the table rule, as Kharn, my one and only
HQ was planning on riding to battle in a Land Raider.
So grumbling he got out and hitched a ride in one of the Plague Marines' Rhinos. For a full turn with 7 Plague Marines in a tiny Rhino, let's just say he was happy to get out.
Deployment, one of the Rhinos with P. Marines and Kharn set to drive straight to one of the objectives while the other squad dug in with another objective in the tower with their Rhino parked out back. They weren't going anywhere.
In hindsight I think I cheated a bit here... don't think I'm allowed to deploy the Plague Marines and the Rhino separately, any help?
So, a 5 was rolled and Chaos was off, Rhino 1 rolling full speed towards the objective in the ruins. Upon arrival they found out that a unit of Dire Avengers had the same plan, so they softened them up a bit with bolter rounds trying to persuade them to do otherwise, killing 3.
The Avengers refused to back off though, instead boldly stepping onto the objective. Such insolence!
Always having their answer ready, the Marines returned fire killing all but the Exarch, that oughta teach 'em!
The dice for assaulting through difficult terrain came up an inch shy though, so the Exarch was allowed to salvage a bit of the planet's bounty. rats!
In other news; one of the Land Raiders filled with frothing madmen decided to show up and go for a drive around the tower and towards the bombed out buildings, where the last objective and some other Eldar were hanging out.
The lone surviving Exarch was mocking the Plague Marines. Salvaging loot, making obscene gestures and embedding a shuriken in a plagued eyesocket. Feel no pain? Well, that one did.
Meanwhile, the other squad of Dire Avengers, having perviously spent their time trudging through the ruins spotted the Plague Marines squatting in the tower. The Farseer spelled their Doom, and the Avengers opened a Bladestorm, almost halving the nurglite squad!
Turn 2 for the Eldar also found a War Walker and a unit of sniping Pathfinders outflanking onto the table, accompanied by the Striking Scorpions who had to enter battle the normal way.
At the top of turn 3 the Exarch finally payed for his dastardly deeds, finding himself surrounded by stinnky Plague Marines and mr. the Betrayer himself, who even got a bit carried away and tried to decapitate one of his own after making Exarch-pate. Good thing he was wearing a helmet.
The driver of Rhino 1, some guy named Hank, got a bit bored after dropping off his pestilent cargo he tried to ram the oncoming War Walker, just for the heck of it. To no avail by the way, as he stopped a good 2 inches short of the thing. In Rhino 2 meanwhile driver John spotted something moving in the ruins up ahead. Not knowing or caring what it was, he reflexively emptied his bolters into it and heard a yelp as the only Pathfinder to fail his cowering-in-cover exam fell to his knees scooping up his intestines.
The lacklustre return fire of the towered-up Marines really doesn't deserve mention, so I won't.
The Eldar Farseer decided she had had it with those stinkers looting their tower and ordered her men to concentrate their fire on the remains of Marine squad 2, setting an example herself by winning a Mind War with one of their numbers and cooking his maggot-infested brains. It turned out that the snipers was all it took to take out the remaining three Marines who were staring dumbfounded at the exploded cranium of their late comrade. This left the War Walker that just wandered on the battlefield free to pepper Rhino 2 a bit, destroying its twin-linked bolter.
The other War Walker meanwhile emptied its Brightlances at Rhino 1 and, when that didn't prove sufficient, assaulted it to finally rid itself of the insulting and rather vulgar names it was called from inside the armoured hull. That this only resulted in a shaken crew was enough. At least they shut up for a turn.
Turn 4 was a busy one, with the second Land Raider entering the scene and immediately taking a twin-linked potshot at the War Walker, shaking it (hits on vehicles were a bit disappointing today).
Rhino 1 drove in 12 inches in reverse to build up speed for the next ramming attack and Land Raider 1 finally delivered its loco payload, which got straight to work slaughtering the Farseers companions. The Skull Champion got up close and personal with the Farseer herself, deftly trimming her fingernails to the elbow with his power fist, leaving her with 1 wound.
The Eldar turn 4 was straight from an action movie; with swirling martial combat (or bloody massacre, depending on the point of view), the remaining Plague Marines getting caught in a crossfire that sees one of them exploding in a fountain of ichor, and lots of things that go boom. The just arrived Fire Dragons tried to melt a Land Raider, which promptly exploded in their faces clearing the way for a War Walker to lance Rhino 2, wrecking it.
Also, the Howling Banshees finally bothered to show up, making no impact whatsoever and the Pathfinders deemed it safe enough to leave the safe confines of their ruin and stray out into the open.
Land Raider 2 disgorged its Khornate passengers, all pumped up and ready for some up close slaughter. How disappointed they were when the Pathfinders all dropped dead after just a bit of preliminary pistolfire!
Kharn meanwhile was torn between two targets; a nice big War Walker on one side and a newly arrived pack of Striking Scorpions caught between him and a tankshocking Rhino 1 on the other... After a moment of utter indecisiveness you see in a dog being thrown two balls the Betrayer turned 180 and stormed towards the Scorpions, deeming 6 skulls better than 1. He is such a mathematical wonder. After some rapid firing by the Plague Marines there were 4 Scorpions left when Kharn barreled into them. "Four highly trained aspect warriors against one raving mad berzerker, it just isn't an even fight..." Kharn thought as he separated the Eldar from their midsections in 7 seconds flat.
The final turn saw a heroic attempt by the pilot of the Wave Serpent to fly to the top of the tower to salvage what he could, but it didn't matter anymore. The Chaos warband had already had plenty of time to make off with the planet's supply of alcoholic beverages and sleazy magazines, dooming the few eldar that were left to a lifetime of boredom.
Yay Chaos!
props:
Rhino 1 for surviving two turns of brightlances, star cannons and War Walker-assaults
The Fire Dragons for popping a Land Raider and halving a squad of Berzerkers in close combat in just 2 rounds of action.
slops:
The Land Raiders for being just really, really, expensive assault Rhinos...(that shook 1 War Walker, yay)
The Howling Banshees for showing up where the action was on the last turn and, upon arrival, asking "whether they missed anything"
Hope you enjoyed my first batrep, at least I enjoyed writing it (sorry for my imaginative narrative if it bothers you) and I hope to write a whole lot more.
And next time with pictures, promise
-Tim