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Made in us
Moustache-twirling Princeps





PDX

HQ:
Rune Priest
Wolf Tail Talisman
Living Lightning, Jaws of the World Wolf
[105]

Rune Priest
Chooser of the Slain
Living Lightning, Murderous Hurricane
[110]

Rune Priest
Jaws of the World Wolf, Murderous Hurricane
[100]

Elites:
(4) Wolf Guard
Power Fist, Combi-Melta
[172]

Troops:
(8) Grey Hunters
Meltagun, Mark of the Wulfen, Power Weapon, Wolf Standard
Rhino
[200]

(8) Grey Hunters
Meltagun, Mark of the Wulfen, Power Weapon, Wolf Standard
Rhino
[200]

(8) Grey Hunters
Meltagun, Mark of the Wulfen, Power Weapon, Wolf Standard
Rhino
[200]

(9) Grey Hunters
Meltagun, Mark of the Wulfen, Power Weapon, Wolf Standard
Rhino
[215]

(5) Grey Hunters
Meltagun
Razorback
Lascannon, TL Plasma Gun
[155]

(5) Grey Hunters
Meltagun
Razorback
Lascannon, TL Plasma Gun
[155]

Fast Attack:
(2) Land Speeders
Heavy Flamer, Multimelta
[140]

(2) Land Speeders
Heavy Flamer, Multimelta
[140]

(2) Land Speeders
Heavy Flamer, Multimelta
[140]

Heavy:
Long Fangs
5x Missile Launcher
[140]

Long Fangs
5x Missile Launcher
[140]

Long Fangs
3x Lascannon, 2x Missile Launcher
[185]

[2497]

Triple Priests gives me good psychic protection and nasty, mobile psychic powers. The Wolf Guard give me two-base attack Fists, as well as another Melta for the drive-by, if one isn't enough for the job. They also give me a nice leadership boost, should that prove needed. The Two small Packs sit home and let the RBack snipe. They have a Meltagun for worse-case scenarios, really. The Speeders give me reach and more anti-horde. The Long Fangs are meant to crack open transports, as well as the triple Las squad for opening pesky AV12-13 vehicles at range.

Thoughts?

   
Made in us
Sure Space Wolves Land Raider Pilot




Columbus, Ohio

Rock solid list. Is this something you're considering using for the 'Ard Boyz?

The only changes I could see to make if at all, would be to do something different with your Rune Priests... They don't have an invul save and are easily killed off when they get into hth.

If you want to use multiple Rune Priests, I'd leave at least one of your Rune Priests back with the Long Fangs to use abilities from a distance.

Maybe it's just me, but I seldom see the Jaws of the World Wolf used as the nasty power that it is. More often than not, it becomes a gamble to get your RP lined up with the shot to use it and if it doesn't work correctly, that usually means that your RP will probably suck up something nasty in the following turn.

Proudly howling at 40k games since 1996.
Adepticon Team Arrogant Bastards
6000 point Space Wolves army
2500 point 13th Company Space Wolves army
3000 point Imperial Fists army
5000 point Dwarfs army
3500 point Bretonnian army
2000 point Beastmen army 
   
Made in us
Moustache-twirling Princeps





PDX

I am not too terribly concerned about the Priests. If they die, they die. I should keep them back, out of combat as much as I can and not put wounds on them if possible.

Jaws is useful, so I don't want to leave home without it.

One thing I am considering, to reduce target priority on the Lascannon Long Fang pack, is to spread one Lascannon to each squad. That means three Lascannons on three targets a turn, instead of two max targets. I think that would be best.

Thoughts?

   
 
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