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![[Post New]](/s/i/i.gif) 2010/05/11 20:49:54
Subject: newbie Ultramarine needs help beating Dark Eldar.
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Regular Dakkanaut
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I'm soon going to playing against a friends Dark Eldars. It will be my 5th game overall. So I'm slowly getting the hang of it.
I've been reading alot of tactics here on dakka. But when it comes to dark eldar I'm drawing a blanc.
It will be a series of relatively small scale (500-1000pts) games.
I need some help with tactics (duh) on what to do, and what not to do, against these fast buggers.
Here's what I have.
Captain with powersword
Chief Librarian Tigurius
10 regular terminators
5 scouts with snipers missile launcher + Telion
10 marines including flamer missile launcher and sarge
1 dreadnought with multimelta dccw and attached storm bolter
And I will probably manage to get my hands on 5 assault terminators before the game as well
So... Let it rip
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Painting a bunch of stuff.. sometimes commisions sometimes for my own collection, check it out at
https://www.facebook.com/333painting/
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![[Post New]](/s/i/i.gif) 2010/05/11 23:28:09
Subject: Re:newbie Ultramarine needs help beating Dark Eldar.
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Battleship Captain
Oregon
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General advice when fighting Dark Eldar
1) You can kill their transports with Bolter and Heavy Bolters, don't underestimate this.
2) They can bring a sickening amount of cheap, strong anti-tank firepower to the table. The vast majority of it has the "Lance" rule so a Land Raider is no better than a Dreadnought. This means that going with more, cheaper vehicles is the way to go.
3) You need some kind of long range shooting to knock them out of the air before they can shoot you/assault you.
4) If properly decked out, their assault units will murder your Marines, even TH/SS Terminators will have a hard time with them.
For your army, you really need to get more Tac squads and some Rhinos, that is the safest place to be. Flamers and Missile Launchers will handle everything they can field so you don't have to worry about the more exotic weapons.
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![[Post New]](/s/i/i.gif) 2010/05/11 23:42:48
Subject: newbie Ultramarine needs help beating Dark Eldar.
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Long-Range Land Speeder Pilot
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well i wouldn't bring tigurius in your list he's a pretty big point sink and usually fare no better than a normal episotlary...
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You love it you slags!
Blood Ravens 1500 pts |
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![[Post New]](/s/i/i.gif) 2010/05/11 23:45:20
Subject: newbie Ultramarine needs help beating Dark Eldar.
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War Walker Pilot with Withering Fire
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Get more bodies, you need more bodies to pile up the battle field in order to stop the DEs
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What is the joy of life?
To die knowing that your task is done
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![[Post New]](/s/i/i.gif) 2010/05/12 05:12:54
Subject: Re:newbie Ultramarine needs help beating Dark Eldar.
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Hauptmann
Diligently behind a rifle...
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Too many Terminators, 5 is plenty. More Tactical Marines and maybe some Devastators with HB's
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Catachan LIX "Lords Of Destruction" - Put Away
1943-1944 Era 1250 point Großdeutchland Force - Bolt Action
"The best medicine for Wraithlords? Multilasers. The best way to kill an Avatar? Lasguns."
"Time to pour out some liquor for the pinkmisted Harlequins"
Res Ipsa Loquitor |
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![[Post New]](/s/i/i.gif) 2010/05/12 05:39:31
Subject: newbie Ultramarine needs help beating Dark Eldar.
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Executing Exarch
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I wouldn't a take any Terms. DE are made to beat MEQ, 99% of DE armies over 1000pts will have 9 plasma cannons mounted on fast skimmers.
You best bet is to spend those points taking as many missile launchers you can. Also swap the arms on your dread to auto-cannons.
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![[Post New]](/s/i/i.gif) 2010/05/12 09:06:49
Subject: newbie Ultramarine needs help beating Dark Eldar.
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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Clthomps wrote:I wouldn't a take any Terms. DE are made to beat MEQ, 99% of DE armies over 1000pts will have 9 plasma cannons mounted on fast skimmers.
You best bet is to spend those points taking as many missile launchers you can. Also swap the arms on your dread to auto-cannons.
This. Though I think you would learn more by not tailoring your list vs a specific army.
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I cannot believe in a God who wants to be praised all the time.
15k
10k |
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![[Post New]](/s/i/i.gif) 2010/05/12 12:22:36
Subject: newbie Ultramarine needs help beating Dark Eldar.
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Regular Dakkanaut
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I was actually thinking more in tactics with what i have rather than what I should buy next . . but thx.
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Painting a bunch of stuff.. sometimes commisions sometimes for my own collection, check it out at
https://www.facebook.com/333painting/
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![[Post New]](/s/i/i.gif) 2010/05/12 13:53:55
Subject: newbie Ultramarine needs help beating Dark Eldar.
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Death-Dealing Devastator
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nielsen333 wrote:I was actually thinking more in tactics with what i have rather than what I should buy next . . but thx.
Tactics? Shoot out their Raiders and Ravagers ASAP, then bolter them to death, they won't be getting armour saves
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![[Post New]](/s/i/i.gif) 2010/05/13 02:26:18
Subject: newbie Ultramarine needs help beating Dark Eldar.
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Death-Dealing Ultramarine Devastator
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Generally I play bigger games(2-4k) but in your place I would throw meat at them. Lots of low costing models however don't forget about their vehicles. I don't have much experience agenst DE, but a dreadnaught should do the trick.
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![[Post New]](/s/i/i.gif) 2010/05/13 06:46:43
Subject: newbie Ultramarine needs help beating Dark Eldar.
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Ladies Love the Vibro-Cannon Operator
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Well, I'd consider a foot slogging force with
two full Tacticals ( ml, plasma gun),
one unit of shooty Termies (cyclone),
Librarian with nullzone (vs Wyches),
Devastators (4 ml's).
Add some mobile units that can take on approaching DE skimmers, like Attack Bikes or Speeders (only if you can hide them first turn).
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This message was edited 1 time. Last update was at 2010/05/13 06:46:54
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/05/13 22:56:29
Subject: newbie Ultramarine needs help beating Dark Eldar.
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Grisly Ghost Ark Driver
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gunline gunline gunline, I cannot stress that enough. Try as you may to get into close combat but if he is using incubi wyches he will attack first and they got some nasty attacks, plus syches get a 4++ in close combat. DE have an average save of 5+ bolters, flamers ect would be devastating to them; MM and ML on the transports would be an easy take out as well but i may suggest using frag missles on the troops.
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![[Post New]](/s/i/i.gif) 2010/05/13 23:44:04
Subject: newbie Ultramarine needs help beating Dark Eldar.
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Lurking Gaunt
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I like to use lots of scouts. they can shoot them and hold them in combat ok after the first assault but you can start in cover and get your scout moves. No land raiders, no terminators. use stern guard better shooting option and a base 2 attacks.Run 1 HQ captain should do calgar runs through dark eldar as well.
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![[Post New]](/s/i/i.gif) 2010/05/14 00:03:29
Subject: newbie Ultramarine needs help beating Dark Eldar.
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Grisly Ghost Ark Driver
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Who is that captain where you can use a ordanence weapon? he would seem like a sold choice too. with my CSM i've learned all to well that pricy HQ is not how you beat DE; its with firepower and numbers.
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![[Post New]](/s/i/i.gif) 2010/05/14 01:16:33
Subject: newbie Ultramarine needs help beating Dark Eldar.
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Deadly Dark Eldar Warrior
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1. KILL THOSE TRANSPORTS. The number one strength of the DE is their speed. If they have to hoof it, they'll be sitting ducks.
2. Dark Eldar specialize in Rock, Paper, Scissors. That is they have no "jack of all trades" units (with the exception of perhaps the warriors). So to do this, you'll need to pick your battles. Even more important is fielding a list that allows you to pick your battles. You'll want to kite (shoot, retreat, rinse, repeat) the wytches, bash the warriors, outnumber the lances, and weather their splinters.
The thing to remember is that victory for a Dark Eldar player hinges on being able to maximize his advantages while minimizing his disadvantages. You'll want to make it difficult for him to do what he needs to do.
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2,500 Iron Templars
My scouts are in ur table half, warping in terminators
1,750+ Twilight Maw
"Sometimes all you have is the power of friendship."
-Archon Yllithian |
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![[Post New]](/s/i/i.gif) 2010/05/14 11:11:23
Subject: newbie Ultramarine needs help beating Dark Eldar.
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Utilizing Careful Highlighting
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For 85 points you can have dakka pred and/or a whirlwind.
For 100 you could go templating with St6 AP5 Thunderfire goodness..
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Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)
1st in Lords of Terra Open (Sydney) 2012
Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
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![[Post New]](/s/i/i.gif) 2010/05/14 16:49:53
Subject: newbie Ultramarine needs help beating Dark Eldar.
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Grisly Ghost Ark Driver
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oo they would HATE thunderfire
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![[Post New]](/s/i/i.gif) 2010/05/14 16:56:34
Subject: newbie Ultramarine needs help beating Dark Eldar.
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Lady of the Lake
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Alex you're thinking of the Chapter Master. 25 Points more gets you a the Bombardment, but I alays use those 25 points elsewhere. My SoB smashed some DE the other day though using some Exorcist tanks. SM can replicate that firepower by simply taking lots of Missile Launchers. They're faily cheap and can wipe up the troops once the Krak missiles have wiped out the transports. Transports>Ravengers>Dark Lances>CC forces. I'd go with the Devstators in this case, throw them in cover and they'll last a lot longer than a Dakka Pred.
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This message was edited 1 time. Last update was at 2010/05/14 16:56:46
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