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This is pretty much my 2k speed freaks list. I've been using it for a year+, and its primarily responsible for my ork success.
HQ: Ghazghkull Thraka (In Battlewagon with Burnas)
HQ: Big Mek + KFF + Powerklaw + Grot Oiler (In Battlewagon with Nobs)
Troop1: 16 Ork Boyz + Nob/Powerklaw
Troop2: 12 Ork Boyz + Nob/Powerklaw/Bosspole in Trukk with Boarding Plank / Reinforced Ram
Troop3: 10 Gretchin + Runtherder
Troop4: 7 Nobs with Cybork Bodies, equipped as below:
-Painboy/Ammo Runt
-Waaaugh! Banner/ Ammo Runt
-Bosspole / Kombi-Rokkit
-Powerklaw
-Powerklaw / Kombi-Rokkit
-Big Choppa
-Big Choppa / Kombi-Rokkit
-Dedicated Transport Battlewagon Identical to heavy supports
Elite 1: 15 Burnas
Elite 2: 5 Lootas
Elite 3: 5 Lootas
Fast 1: Deffkopta + Twin-linked Rokkits + Buzzsaw
Fast 2: Deffkopta + Twin-linked Rokkits + Buzzsaw
Fast 3: 3 Warbuggies with Twin-linked Rokkits
Heavy 1: Battlewagon with Deff Rolla, Boarding Planks, Grabbin' Klaw, Big Shoota, Armor Plates
Heavy 2: Battlewagon with Deff Rolla, Boarding Planks, Grabbin' Klaw, Big Shoota, Armor Plates
*EDIT* Looking back at it, I copy/pasted that from a list I posted in 4-5 months ago, but the principles are the same, although I've made small tweaks.
Multiple units capable of multiple objectives (both anti-tank and anti-armor), MSU Lootas with long range anti-light transport, and most importantly....the staying power to arrive in combat intact.
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The OTHER kind of speed freaks that works well is trukks + Stormboyz. Have 4 trukks with a KFF in the middle being chased up the field by stormboyz. Trukks have 4+ cover, stormboyz have 4+ cover. Add in a couple of deffkoptas (or a few) to get in early and try neutralizing things that will hurt your trukks at range and you're off to a great start.
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