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![[Post New]](/s/i/i.gif) 2010/05/14 10:48:58
Subject: Sponsons and Deployment zones - How do you play it?
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Hanging Out with Russ until Wolftime
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FOR THIS POLL, PLEASE ANSWER HOW YOU CHOOSE TO PLAY THE GAME, NOT NECESSARILY WHAT THE RULES AS WRITTEN (RAW) SAY. MANY THANKS TO YAKFACE FOR THE POLL FORMAT Feel free to post how and why you voted, but please DO NOT ENGAGE OTHERS IN DISCUSSIONS/ARGUMENTS ABOUT WHAT YOU THINK THE RULES SAY. Please create a separate thread if you feel the urge to have this kind of discussion. QUESTION: When deploying a vehicle with side mounted sponsons, do the sponsons themselves have to be fully within the deployment zone? OPTION A. Only the hull has to be fully within the deployment zone. The sponsons can be outside it. OPTION B. Both the hull and sponsons must be fully contained within the deployment zone. OPTION C. Something else entirely: reply exactly what it is below. Please note that the deployment rules themselves are rather vague, thus the lack of a rules introduction for this poll. However, I have provided a handy diagram below outlining what the two options represent, for clarity.
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This message was edited 4 times. Last update was at 2010/05/16 10:46:40
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![[Post New]](/s/i/i.gif) 2010/05/14 10:59:58
Subject: Re:Sponsons and Deployment zones - How do you play it?
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[ADMIN]
Decrepit Dakkanaut
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I voted 'B' because based on the rulebook's vague-ish definition of 'hull' I believe that any part of a vehicle that isn't a 'decorative element' (which they define as stuff like antennas, gun barrels, dozer blades, etc) is considered part of the vehicle's hull.
So IMHO, the sponsons are part of the vehicle's hull, or at least that's how I would try to play it.
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![[Post New]](/s/i/i.gif) 2010/05/14 11:00:00
Subject: Sponsons and Deployment zones - How do you play it?
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Longtime Dakkanaut
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Sponson=Part of the hull, thus behind the line - gun barrel projecting from sponson however can be over the line. Automatically Appended Next Post: "B"
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This message was edited 1 time. Last update was at 2010/05/14 11:00:30
"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H |
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![[Post New]](/s/i/i.gif) 2010/05/14 11:21:19
Subject: Sponsons and Deployment zones - How do you play it?
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1st Lieutenant
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I said A on the grounds that weapons barrels were on the list of things that are excluded from being hull. Most of a Sponson's mass is gun barrel, leading me t think it isn't hull. If asked politely about it though I'd play B with little complaint.
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![[Post New]](/s/i/i.gif) 2010/05/14 11:25:14
Subject: Sponsons and Deployment zones - How do you play it?
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Longtime Dakkanaut
Dundee, Scotland/Dharahn, Saudi Arabia
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I vote B.
I feel that the point you're measuring the firing from should be behind the deployment line.
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If the thought of something makes me giggle for longer than 15 seconds, I am to assume that I am not allowed to do it. item 87, skippys list
DC:70S+++G+++M+++B+++I++Pw40k86/f#-D+++++A++++/cWD86R+++++T(D)DM++ |
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![[Post New]](/s/i/i.gif) 2010/05/14 11:39:31
Subject: Sponsons and Deployment zones - How do you play it?
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Anti-Armour Swiss Guard
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OPTION B. Both the hull and sponsons must be fully contained within the deployment zone.
This one.
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I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
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![[Post New]](/s/i/i.gif) 2010/05/14 11:41:25
Subject: Sponsons and Deployment zones - How do you play it?
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Blood-Raging Khorne Berserker
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Would you shoot at a vehicle if all you could see was a sponson? I'd say no, therefore not hull, therefore A.
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![[Post New]](/s/i/i.gif) 2010/05/14 12:13:48
Subject: Sponsons and Deployment zones - How do you play it?
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Frenzied Berserker Terminator
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I'd say option B. The deployment rules clearly state that the models must be deployed so that they are more than X" from a certain point on the board. If the sponson is placed over this line, then the model is closer than X" and is therefore breaking the rule.
Same goes for decorative elements, too.
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![[Post New]](/s/i/i.gif) 2010/05/15 08:23:02
Subject: Sponsons and Deployment zones - How do you play it?
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Apprehensive Inquisitorial Apprentice
In my garden being molested by an androgynous lamb.
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I vote A because that extra inch or so could make all the difference later on.
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This message was edited 1 time. Last update was at 2010/05/15 08:23:24
97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are! |
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![[Post New]](/s/i/i.gif) 2010/05/15 10:05:50
Subject: Re:Sponsons and Deployment zones - How do you play it?
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Squishy Squighound
Sydney, Australia
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The sponsons on the Predator and the 'Russ are not mandatory, but an upgrade, and it seems unfair to saddle a Space Marine or Guard player with a bigger target just because they bought the extra firepower. For the Land Raider you're given a choice for the sponsons' position. As we know all ranges bar weapons are from the hull, I vote option A as personal preference.
edit: The poll format works well, by the way.
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This message was edited 1 time. Last update was at 2010/05/15 10:06:38
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![[Post New]](/s/i/i.gif) 2010/05/15 12:48:25
Subject: Re:Sponsons and Deployment zones - How do you play it?
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Loyal Necron Lychguard
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B...I can think of more instances where the sponsons would be considered part of the hull than not.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2010/05/15 13:31:23
Subject: Sponsons and Deployment zones - How do you play it?
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Sslimey Sslyth
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Soup and a roll wrote:Would you shoot at a vehicle if all you could see was a sponson? I'd say no, therefore not hull, therefore A.
Hrm...might have been a rhetorical question, but I'll answer anyway.
If my opponent thinks that his sponson is in position to fire at my units (even if the rest of the model is out of range or LOS), then, yes, I believe I should be able to target the vehicle by seeing its sponson.
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![[Post New]](/s/i/i.gif) 2010/05/15 18:31:38
Subject: Sponsons and Deployment zones - How do you play it?
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Steadfast Grey Hunter
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I voted A, because that's how me and my friends play it, however the query has never cropped up before, as we usually just deploy our vehicles facing forward. If challenged about it though, I would happily play with B.
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"There's too much blood in my caffeine system!!"
Students around the world |
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![[Post New]](/s/i/i.gif) 2010/05/15 20:57:46
Subject: Re:Sponsons and Deployment zones - How do you play it?
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Vassal
Who Dey
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B. Absolutely nothing may be over the line.
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Building: Retribution of Scyrah
Playing: Warmachine: Retribution of Scyrah; Battletech Alfa Strike
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![[Post New]](/s/i/i.gif) 2010/05/15 21:03:04
Subject: Sponsons and Deployment zones - How do you play it?
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Elite Tyranid Warrior
Ontario
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I voted A as it seems ot me in game terms it would make little difference.
What is the reasoning behind this issue?
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![[Post New]](/s/i/i.gif) 2010/05/15 21:07:30
Subject: Sponsons and Deployment zones - How do you play it?
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Mounted Kroot Tracker
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Lorne wrote:I voted A as it seems ot me in game terms it would make little difference.
What is the reasoning behind this issue?
Your guns can shoot at enemies slightly farther away, as they are beyond the deployment line.
I voted B, because to me the rules seem to imply that you are to keep everything that has an impact on the game on your side of the deployment line.
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Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
Manchu wrote: This is simply a self-fulfilling prophecy. Everyone says, "it won't change so why should I bother to try?" and then it doesn't change so people feel validated in their bad behavior.
Nightwatch's Kroot Blog
DQ:90-S++G++M-B++I+Pw40k08#+D+A--/cWD-R+T(S)DM+
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![[Post New]](/s/i/i.gif) 2010/05/15 22:04:01
Subject: Sponsons and Deployment zones - How do you play it?
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Fixture of Dakka
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marv335 wrote:I vote B.
I feel that the point you're measuring the firing from should be behind the deployment line.
This is the only answer that makes any sense.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2010/05/15 22:16:29
Subject: Sponsons and Deployment zones - How do you play it?
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Fixture of Dakka
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I may be in danger of applying too much common sense here.
But anyways, though I can't imagine this situation ever becoming too relevant in a game. The way I/the club play things is that the model fits whereever it can be err... fitted. All that matters is that the opponent and you know that it's 'more than' 24 inches away from whereever (if it's a normal pitched battle for example).
Anything more than that or similar situations is just getting pedantic and gaming is supposed to be fun!
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![[Post New]](/s/i/i.gif) 2010/05/16 13:23:00
Subject: Sponsons and Deployment zones - How do you play it?
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Elite Tyranid Warrior
Ontario
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Ahh, 24 inch range guns getting first turn shots. I suppose if they are doing it for that then it would only be fair if they deployed behind the lines. If it was a flamer sponson or something it would not make a difference to me.
Also if they are limiting themselves to only one shot as they can not bring the main turret or other sponson into range. The tank may as well move the 6 inches and get the single shot anyways.
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![[Post New]](/s/i/i.gif) 2010/05/16 13:29:32
Subject: Re:Sponsons and Deployment zones - How do you play it?
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Mekboy Hammerin' Somethin'
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If I could I would vote none of the above because we've never had to rule on it, guess we are blessed in our neck of the woods to not have a bunch of TFG's trying stuff like this
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![[Post New]](/s/i/i.gif) 2010/05/16 16:27:28
Subject: Sponsons and Deployment zones - How do you play it?
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Fresh-Faced Inquisitorial Acolyte
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If someone is using it to get 24" range shots on the first turn by having their guns an inch out of the deployment zone then B. If not, then A isn't really an issue.
People would really throw up some side armor for this? I guess it is a LR in the example though.
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4300 points 3750 points 2900 points 1050 points 4000 points
Cygnar 73 points, Khador 44 points, Menoth 46 points, Mercenary 25 points
Painting blog - http://nftrc.blogspot.com/ |
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