Yeah, yeah, not enough numbers...
But if that's really the case, how come people successfully run Nob Biker lists? At least, it was my understanding that it's a competitive build. And I've got more numbers than most 1500 Nob Biker lists.
---BIG EDIT---
So hows about this one, then?
Warboss-on-a-bike w/
PK, Attack Squig - 140pts
6 Nobz-on-bikes plus Painboy, w/ 3xPK, 2xBig Choppa, Waaagh! Banner, Bosspole, Kustom Skorcha 460pts
30 Boyz, one Nob w/
PK 215pts
3x15 Lootas 675pts
I got a strong hunch no one's gonna like this list, but I'm curious what insight I could glean beyond simply "Not enough troops! You will die horribly!" So please, if that's the extent of your advice, I already know that, thank you very much
The strategy here would be to either play offensively or defensively, depending on the opponent. Either way, the Lootas sit in the back in whatever cover they can get and unload hell each and every turn.
Playing offensively, the strategy would be to run the bikers around to a flank while shooting at it to soften it up. Once the bikers are in position, hopefully the front lines have been weakened enough that the Nobz can get at whatever they need to get at. The footslogging Boyz, meanwhile, act as a screen protecting the other flank, looking mean at anything that goes after the Lootas.
Playing defensively, the footsloggers charge forward as a screen primarily to mess up enemy formations. The Bikers are there to take advantage of any messy formations the opponent is forced to make.
The nice part of this army is that you get a huge 30-man screen that I'd imagine will probably go relatively untouched, since the opponent will be focusing on getting rid of the killy stuff. Its purpose is mostly real estate control.
45 wounds is a lot to get through, especially if I can get them in cover, and they'll be dishing out an average of 90 shots per turn or about 30 S7 hits, which is about 10 marines killed per turn (more of any other infantry), or about one
MC per turn. Nothing game-breaking perhaps, but respectable, I think, particularly against the new Tyranid codex, where weight of fire seems to be the way to bring them down. And as long as the Bikers can be kept alive, they will be putting out the pain on anything the Lootas leave behind.
Obviously, deep-strike and outflank will be a very evil thing to this army, but I'm almost curious enough to try running it.
Thoughts?