Rhino's aren't bad, at 2500, they are still only as breakable as you allow them to be targets. I just qualified at the ard boyz, during Game one, I lost 1 rhino (holding my 5 chosen). Game 2 (the victory point mission), I sacrificed 3 of them, but only lost a single transported unit (5 chosen, same unit
btw). And the final mission, I lost a single rhino. At 2500, they are still only as breakable as you allow them to be targets.
Otherwise I totally agree with Sanctjud its a fun one game list, but 5 beserkers are somewhat inefficient, not big enough to crack a marine unit, and too small to withstand much firepower. With no plasma pistols, their utility is further limited to just objective holders. From what I see the entire army is designed to be expendable except the landraiders. And since I don't see any extra armor, you might not even get to deliver your terminators, which suffer the same deficiencies as the beserkers...
Karn is a good
HQ btw.
Sanctjud wrote:Hmmm.
It's boring that's one thing.
CSM LR's are pretty lame.
The squads in them are lame too.
The zerkers are only 20 scoring models at 2500...and rhinos are not that hard to crack.
The Defilers are fun, but without the 'moster mash' they lose their initiative halfway through the map if they are advancing...if they are not advancing, well, they don't offer too much at a large model/low-medium AV.
It looks fun to roll with for one game at the very least.