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Made in us
Longtime Dakkanaut




Here's a list I'm thinking of taking next weekend. I'm trying to work within my models, but am somewhat flexible. I don't have a third Daemon prince though.

Fateweaver, Oracle of Tzeentch

Bloodcrushers of Khorne 5

Fiends of Slaanesh 6

Flamers of Tzeentch 6

Pink Horrors of Tzeentch 5 One Daemon has Bolt of Tzeentch.
The Changeling

Pink Horrors of Tzeentch 5 One Daemon has Bolt of Tzeentch.

Plaguebearers of Nurgle 6

Plaguebearers of Nurgle 5 One model has a Chaos Icon.

Daemon Prince of Chaos
Iron Hide; Daemonic Gaze; Bolt of Tzeentch; Mark
of Tzeentch

Daemon Prince of Chaos
Boon of Mutation; Daemonic Flight; Bolt of Tzeentch; Mark of
Tzeentch
   
Made in us
[ARTICLE MOD]
Longtime Dakkanaut







1) Those bloodcrushers need upgrades, so that you can spread wounds around.
2) The effectiveness of iron hide on Tzeentch princes is debateable. 4++ v. 3+/4+ isn't really all that much better, for what you're paying for it. Flight is also a major point sink, and really unnecessary unless you're planning to use your DP as an assault monster (in which case, he should either be Nurgle or Slaanesh).
3) The icon should go in the 6-man squad.
4) The fiends should have one model with the unholy might upgrade.
5) I've found 6 flamers to be somewhat overkill. Its too expensive for the number of uses you're likely to get out of them (everyone is going to prioritize them, because of how they make squads disappear) and its too expensive to risk on suicide drops.

"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers

Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. 
   
Made in us
Longtime Dakkanaut




I used to have 4 Bloodcrushers with upgrades, but you can get a whole extra crusher for the same points, so I've been having good luck running 5. I could see it going either way. I also don't have the upgrades modeled - will that be a problem at the tourney? If so, I'd rather just run 5 with no upgrades.

The plan with the princes was to keep the iron hide one closer to kairos. Rerolling the 3+ is pretty nice. It is kinda exp so i can see your point. For the other prince, I wanted some mobility and to work with boon of mutation. I still want him to be shooty, but more of a lone wolf. It didn't seem like boon would that great without flight.

Icon was meant to go with 6, sorry.

I forget unholy might, but why is it a must have?

I ran 5 flamers today and one died on dangerous terrain on the DS in, so maybe I was a bit reactionary I'll move them back to 5.

This message was edited 1 time. Last update was at 2010/05/17 02:50:41


 
   
Made in us
[ARTICLE MOD]
Longtime Dakkanaut







When you've got multi-wound models, spreading wounds around is golden. If you've got 4 crushers with full upgrades, that means you have 4 different types of models in that unit. Therefore, its potentially possible that you could take 5 wounds before you're forced to remove a model. If they have no upgrades, you have to remove a model after taking 2 wounds.

Same deal with the unholy might, although the effect isn't as extreme. 3 wounds before removing a model, as opposed to 2. The s6 is still nice, though...lets you wound marines on a 2+, and gives a chance of penetrating land raiders.

This message was edited 1 time. Last update was at 2010/05/17 03:01:39


"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers

Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. 
   
Made in us
Longtime Dakkanaut




I know spreading wounds around is nice, but I find that the Crushers soak so much fire that you end up taking a decent amount anyway.

Removing iron skin and the flamer give me 60 points. Where should I put it? I could add a bloodcrusher and a plaguebearer.

This message was edited 1 time. Last update was at 2010/05/17 03:08:02


 
   
Made in us
[ARTICLE MOD]
Longtime Dakkanaut







That's why I now refuse to take any fewer than 8 bloodcrushers. Everyone shoots at them, and I need them to survive with enough numbers that they can still do serious damage.

"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers

Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. 
   
Made in us
Longtime Dakkanaut




Ok howabout this... two upgrades on the crushers. I don't like taking 8 because they are relatively slow and can be avoided.

Revised list:


Fateweaver, Oracle of Tzeentch

Bloodcrushers of Khorne 6 Fury of Khorne; Instrument of Chaos

Fiends of Slaanesh (Elites) 6 One Daemon has +1 Strength

Flamers of Tzeentch 5

Pink Horrors of Tzeentch 5 One Daemon has Bolt of Tzeentch
The Changeling

Pink Horrors of Tzeentch 5 One Daemon has Bolt of Tzeentch.

Plaguebearers of Nurgle 6 One model has a Chaos Icon.

Plaguebearers of Nurgle 5

Daemon Prince of Chaos Daemonic Gaze; Bolt of Tzeentch; Mark of Tzeentch

Daemon Prince of Chaos Boon of Mutation; Daemonic Flight; Bolt of Tzeentch; Mark of Tzeentch

This message was edited 1 time. Last update was at 2010/05/17 03:26:31


 
   
 
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