Poll |
 |
Is this a good rule? Reroll CC hits on turbo boosted bikes. |
Good Rule. |
 
|
23% |
[ 6 ] |
Bad Rule. |
 
|
19% |
[ 5 ] |
Good idea, but needs work. |
 
|
23% |
[ 6 ] |
Bad idea, cease work on that train of thought. |
 
|
35% |
[ 9 ] |
Total Votes : 26 |
|
 |
Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/05/18 17:32:54
Subject: Good Rule or Bad Rule - Turbo Boost
|
 |
Horrific Howling Banshee
Charleston, South Carolina
|
Turbo Boost - (add) Units that assault bikes that turbo boosted the previous movement phase, must reroll successful to hit rolls in CC.
|
This message was edited 2 times. Last update was at 2010/05/18 22:46:14
Innocence is no Excuse
15,000
8,000
9,000
Nids:5,000 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/05/18 18:48:09
Subject: Re:Good Rule or Bad Rule - Turbo Boost
|
 |
Dakka Veteran
|
*edit* sorry ignore, made an error in reading the original post. My bad
|
This message was edited 1 time. Last update was at 2010/05/18 18:48:57
"To be truely evil you must acknowledge the right thing to do in a situation, and then do completely the oposite" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/05/18 19:03:51
Subject: Good Rule or Bad Rule - Turbo Boost
|
 |
Blood Angel Terminator with Lightning Claws
|
The only way this could be remotely fair is if the bikes had to reroll hits as well, after all they are the ones screaming accross the field trying to hang on.
|
On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/05/18 19:06:30
Subject: Good Rule or Bad Rule - Turbo Boost
|
 |
Longtime Dakkanaut
|
ArmyC wrote:Turbo Boost - (add) Units that assault bikes that turbo boosted the previous movement phase, must reroll successful Dangerous Terrain tests.
Fixt
|
This message was edited 1 time. Last update was at 2010/05/18 19:06:50
In Reference to me:
Emperors Faithful wrote: I'm certainly not going to attract the ire of the crazy-giant-child-eating-chicken-poster
Monster Rain wrote:
DAR just laid down the law so hard I think it broke.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/05/18 20:10:14
Subject: Good Rule or Bad Rule - Turbo Boost
|
 |
Rough Rider with Boomstick
|
Daemon-Archon Ren wrote:ArmyC wrote:Turbo Boost - (add) Units that assault bikes that turbo boosted the previous movement phase, must reroll successful Dangerous Terrain tests.
Fixt
Actually, you can't take those tests if you turbo boost.
And technically you can't attack back in an assault, iirc.
|
I have 2000 points of , called the Crimson Leaves.
I will soon be starting WoC, devoted to
I have 500 points of , in blueberry and ice cream (light grey and light blue) flavour. From the fictional world Darkheim.
DarkHound wrote:Stop it you. Core has changed. It's no longer about nations, ideologies or ethnicity. It's an endless series of proxy battles, fought by mercenaries and machines. Core, and its consumption of life, has become a well-oiled machine. Core has changed. ID tagged soldiers carry ID tagged weapons, use ID tagged gear. Nanomachines inside their bodies enhance and regulate their abilities. Genetic control. Information control. Emotion control. Battlefield control. Everything is monitored, and kept under control. Core has changed. The age of deterrence has become the age of control. All in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield, controls history. Core has changed. When the battlefield is under total control, war... becomes routine.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/05/18 20:28:53
Subject: Good Rule or Bad Rule - Turbo Boost
|
 |
Longtime Dakkanaut
|
JSK-Fox wrote:Daemon-Archon Ren wrote:ArmyC wrote:Turbo Boost - (add) Units that assault bikes that turbo boosted the previous movement phase, must reroll successful Dangerous Terrain tests.
Fixt
Actually, you can't take those tests if you turbo boost.
You treat difficult terrain as dangerous and require a test when moving from, into or out of difficult terrain.
|
In Reference to me:
Emperors Faithful wrote: I'm certainly not going to attract the ire of the crazy-giant-child-eating-chicken-poster
Monster Rain wrote:
DAR just laid down the law so hard I think it broke.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/05/19 00:09:19
Subject: Good Rule or Bad Rule - Turbo Boost
|
 |
RogueSangre
|
I think if everyone hit on 6's it'd be more fair. After all, it takes a six to hit a vehicle that moved. Seems it should be just as hard to hit a bike that moved even faster.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/05/19 01:31:42
Subject: Good Rule or Bad Rule - Turbo Boost
|
 |
Horrific Howling Banshee
Charleston, South Carolina
|
That was my thought as well, but vehicles can't hit back.
So, I agree that they should be harder to hit, but I agree they shouldn't be able to hit back either.
It should be like assaulting into cover.
.... somehow ...
|
This message was edited 2 times. Last update was at 2010/05/19 01:34:08
Innocence is no Excuse
15,000
8,000
9,000
Nids:5,000 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/05/19 10:02:12
Subject: Re:Good Rule or Bad Rule - Turbo Boost
|
 |
The Dread Evil Lord Varlak
|
I don't really see the point, to be honest. Are people finding their turboboosting bikes constantly overwhelmed by enemy assaults, and if they are why are they turboboosting into assault range? I don't think I've ever seen a unit assaulted after turbo-boosting.
If the bikes are assaulted, they're almost certain to lose the combat against anything half decent, so would the rule really make much of a difference?
|
“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/05/19 11:10:10
Subject: Good Rule or Bad Rule - Turbo Boost
|
 |
Fresh-Faced New User
Newport News
|
JSK-Fox wrote:
And technically you can't attack back in an assault, iirc.
I don't see that rule.
Daemon-Archon Ren wrote:JSK-Fox wrote:ArmyC wrote:Turbo Boost - (add) Units that assault bikes that turbo boosted the previous movement phase, must reroll successful Dangerous Terrain tests.
Actually, you can't take those tests if you turbo boost.
You treat difficult terrain as dangerous and require a test when moving from, into or out of difficult terrain.
JSK-Fox is correct here.
BGBp76: "...they cannot move through difficult terrain, shoot, launch assaults, or execute any other voluntary action in the same turn. In the following enemy Shooting phase, the bike benefits from a cover save of 3+ to represent the difficulty of hitting such fast-moving targets."
Commander Endova wrote:I think if everyone hit on 6's it'd be more fair. After all, it takes a six to hit a vehicle that moved. Seems it should be just as hard to hit a bike that moved even faster.
Everyone (bikers & assaulters) hitting on a 6 seems reasonable. Keeps it in line with Fast Skimmers (the other 18+" movers). Relative speed should go both ways.
ArmyC wrote:That was my thought as well, but vehicles can't hit back.
So, I agree that they should be harder to hit, but I agree they shouldn't be able to hit back either.
It should be like assaulting into cover.
.... somehow ...
One could reason that units used to going fast would better estimate the time to strike. But it might create more problems than it fixes vis a vis grenades & assaulting through cover. Wait! Who's "assaulting through cover"?
sebster wrote:I don't really see the point, to be honest. Are people finding their turboboosting bikes constantly overwhelmed by enemy assaults, and if they are why are they turboboosting into assault range? I don't think I've ever seen a unit assaulted after turbo-boosting.
If the bikes are assaulted, they're almost certain to lose the combat against anything half decent, so would the rule really make much of a difference?
Good point. This should be our first concern.
<edited for typo>
Automatically Appended Next Post: BGB wrote:
BGBp76: "...they cannot move through difficult terrain, shoot, launch assaults, or execute any other voluntary action in the same turn. In the following enemy Shooting phase, the bike benefits from a cover save of 3+ to represent the difficulty of hitting such fast-moving targets."
oops forgot to mention this in the last post. I just happened to notice the "turn". I assume it meant "player turn" but I haven't seen an Errata. Anybody know of a ruling on that?
|
This message was edited 2 times. Last update was at 2010/05/19 11:21:56
Rule changes should improve Realism or Speed gameplay. Points should make battles fair. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/05/27 08:13:23
Subject: Good Rule or Bad Rule - Turbo Boost
|
 |
Loyal Necron Lychguard
|
Considering they can only take voluntary actions on the player turn, I would imagine that is what they meant. Also, it says they can't launch assaults, not that they can not defend themselves or not attack back.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/05/27 10:49:37
Subject: Good Rule or Bad Rule - Turbo Boost
|
 |
Twisted Trueborn with Blaster
|
Commander Endova wrote:I think if everyone hit on 6's it'd be more fair. After all, it takes a six to hit a vehicle that moved. Seems it should be just as hard to hit a bike that moved even faster.
I fully agree with this. Trying to smack a guy going 40,000 ks is just not an easy thing to do.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/05/27 17:54:26
Subject: Good Rule or Bad Rule - Turbo Boost
|
 |
Horrific Howling Banshee
Charleston, South Carolina
|
Well, I had Kahn on a bike in a bike unit, and outflanked with it. I was poised to strike the next turn, but then some Chaos Havocs come in from reserve, and assault my bike unit. It ties them up long enough for other units to come join in, and screwed my whole plan, so Yeah, I want to change the rules so that never happens again!
|
Innocence is no Excuse
15,000
8,000
9,000
Nids:5,000 |
|
 |
 |
|