Hi all.
I would like to start a general discussion on the suitability of
WHFB game mechanics , for the current
40k game.
The
WHFB game mechanics are very suited to the game play of
WHFB, mainly close combat armed units , supported by ranged attacks.
It makes sense to have just 1 stat for the support role of shooting (
BS).
And 4 for the 'main event' of close combat resolution ,(
WS, Strenght , Initiative and Attacks).
(Toughness Wounds and Saves are common to ranged and close combat attacks.)
However with
40k mianly involving ranged weapon armed units , is this set up realy suitable?
The units used in
WHFB are reminicent of Ancient to Napoleonic unit types.Therfore a 'Napoleonic type' game play suits the
WHFB game well.
The units used in
40k are more reminicent of modern units.Therfore would a 'modern type ' gameplay suit the
40k game better?
Modern type warfare is all about manouverability to establish area control, fire power to limit enemy manouverability, and close assaults to contest defended objectives.
Has using a close combat focused rule set and game mechanics lead to the serious abstractions in the
40k rule set.(Trying to make a square peg fit into a round hole.)
Would a more modern rule set be more in synergy with the
40k background and game play?
I am just theorising , and asking for informed opinions on this subject.
TTFN
Lanrak.