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Made in us
Pauper with Promise





So heres the plan. Built this in Army Builder and cut down the fat in notepad

Any input at all would be much appreciated

2000 Pts - Orks Roster

Burna Wagon (14#, 435 pts)
1 Big Mek: Power Klaw, Kustom Force Field, Bosspole
12 Burna Boyz
1 Battlewagon: Big Shoota x1, Kannon, Armour Plates, Deff Rolla, Red Paint Job

Nobwagon (10#, 623 pts)
1 Warboss: Power Klaw, Shoota/Skorcha Kombi-weapon, Attack Squig, Cybork Body
1 Nobz Mob: Count as Troops, Cybork Bodies
1 Painboy: Grot Orderly
7 Nobs: 3 Power klaws, 2 shoota/skorchas, bosspole, waagh banner, all unique
1 Battlewagon, same as above wagon

15 Lootas (15#, 225 pts)

27 Gretchin (27#, 100 pts): 25 Grots, 2 Herders, 1 grot prod

60 Shoota Boyz, 2 identical squads (60#, 480 pts)
2*29 Boyz, 2 big shootas, 1 rokkit
2*Nob: Power Klaw, Bosspole

3 Kans (3#, 135 pts), Grotzooka x3

Total Roster Cost: 1998

I'm playing mostly vs eldar and nids, so I'm way out initiatived in close combat

Wagons would roll side by side to stay under the forcefield and attack a flank while mobs march up the middle

3000+ w/ 1000+ | 3000+
My Ork WIP blag at this thread
My rambly 40k blawg at http://40kay.blogspot.com 
   
Made in us
Pauper with Promise





Primed my boys and burnas finally and getting ready for a big game this weekend, anyone have any input on the list? More kans less nobs? Koptas? Any strategy hints for how to get the burnawagon up close?

3000+ w/ 1000+ | 3000+
My Ork WIP blag at this thread
My rambly 40k blawg at http://40kay.blogspot.com 
   
Made in gb
Tower of Power






Cannock

You don't need armour plates on the burna wagon. If it gets hit it's open topped so will be higher results. Also ditch the kannon because you can only move 6" and fire it which holds back the burnas and dethrolla, drop it

Drop the big shootas and get 3 rokkits. This gives you anti tank but also when you shoot it's not the single rokkit doing the work and the big shootas going pink pink of the paint work but 3 rokkits dishing out the pain.




warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Pauper with Promise





Thanks for the reply

Originally I had 3 rokkits per squad, but they just missed a lot. I guess I don't like the idea of having all rokkits in a boy squad to shoot at vehicles because it means the entire squad wastes its shots on a vehicle when a whole mob of shootas is much better used shooting at infantry and let the lootas shoot at the vehicles.

I'm trying out one squad of big shootas and one squad of rokkits at the big game this weekend though, will update to say how it worked out

Also dropped a nob and some grots to put the boss on a warbike to try that out

Update coming sunday! I won't do a battle report in this forum, but just a brief and general "which units worked and which didn't" that will be relevant to those finding this thread

3000+ w/ 1000+ | 3000+
My Ork WIP blag at this thread
My rambly 40k blawg at http://40kay.blogspot.com 
   
Made in us
Pauper with Promise





Wanted to play a few 2000v2000 point games but we ended up playing a rediculous allied 5000v5000 game that we didn't even finish, so I didn't get to assess my army much in the chaos.

I did notice that the boys and kans are so frustratingly slow even when running. It was dawn of war so they had to start from 0 inches and get to the IG line 4 feet away.

Boss on a warbike performed well and beat up the avatar of khain at equal points value.

Grot riggers were worth it

Rokkits missed everything all the time, like I expected, I'm sticking with 2 big shootas and 1 rokkit

Two squads of lootas were much better than 1 of twice the size. Lootas shooting out of open topped looted wagon was fun.

So I love the two wagons and wouldn't want to drop those at 2000 points, but I think I need a trukk or two..

3000+ w/ 1000+ | 3000+
My Ork WIP blag at this thread
My rambly 40k blawg at http://40kay.blogspot.com 
   
Made in us
Roarin' Runtherd





Orks should specialize more. Right now you're half footslogging with kan wall and half mechanized with BWs. It seems you would rather keep the BWs which is great, but you should go all out on the mech. Lootas work fine as transport popping support, and a smaller gretchin squad can find a place being held in reserve to come on and hold your own objective while everything else goes forward.

Drop the shoota boyz and kans for as many trukk boyz squads as you can. Make sure to keep them slugga/choppa, skip the heavy weapons, PK nob with BP.
Trukk is some preference but keep it cheap, 3 upgrades max is my own rule. Just boarding plank & ram usually for me.

Also a few deffkoptas in groups of 1 with TL rokkits and buzzsaw make excellent tank hunters. If you go first then you put them down in front, turbo-boost in scout move, move again at your turn, fire rokkits and assault a transport.
If you go second outflank them from reserve.

Snikrot and kommandos are also a good addition to a mech list. Great for hitting a vehicle in the back, heavy weapons squads, other squishy targets, or generally making them deploy closer to your wrecking ball coming at them.

You must understand that for an ork a day that starts off killing something with your bare hands, and ends with those same hands being chopped off in battle, is a good one.

What's betta than one choppa? Two choppas!!! Two choppas is one more than...is one times da...IS LOTS MORE FUN!! WAAAAGH!!! 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

mercer wrote:You don't need armour plates on the burna wagon.
Ignore this part of Mercers advice, take the rest of it

   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

armor plates only help if you roll a 1 on the damage table. dont really think its worth 10 points.

4000
2500
2000
1850
 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

sickening wrote:armor plates only help if you roll a 1 on the damage table. dont really think its worth 10 points.
Ahh what am I thinking you can't get glancing hits on AR14 that NEVER happens.... are you kidding me... the battle wagons job is to get your boyz across the board in one piece anything that slows you down makes that less possible. Take the plates you'll be glad you did when you need them.

   
Made in us
Flashy Flashgitz




Alexandria, La

My thoughts:

1) I would drop the PK off of the Big Mek and give him a Burna instead. This saves 10 points and means he's another multiplier when your burna's fire out of the Battlewagon. Savings - 10 points.

2) I would drop the Kannon from the Battlewagons. The Kannon is a long range, stationary or slow moving weapon, and you want both wagons to be able to rush up to the enemy. Add another Big Shoota in it's place to avoid those pesky weapon destroyed rolls turning into immobilizes. Savings - 110 points

3) I would drop the single rokkit from the Shoota Boyz and go with another Big Shoota. Typrically, you either want 3 BS to be anti-troop or 3 Rokkit to be anti-vehicle. Mixing and matching just causes you to do things like shoot your big shoota's at vehicles. Savings - 10 points.

4) I would upgrade the Grotzooka's to Rokkits, to give you a little more AV punch. The Lootaz will shread any light vehicles or troop transports, but as it's a 15 man mob, you can only take down 1 per turn. Cost - 15 points.

This saves you currently 115 points. Now, I would look at what to do with the Shoota Boy squads. Right now you've got the hardest hitting part of your army in battlewagons, and your horde on foot, meaning they will get left behind. I would consider swapping out the 60 shootas for 3 squads of 11 sluggas with a pk Nob and a Trukk. This will give you an entirely mechanized army. At this point, you could consider dropping to the Kans for another squad of Trukk Boyz to be a fully Mechanized army.

With any leftover points, I would either buy another wagon for my Lootaz to sit in, or another smaller squad of Lootaz.
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

Another good combo with a big mek pk is to get a boarding plank on battlewagon and grabing klaw

   
Made in gb
Tower of Power






Cannock

General_Chaos wrote:
mercer wrote:You don't need armour plates on the burna wagon.
Ignore this part of Mercers advice, take the rest of it


Dude it's open topped so +1 on the vehicle table, how many times you going to roll a 2? Not often. Also whose going to shoot at the front armour 14 when the side is 12? Just flank it and tackle the weaker sider armour.

So, armour plates aren't need because it's rare you'll need them Grot riggers and probably the best bet.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

There are only two vehicles I think extra armor should go on and thats battlewagons and lardraiders. But go for it and take it without it. I hope more people follow your advice actually

   
Made in us
Pauper with Promise





thanks for all the feedback, this is a lot to think about, and i promise i shall

1) mek's pk is so if the burnas end up out of their wagon and near a vehicle they're not useless, and for their eventual close combat with something scary. i'll consider dropping it and calling the burnas useless in this case just to save 25 points though

2) the kannons were for when the wagon broke down, but they never hit anything, so i'll probably remove them

3) i like the mix and match just for the style, the rokkits were never for hitting vehicles just infantry, if i need the points i'll switch them to big shootas though

4) i played a few games with them as rokkits and they just missed all the time just like ork rokkits. granted it's 1.5 rokkits that will pass BS per turn, just doesn't seem worth it when they could blast out 6 templates

trukks: i'm totally down with putting the boys into 3 trukks and trying them out with rams planks and balls

sluggas: I love how flexible shootas are, and their shooting has made them pay for their points every game. i'll just have to try it though.

grots: small grot squad coming in as reserve just in case? i like it, cheap too

kommandos: 7 and snikrot are 155 points. Extremely expensive to sneak up behind the IG gunline with stikkbombs? seems like an expensive way to maybe blow something up, but then i've never tried it.
I'd rather have a 3rd wagon for that price though or get a looted boomgun wagon for some lootas to sit in and have 50 points left to spend.
I do want to make a balanced force, but I'm most often facing nids and daemons, and sneaking up on them doesn't help.

armor plates: they're 10 points and they work, lets argue about stuff that costs 100 points instead!

This message was edited 1 time. Last update was at 2010/05/24 18:27:48


3000+ w/ 1000+ | 3000+
My Ork WIP blag at this thread
My rambly 40k blawg at http://40kay.blogspot.com 
   
Made in gb
Tower of Power






Cannock

General_Chaos wrote:There are only two vehicles I think extra armor should go on and thats battlewagons and lardraiders. But go for it and take it without it. I hope more people follow your advice actually


I'd only put it on a land raider tbh. I'm also not sure if that last sentence is a compliment or not

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
 
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