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The only real problem with them is the way they enter the game, other than that, there are some nice units.
Mono-god lists do work, but require a decent list and knowledge of how to play the gods army.
Tzeentch -
*Nice ranged fire power.
*Expensive troops, but better saves and 3 shots each.
*They have the ability to pop tanks with shooting, something no other god can do.
*combat wise, well, keep away from it, about the only combat type units for tzeentch are LOC and daemon princes.
*Screamers act as very fast meltabombs, meaning early tank hunting.
Khorne -
* Alot of attacks.
* Basic troops have high WS and power weapons.
* Bloodthirster is the strongest model in the book (stats wise)
* Bloodcrushers cause tons of damage, but need to keep them away from gunlines.
* Skulltaker can cause instant death on a 4+, meaning 1 hit killing fex's and trygons.
* Just generally a very hard hitting army, but dont stand up to fire too well.
* Lack shooting, but combat makes up for it.
Slaanesh -
* Very fast moving.
* More attacks than khorne troops.
* Everything has rending.
* Very fragile though, so hide from shooting.
* make use of abilities like pavane to help win, otherwise, its just too fragile.
Nurgle -
* T5 troops as basic.
* FNP throughout most of the units.
* Poisoned weapons.
* Low attacks, so choose fights you want.
* Very slow, so dont expect to move miles each turn.
* Shrug off most damage, so best used for objectives.
anyway, thats just a quick rundown.
I would think khorne and tzeentch are the easier ones too pull off wins with.
Nurgle requires hanging back a bit and taking daemon princes to do the fighting.
Slaanesh is just too fragile, being fast helps, but doesent stop a bolter round taking thier heads off.
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