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![[Post New]](/s/i/i.gif) 2010/05/27 22:33:29
Subject: Silly hypothetical, two players are playing with loaded dice...
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[MOD]
Otiose in a Niche
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So here's a silly brain teaser just for fun...
Two players show up at a tournament both with loaded dice that only come up 6.
Neither can call the other on it without being thrown out of the tournment as well so they decide to play.
What would be the most competitive army in that situation?
And what could beat it?
My thought is Deathwing would be almost invincible because they are fearless and have a 5+ invulnerable. Psychic powers would never work in a game like this since you'd always get pierls of the warp.
Can anything beat them?
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![[Post New]](/s/i/i.gif) 2010/05/27 22:51:58
Subject: Silly hypothetical, two players are playing with loaded dice...
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Sister Vastly Superior
UK
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The only forces that could conceivably beat that are Necrons or either =][= army, since they both have access to C'tan Phase Swords which ignore Invulnerable saves.
Or, much more unlikely - bring enough tanks and try to tank shock everyone off the table. Or at least, off the objectives.
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'A mass-reactive, Godwyn-De'az .75 caliber Miracle.'
The Order of Glory Undimmed - 2'000 Points
Craftworld Nainuwa - 500 Points |
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![[Post New]](/s/i/i.gif) 2010/05/27 22:55:59
Subject: I changed what I was replying to to mess with you...
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Malicious Mandrake
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Deepstriking and any blast weapons would become so damned inaccurate (scatter 12") that a leafblower list would be useless.
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Nids - 1500 Points - 1000 Points In progress
TheLinguist wrote:bella lin wrote:hello friends,
I'm a new comer here.I'm bella. nice to meet you and join you.
But are you a heretic? |
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![[Post New]](/s/i/i.gif) 2010/05/27 22:56:27
Subject: Silly hypothetical, two players are playing with loaded dice...
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Chosen Baal Sec Youngblood
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Um... they would never even get the game started, as they would just have a continuous string of roll-offs for the tie to see who goes first...
In the event that someone conceded the tie, whoever goes first wins.
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![[Post New]](/s/i/i.gif) 2010/05/27 23:00:38
Subject: Re:Silly hypothetical, two players are playing with loaded dice...
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Veteran ORC
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The best solution: "BLOOD FOR THE BLOOD GOD" and punch the other guy in the face.
You'll still probably get kicked out, but you can at least claim you "Seized the Initiative".
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I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2010/05/27 23:08:34
Subject: Re:Silly hypothetical, two players are playing with loaded dice...
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Longtime Dakkanaut
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Chaos Daemons to tie, with the player going second being favored to win: Tank shocking units off of objectives vs. pavane to move units out of the way.
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![[Post New]](/s/i/i.gif) 2010/05/27 23:16:50
Subject: Silly hypothetical, two players are playing with loaded dice...
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[MOD]
Otiose in a Niche
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SlimPickens wrote:Um... they would never even get the game started, as they would just have a continuous string of roll-offs for the tie to see who goes first...
In the event that someone conceded the tie, whoever goes first wins.
Good point... unless someone brings the Emperor's Tarot in which case he goes second since you'll have to roll doubles
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![[Post New]](/s/i/i.gif) 2010/05/28 02:14:16
Subject: Re:Silly hypothetical, two players are playing with loaded dice...
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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I'm going to have to go with Necrons.
If the game gets started, the Deceiver will always make his 4+ invulnerable saves, and bypass all saves, eventually killing everything in an enemy army. Add a destroyer lord with a warscythe (rez orb, phylactory too)
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![[Post New]](/s/i/i.gif) 2010/05/28 02:25:18
Subject: Silly hypothetical, two players are playing with loaded dice...
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Longtime Dakkanaut
St. George, UT
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Guard with tons of indirect fire support. Its enough to get through the basic saves of the necrons and if fired barrage, it causes a pinning check. Since all LD checks will be failed, the opponent can spend the whole game pinned.
As for the C-tan well he can try to chew through an IG blob, it might take a while thus effectively taking him out of the game.
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This message was edited 1 time. Last update was at 2010/05/28 02:26:16
See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2010/05/28 02:28:56
Subject: Silly hypothetical, two players are playing with loaded dice...
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Member of a Lodge? I Can't Say
Australia
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I think a daemons army would be scary. Rolling 6s would mean that they would always pass their EW 5+ inv save and come from reserves early. There is also alot of scarey stuff in the book that would do a lot of damage(bloodcrushers, Greater Daemons, Flamers)
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This message was edited 1 time. Last update was at 2010/05/28 02:30:03
H.B.M.C. wrote: Goood! Goooood!
Your hate has made you powerful. Now take your Privateer Press tape measure and strike me down with all your hatred and your journey to the dark side will be complete!!!
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![[Post New]](/s/i/i.gif) 2010/05/28 02:33:52
Subject: Silly hypothetical, two players are playing with loaded dice...
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[MOD]
Otiose in a Niche
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If you have a C'tan on one side and Grey Knights with Psycannons on the other you'd almost have a game.
The Necrons would come back every time, the C'Tan and the psycannons could actually hurt each other.
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![[Post New]](/s/i/i.gif) 2010/05/28 02:39:01
Subject: Re:Silly hypothetical, two players are playing with loaded dice...
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Battlewagon Driver with Charged Engine
Between Alpha and Omega, and a little to the left
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Orks, with double SAG meks. Holy crap.
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![[Post New]](/s/i/i.gif) 2010/05/28 03:10:29
Subject: Silly hypothetical, two players are playing with loaded dice...
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Decrepit Dakkanaut
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A guard player with lots of conscripts and send in the next wave MIGHT stand a chance. Sure, the conscripts can't do any damage to the deathwing (although seeing 50 conscripts score 150 wounds a turn would be loltastic), on a capture and control mission they may be able to throw so many bodies in the way that the deathwing couldn't possibly actually get a model within 3" of the guard player's objective. Likewise for seize ground. I mean, there would be so many bodies that deathwing could literally only move 1" a turn. Throw in a few melta SWS's to prevent tank shock and the guard player would be able to force a draw in 2/3ds of the games and maybe even win a size ground a couple of times.
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This message was edited 1 time. Last update was at 2010/05/28 03:11:18
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![[Post New]](/s/i/i.gif) 2010/05/28 03:12:16
Subject: Silly hypothetical, two players are playing with loaded dice...
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[MOD]
Otiose in a Niche
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Ailaros wrote:A guard player with lots of conscripts and send in the next wave MIGHT stand a chance. Sure, the conscripts can't do any damage to the deathwing (although seeing 50 conscripts score 150 wounds a turn would be loltastic), on a capture and control mission they may be able to throw so many bodies in the way that the deathwing couldn't possibly actually get a model within 3" of the guard player's objective. Likewise for seize ground. I mean, there would be so many bodies that deathwing could literally only move 1" a turn. Throw in a few melta SWS's to prevent tank shock and the guard player would be able to force a draw in 2/3ds of the games and maybe even win a size ground a couple of times.
But won't they autorun the first time they lose assault?
Of course the DW can't follow, but the guard will never rally.
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![[Post New]](/s/i/i.gif) 2010/05/28 06:47:17
Subject: Silly hypothetical, two players are playing with loaded dice...
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Lord Commander in a Plush Chair
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Ailaros wrote: Throw in a few melta SWS's to prevent tank shock and the guard player would be able to force a draw in 2/3ds of the games and maybe even win a size ground a couple of times.
You could not use this tactic as they would fail their morale test and flee as soon as the tank shock hit them(2 loaded 6s = auto fail LD test).
Your whole army would be tank shocked off the table turn 2.
SW with Marks of the wolfen in every squad, 4 Mark Battle leaders, 3 Mark Lone wolves, etc could do well; 7 auto wounding(to everything) FNP/Armor save ignoring attacks/ marked model would be awesome. Add in many Assaultcannons for the same rending goodness in shooting.
Alternatively a Genestealer swarm
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2010/05/28 09:46:30
Subject: Silly hypothetical, two players are playing with loaded dice...
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Member of a Lodge? I Can't Say
Australia
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I thought of another idea: Gunline orks.
Normally orks have more Dakka to make up for their terrible accuracy. With rolling 6s, orks would able to make every shot and thus rock the battlefield.
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H.B.M.C. wrote: Goood! Goooood!
Your hate has made you powerful. Now take your Privateer Press tape measure and strike me down with all your hatred and your journey to the dark side will be complete!!!
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![[Post New]](/s/i/i.gif) 2010/05/28 09:48:03
Subject: Silly hypothetical, two players are playing with loaded dice...
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Purposeful Hammerhead Pilot
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Tzeentch daemon army.
Can't tank shock them (they are fearless)
Boon of mutation would kill anything that needs killing (no saves)
Can't kill them (invul save)
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- 3000
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![[Post New]](/s/i/i.gif) 2010/06/05 14:59:40
Subject: Re:Silly hypothetical, two players are playing with loaded dice...
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Malicious Mandrake
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Valkyrie spam with veterans and the unkillable commisar Yarrick.
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Nids - 1500 Points - 1000 Points In progress
TheLinguist wrote:bella lin wrote:hello friends,
I'm a new comer here.I'm bella. nice to meet you and join you.
But are you a heretic? |
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![[Post New]](/s/i/i.gif) 2010/06/05 15:20:07
Subject: Re:Silly hypothetical, two players are playing with loaded dice...
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The New Miss Macross!
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Klawz wrote:Valkyrie spam with veterans and the unkillable commisar Yarrick.
that wouldn't beat the OP's army as at best you would tie up one squad with yarrick. the only way to beat them is to find a way to IGNORE invulnerable saves while still not allowing armor saves.
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![[Post New]](/s/i/i.gif) 2010/06/05 15:26:47
Subject: Silly hypothetical, two players are playing with loaded dice...
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Horrible Hekatrix With Hydra Gauntlets
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As as been said, Tzeentch Daemons win. Boon of Mutation Autokills anything, In vulnerable saves mean they aren't gonna die anytime soon. Maybe Throw in some Bloodcrushers in case the enbemy has Psycannons. C'tan Phase swords would be gone pretty quick with 17 models instantly dieing every turn. Horrors nuke everything without a 3+ save first turn.
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![[Post New]](/s/i/i.gif) 2010/06/05 19:02:31
Subject: Re:Silly hypothetical, two players are playing with loaded dice...
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Ferocious Black Templar Castellan
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Luke_Prowler wrote:Orks, with double SAG meks. Holy crap.
That's what I thought too, first, but then I realized that it'd make them scatter 10 inches every turn. Of course, if you've loaded the scatter dice...
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2010/06/05 19:16:15
Subject: Silly hypothetical, two players are playing with loaded dice...
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Fighter Ace
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Gunline orks, with 2 SAGs, and the scatter dice loaded to always hit. There's no saves, you just are GONE.
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Started wargaming with heroscape. Who says kids can't be generals?
Tournament Results:
Space Marines 2-1-0
In Soviet Russia.... you go to Gulag.
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![[Post New]](/s/i/i.gif) 2010/06/06 22:13:32
Subject: Silly hypothetical, two players are playing with loaded dice...
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Horrible Hekatrix With Hydra Gauntlets
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ork w/ 2 sag meks in sag Mekboy Junkas from ia8 and 3 sag junkas for elites - 7 blasts at turn, autokill anything.
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![[Post New]](/s/i/i.gif) 2010/06/06 23:43:39
Subject: Re:Silly hypothetical, two players are playing with loaded dice...
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Regular Dakkanaut
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The moral of the story seems to be always bring 2 dice loaded to always come up 1 for Leadership tests in addition to the ones that always come up 6.
(can roll one of each for psychic tests to always get 7, but you are still screwed with runes of warding and shadow of the warp)
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GENERATION 14: The first time you see this, copy it into your sig and add 1 to the generation. social experiment. |
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![[Post New]](/s/i/i.gif) 2010/06/08 06:43:31
Subject: Silly hypothetical, two players are playing with loaded dice...
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Hellacious Havoc
Northern VA
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People that play with loaded dice are usually smart enough to bring real dice as well so that they don't get caught.
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"Do they speak ENGLISH in WHAT!?!" |
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![[Post New]](/s/i/i.gif) 2010/06/08 15:53:48
Subject: Silly hypothetical, two players are playing with loaded dice...
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Longtime Dakkanaut
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Smart? Loaded Gamers?
....lol
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"Dakkanaut" not "Dakkaite"
Only with Minatures, does size matter...
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![[Post New]](/s/i/i.gif) 2010/06/08 17:19:46
Subject: Re:Silly hypothetical, two players are playing with loaded dice...
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Can't believe that this thread is still alive. =p
Also can't believe that people keep posting daemon lists. You can bypass invulnerable saves.
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