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Made in us
Fresh-Faced New User




Big mek and a boss for hq
Scoring nobs with combi weaps in a wagon
Shoota boys in a wagon
10-15 lootas
5-10 flash gits
More shoota boys, or grots. Or both?
3 killa kans?
Looted shooty wagon or shooty battlewagon?

Lots of options, I did a search and read several threads that were similar. Currently my orks are on foot at 1000 points. I just bought some stuff to convert into battlewagons or looted wagons. Any thoughts on shooty orks at 1500 and above? I don't rally want to run 45 lootas, id like some versatility
   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Inside a pretty, pretty pain cave... won't you come inside?

Shooty lists should feature lots of lootas and shoota boyz. The rest is preference, but typically either killa kans with rokkits, big guns (kannon batteries), or something else for anti-mech (AV13+). The KFF mek is usually helpful if you want to have mobile mobs of shoota boyz. Grot screening units to protect lootas are sometimes good ideas. The other stuff you mention, such as battlewagons, flash gits, nobz, etc. aren't really cost-effective in a shooty list. Boyz, lootas, and kans/kannons and you'll be fine.

 
   
Made in us
Hurr! Ogryn Bone 'Ead!





Shoota Boyz + Lootas + Kans are the basis of a shooty list. Sometimes I'll take a Shokk Attack Big Mek just for kicks
   
Made in ca
Wicked Canoptek Wraith




Vancouver, BC

Depends how shooty you want your list to be. Maximum shootiness swaps out Kans for Big Gun Kannons and you take a SAG instead a KFF. This is a weaker list though.

A good shooty Ork list would look like this:

KFF Mek (sometimes 2)
15-45 Lootas
60-90 Shoota Boyz w/ PK Nobs
9 Killa Kans w/ Rokkits or Grotzookas
19-man grot unit

http://gamers-gone-wild.blogspot.com/

riman1212 wrote:i am 1-0-1 in a doubles tourny and the loss was beacause the 2 people we where vsing where IG who both took 50 conscipts yarak in one a comistare in the other


lukie117 wrote:necrons are so cheesy it should be easy but space marines are cheesy too so use lots of warriors with a chessy res orb
 
   
Made in us
Fresh-Faced New User




I wanted to keep a couple battlewagons for mobility, with shoota boys and or combi weapon nobs. I love it when dashofpepper unleashes the 15 flamers from his bw
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Kans with rokkits
Shoota Boyz w/ rokkits+klaw nobs
Buggies with rokkits
Nobs in a BW
Warboss
KFF big mek (goes in the BW).

Lootas are nice, but the above is how I'd do it.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

There are some strong reasons to mount up your shoota boys. One nice thing means that all 20 boys can shoot if the hull is within 18". Since the wagon can move 7" and fire, thats quite a range on your 40 shots. The problem is you lose cans if you use 3 wagons.

A unit of grots at objective campers is a good buy. For ~100 points you can buy 29 gots, 2 herders and have them go to ground on an objective all game long. As an added bonus, they are the 'crack shots' in your army, with a mighty BS of 3.

Gitz are to pricy for what they give. They want to be shooty, they want to be assaulty, and they fail at both.

This message was edited 3 times. Last update was at 2010/05/30 05:32:36


 
   
Made in us
Fresh-Faced New User




I think I can get 3 wagons and cans because of 1 bw being a dedicateed transport for the nobs.

3 bw, 3 kans, nobs in one bw with combi burnas, 20 boyz in each other. Lootas and grots in the backfield. Or, looted wagons with big gunz, 2 blobs of 30 shoota boyz walking around? I like the idea of the wagonz for troop movement phase


Automatically Appended Next Post:
Taking it to the lists forum, thanks for the input

This message was edited 1 time. Last update was at 2010/05/30 08:39:32


 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Looted Wagons with big gunz are horrible.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Longtime Dakkanaut







Looted Wagons are horrible, period.

As for Killa Kans, it's a matter of if you want Rokkits or if you want Grotzookas. Personally, since I prefer Rokkit Warbuggies for movement-blocking, I take Grotzooka Kans. Because Vehicle Destroyed (either of Wreck or Explode, though Explode is worse) results in disembarked passengers being *very* tightly clustered up, they're very ideal targets for Grotzookas.
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

willydstyle wrote:Looted Wagons with big gunz are horrible.



Ive got a boom gun in a looted wagon that either does nothing but dont press dat (ok seriously, how likely is it that I would play a game, and it roll a 1 for the dont press that 4 times in a 5 turn game? Infact it only didnt roll a 1 on the 5th turn because it ran off the damn table on turn 4 lol)

BUT in a few other games it has smoked everything Ive shot it at. Im still thinking I like it, as it give some nice anti infantry and decent at vehicles.

Also Im personally not a huge fan of lootas. I like the way Dash uses them to be honest. I still wont be fielding them unless somehow I get a deal of the century on buying them. Id rather have burnas in a BW. Man thats just dead killy

This message was edited 1 time. Last update was at 2010/05/31 14:51:27


 
   
Made in us
Lord Commander in a Plush Chair






OP: Shoota Boyz are hands down far superior to Flash Gitz in every way.

You are talking 30 points bare minimum for Flash gitz with 2 shots apiece, that is 5 Shoota Boyz(or 10 shots and 5 wounds) per Flash Git

So which would you rather have, a unit of 5 or a unit of 25? Sure the Flash Gitz have +1 Str shots and 12" more range But 5X the # of shots far outstrips the slightly weaker shots and helps mitigate the BS2

Edit: P.S. the Looted Wagon with Boom gun is not worthless it is the highest stable-str weapon Orks have, and my Wife's routinely tears through my armies with it until I put it down.

KingCracker: If you believe GW's FAQ the looted wagon stops at table edge, so couldn't have run off table.

This message was edited 1 time. Last update was at 2010/05/31 15:15:09


This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in us
Fresh-Faced New User




This list is very much in a state of flux while I build my vehicles from scratch. I also have 30 more boyz to paint and convert.

1 battlewagon seems like too much of a firemagnet, adding a second gives some target saturation.

3 deffkoptas with rokkits and saws seem like a nice solid use of 210 points, they give a nice anti tank alpha strike, hurting armor or tieing up shooty units.

I'm wishy washy on nobs, I don't want to spend tons of points kitting them out so I may opt out of using them. Or not, very much up in the air.

Lootas, they seem very good. Huge range and versatile shooting.

Killa kans just seem sweet, plenty shooty.

I'm still thinking
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

elbigsam wrote:I wanted to keep a couple battlewagons for mobility, with shoota boys and or combi weapon nobs. I love it when dashofpepper unleashes the 15 flamers from his bw


Alright. But do you also love when I give advice about theming your army around a specific archetype? Orks are meant to be themed, your best armies are those taken from a klan, you do best when <insert cliche here>.

If you want to make a shooty ork list, cool. Start with 45 Lootas. Add 1 HQ and 2 troops. Build from there. If you don't want to run 45 Lootas, then don't build a shooting army - orks that I run have some limited ranged support (a couple units of 5 Lootas) but they're only there in recognition of this being a mechanized world. 15 burnas in a battlewagon are great - but in order for them to work, there have to be other EQUALLY threatening units.

When you play against me, you have decisions to make. Do you put your guns capable of hurting AV14 into my KFF wagon or the burna wagon? Do you shoot at the Deffkoptas or continue try taking down the battlewagons? Do you use you 36"+ guns to shoot at my Lootas? There's only 5 of them, are they a threat? Guns that are 36"+ are usually anti-tank, and there ARE battlewagons bearing down on you. Those stupid gretchin are holding two objectives; do you shoot at them, or focus on immediate threats?
---------------------------------------------------------------
If you take a hybrid ork list and fail to present difficult choices to your opponent, here's the decision matrix:

1. Flash gits are 24" and STR5; ignore for now.
2. One Loota mob as the most dangerous anti-tank: All templates go here.
3. One wagon? two wagon? At 1500 points using 3 killa-kans, flash gits....you're looking at one wagon. Easy choice here - you can't protect its side armor, so missiles and lascannons go here for a turn or two.

You're handily presenting targets optimized for pretty much anyone's list out there - everyone has some anti-tank and some anti-infantry - the ability to excel comes in denying the utility of one of those, or using the KFF to minimize its impact (ala kan wall).

   
Made in us
Fresh-Faced New User




thanks for the input, target saturation, gotcha.
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Kommissar Kel wrote:OP: Shoota Boyz are hands down far superior to Flash Gitz in every way.

You are talking 30 points bare minimum for Flash gitz with 2 shots apiece, that is 5 Shoota Boyz(or 10 shots and 5 wounds) per Flash Git

So which would you rather have, a unit of 5 or a unit of 25? Sure the Flash Gitz have +1 Str shots and 12" more range But 5X the # of shots far outstrips the slightly weaker shots and helps mitigate the BS2

Edit: P.S. the Looted Wagon with Boom gun is not worthless it is the highest stable-str weapon Orks have, and my Wife's routinely tears through my armies with it until I put it down.

KingCracker: If you believe GW's FAQ the looted wagon stops at table edge, so couldn't have run off table.



Totally missed that one. Thanks for the heads up.

And as Dash says, hes totally right. If your wanting to play to win, you have to stay very focused on how you want your Orks to perform. I like to play fun games more then play to win, so I try new things, mix and match. It doesnt bother me too much, Im mainly there to blow some stuff up and have a good time doing it. But when ever we have a campaign or something that matters, then I drop the sillies and go for what really kicks in some heads.
   
Made in us
Fresh-Faced New User




All of this input has been great, however I think I'm going to focus in on a kult of speed list, maybe try shooty boyz later on. Ill post a list later on for critique. Thanks a ton fellas
   
Made in us
Bonkers Buggy Driver with Rockets





Berkeley, CA

I have been running a mechanized loota list against my Space Wolf opponents with good results. People think I'm crazy, working against the spirit of the green skins, but you can't argue against success; counter assault just ruins my attack-style armies. What's particularly unorthodox about my play is that I've put aside my warboss for two big meks with shokk attack guns; two minimalism the hilarious randomness of the gun, naturally.

Big Guns are my next experimental project. I mathhammered the inclusion of nine zapguns versus AR 14 with some interesting results.

Paul Cornelius
Thundering Jove 
   
 
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