Switch Theme:

2000 ork foot sloogers  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in tr
Yellin' Yoof on a Scooter




I ve got mechanized ork army .This is the 2nd army i want to build but i need some suggestions ?

HQ
-----------------------------------------------------------

Big mek + kff = 85

Big mek + kff = 85

Total = 170

------------------------------------------------------------

Elite
------------------------------------------------------------
15 Loota = 225

15 Loota = 225

Total = 450
-------------------------------------------------------------

Troops
--------------------------------------------------------------

25 Shoota boyz + Nob + Power Klaw + 2 big shoota = 195

25 Shoota boyz + Nob + Power Klaw + 2 big shoota = 195

25 Shoota boyz + Nob + Power Klaw + 2 big shoota = 195

Total = 585

----------------------------------------------------------------


Fast Attack
----------------------------------------------------------------

1 Deffkopta + twin rokkitz + Buzz saw = 70

1 Deffkopta + twin rokkitz + Buzz saw = 70

Total = 140
------------------------------------------------------------------

Heavy Support
------------------------------------------------------------------

3 Killa Kan + Rokkitz = 150

3 Killa Kan + Rokkitz = 150

3 Killa Kan + Rokkitz = 150

Total = 450
------------------------------------------------------------------

This message was edited 1 time. Last update was at 2010/06/01 07:48:42


 
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

Ghazkull is cool but i think he would really slow you down.
Split the koptas into 2 units!
Pick up another Mek and max out your boyz then give them big shootas.
Also with the # of lootas you have it would not hurt to run zookas on 1 unit of kans.

4000
2500
2000
1850
 
   
Made in us
Roarin' Runtherd





Also should split the lootas into 3 groups of 10 so you can fire at more targets. Get rid of all upgrades on the Big Mek, he's just there for the KFF. Once he's in assault he's too easy to get picked out and killed from a powerfist. You don't want to put extra points into him for when he dies. Besides, if you've reached assault he's already done his job and it's no big deal if he dies.

You must understand that for an ork a day that starts off killing something with your bare hands, and ends with those same hands being chopped off in battle, is a good one.

What's betta than one choppa? Two choppas!!! Two choppas is one more than...is one times da...IS LOTS MORE FUN!! WAAAAGH!!! 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Greetings!

I see a decent kan-wall growing, and would offer you a bit of advice.

1. I agree with Icehawk about removing the powerklaw on the KFF mek. His most valuable asset to you is the KFF, and if you put that into close combat and jeapordize it, you're making a serious mistake. Remove his wargear; its not hard to keep him out of close combat. Lose his bosspole too; the nob leading the mob can cover that role.

2. Ghazghkull Thraka. Immensely powerful Ork. Who do you plan on putting him with? He's a STR10 monster in close combat....but you already have nine of those. He's going to get up to combat slower than everyone else too. Adding a vehicle to your list would break the great theme you've got working, and he absorbs a lot of points. I'm not saying drop him; the auto 6" Waaaugh! is quite useful.....but those orks will be running up behind kans, which don't have the Waaaugh! Personally, I probably wouldn't take him. Not in a kan wall - there's so much more useful things you could get with that 225 points that you need to have.

3. Lootas. Lootas are awesome, doubly so for a foot-slogging list where you don't have battlewagons blocking your line of sight. I would ignore the advice to kick them down to 10 apiece; that's horrible advice. You *do* have an open elite slot though, which I think you should reconsider.

4. Kommandos. Ever thought of them? In your mechanized list, you're crossing 12-13" per turn, with Ghazghkull you're looking at a pretty much guaranteed 2nd turn assault. Foot-slogging, you don't have this early combat option. Kommandos (led by Snikrot) can put pressure on the enemy rear, forcing them to edge up the board to stay out of his threat area....which is exactly what you need. You *need* the enemy moving towards you instead of sitting back and sniping. If you want to push the envelope, you can also attach an independent character (Ghazghkull) to Snikrot, bringing HIM on the from the back table edge. I'm sure that folks will show up telling you that it isn't popular, but it is unquestionably legal.

5. Deffkoptas: Any anti-tank you can get you need, and splitting your two deffkoptas into two units of one would be an excellent choice. If you need me to elaborate more on this for some reason, let me know.

6. I agree on the big shootas. Boyz mobs moving up the board are either going to move/run or move/shoot. You might have a first turn move/run, but turn2+ is probably move/shoot because the killa-kans will be shooting as they advance, and your boyz aren't going to be running up past your dreadnoughts - meaning you'll have opportunities to put those big shootas to work.

7. If you're going to play a kan-wall, I highly encourage you to buy a tac-template if you don't have one yet. http://www.thewarstore.com/product7324.html it has a 2", 4", and 6" range bubble. I think I left mine / lost mine in Atlanta, so I just ordered another one right now actually. This little beauty will help speed things up enormously.

8. Bosspoles: I view bosspoles as an "either / or" thing with Ghazghkull in the army. Your 4+ cover saves will keep you above 10 for multiple turns, and in close combat you should also be on the Waaaugh! with Ghazghkull, which makes you fearless and not in need of a bosspole.

   
Made in tr
Yellin' Yoof on a Scooter




thanks for reviews I updated the list according to suggestions .I have some questions about this list
1. do killa kans completly block the line of sight ( for me to shoot and take shooting from opponent) for boys behind them ?
2. is plate using is legal for 40k ( like fantasy regiment) because putting that much boyz to table is pain in the a..
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Killa-kans have legs - they can't BLOS to boyz behind them but they DO give a cover save. The only way to BLOS to boyz is with battlewagons in a wall, but you don't want to BLOS to your boyz; that 4+ cover in your big mobs is going to absorb a lot of firepower.

Not sure about your other question...is plate using is legal? Moving tray? While they aren't....standard, they aren't illegal either. Go for it; it makes the games go faster and your opponent will appreciate it. Best bet is to magnetize the bases of the boyz, put magnets boy sized moving trays and voila. Magnetize them 2" apart for extra good luck.

   
 
Forum Index » 40K Army Lists
Go to: