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Made in gb
Krazed Killa Kan






Newport, S Wales

Hey guys, The folks at my FLGS are starting a mordheim campaign soon, and I thought this would be an excellent chance to model some zombie pirates!

Anyway, I'm using the 'Ghost Pirate' warband that these chaps made for a sartosa-themed campaign. In order to keep things simple and improve balance I'm only using equipment rules from sartosa if they are listed in the warband's equipment chart (this only gives 2 new items). I'd use the standard pirate list, but that doesn't capture the undead feel, and I'd use the undead list, but that doesn't capture the pirate feel (what with zombies not being able to use weapons + no blackpowder)

pdf's of the campaign are found here:
Sartosa Morheim Setting

Just want some thoughts etc on the warband, It's in second round of playtest according to website and I want to know have any of you guys used and what your opinions were, on areas like balance, over/under-power, broken, worthwhile etc.


DR:80S---G+MB---I+Pw40k08#+D+A+/fWD???R+T(M)DM+
My P&M Log: http://www.dakkadakka.com/dakkaforum/posts/list/433120.page
 Atma01 wrote:

And that is why you hear people yelling FOR THE EMPEROR rather than FOR LOGICAL AND QUANTIFIABLE BASED DECISIONS FOR THE BETTERMENT OF THE MAJORITY!


Phototoxin wrote:Kids go in , they waste tonnes of money on marnus calgar and his landraider, the slaneshi-like GW revel at this lust and short term profit margin pleasure. Meanwhile father time and cunning lord tzeentch whisper 'our games are better AND cheaper' and then players leave for mantic and warmahordes.

daveNYC wrote:The Craftworld guys, who are such stick-in-the-muds that they manage to make the Ultramarines look like an Ibiza nightclub that spiked its Red Bull with LSD.
 
   
 
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