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![[Post New]](/s/i/i.gif) 2010/05/31 18:28:57
Subject: 1500 point Kan Wall Basic Ork Army
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Mounted Kroot Tracker
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I'd been running a two warphead army but it was always a little too unpredictable, even for Orks. This army seems a lot more boring on paper, but also looks to have a good, consistent battle-plan from game-to-game. The unit that doesn't seem to belong is the kommandos, but I want to keep them in because they're the only wildcard in the army, and I'm using Kroot models so it wouldn't seem right to be lacking something sneaky.
Big Mek w/ kustom force field
Big Mek w/ kustom force field
Snikrot, 11 Kommandos, 2X burnas
Deff Dread w/ kustom mega-blasta, grot riggers, extra armor
Deff Dread w/ kustom mega-blasta, grot riggers, extra armor
Nob w/ power klaw, 29 shoota boyz, 3X rokkit launchas
Nob w/ power klaw, 29 shoota boyz, 3X rokkit launchas
3 Killa Kans w/ big shootas
3 Killa Kans w/ big shootas
Deff Dread w/ kustom mega-blasta, grot riggers, extra armor
Meks join the shootas and stay behind a unit of kans. Each dread advances within 6" of a Mek somewhere in the lumbering horde. Snikrot plays mindgames with the opponent. Is this how a typical kan army would work?
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![[Post New]](/s/i/i.gif) 2010/05/31 19:38:49
Subject: 1500 point Kan Wall Basic Ork Army
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Mekboy Hammerin' Somethin'
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I would run 9 kans with all rokkits so you have some anit armor.
Dreads are cool but you can get more for your points with a set of kans.
Drop the blasta off the dreads (BS 2) for a flamer.
Most people say never fun rokkits in your boyz but i see no problem with having the extras if you need them.
Snikort is good in a kan will list but you should test out some lootas in there place.
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![[Post New]](/s/i/i.gif) 2010/06/01 00:29:25
Subject: Re:1500 point Kan Wall Basic Ork Army
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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BS2 is a good reason not to take weaponry aside from a skorcha on a deff-dread. With a KFF, three killa kans are infinitely more valuable in that third heavy support slot than a deff dread that you're putting there.
Second, you only have two scoring units. That's going to SERIOUSLY hurt you . 2/3 of games are about objectives and you haven't got the weight to make it work. Nix those other deff dreads for more boyz - you need them.
Rokkits on the killa kans; that's it.
In terms of reliable anti-transport, get yourself a deffkopta or two. buzzsaw+twin-linked rokkits and you've got some turn1 ability to nuke transports.
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![[Post New]](/s/i/i.gif) 2010/06/01 02:26:35
Subject: Re:1500 point Kan Wall Basic Ork Army
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Mounted Kroot Tracker
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Thanks, I hadn't realized the BS3 on the Kans compared to the BS2 on everything else, that does make rokkits a solid choice. I'd like to give everything rokkits, now, as it seems fun to advance the army while launching volleys of extremely inaccurate rokkits, hoping for a hit. 15 rokkits per turn seems like a fun shooting phase for Orks. Do kan armies usually forgo running in the shooting phase in order to avoid disaster from certain units rolling low on the movement and breaking the precise formation that is required with the force fields? 9 kans seems a bit too unwieldy even with two kustom force fields. I mean, each kan has to be fully within 6" of a mek, correct? The bases themselves are about 2.5" in diameter, leaving only 3.5" or so that each kan can be from a mek to gain the field advantage. The only formation I could think of to reliably get every vehicle in range of a field would be somewhat like:
-K-K-K--K-K-K-
-D--M--D--M--D-
K=Kan; M=Mek; D=Dread
Meks would then be attached to the two units of shoota boyz that pile in behind. As for claiming units, the last two tournaments I've participated in had almost every game come down to the last model, with at least 5 turns per game. Our league seems to prefer unique scenarios rather than multiple objectives, I think the most we've ever had on one table was D3 objectives. I could always break up the large boy units were that to change, but I don't see it happening as everyone is pretty happy with being able to use troop-light armies in our tournaments.
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![[Post New]](/s/i/i.gif) 2010/06/01 19:50:39
Subject: Re:1500 point Kan Wall Basic Ork Army
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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It sounds like you're talking about rokkits in boyz squads - which is a mistake. It means your boyz are tied to shooting BS2 rokkits at vehicles.....so you're either shooting the vehicles (and probably doing nothing) and then trying to assault the vehicle, or shooting your rokkits into....infantry? Its a bad matchup.
Second, you *REAAAAALLY* need nine kans. Its not unwieldy with one mek, let alone two. The kans within 6" get KFF saves, and you can easily put 7/9 kans (9/9 really) within that 6" mark - it just has to be TOUCHING the 6" mark, not completely within a 6" bubble. Remember also that you get to allocate which kans take fire when you get shot at. You can direct incoming shots onto kans with KFF saves.
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![[Post New]](/s/i/i.gif) 2010/06/02 01:02:23
Subject: 1500 point Kan Wall Basic Ork Army
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Flashy Flashgitz
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Correct me if I'm wrong, but I thought as long as one model in the squad was in the KFF then the entire squad counts as being in the KFF. So wouldn't that mean that as long as one KK is within 6", all 3 would get the 4+?
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![[Post New]](/s/i/i.gif) 2010/06/02 02:06:55
Subject: 1500 point Kan Wall Basic Ork Army
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Heffling wrote:Correct me if I'm wrong, but I thought as long as one model in the squad was in the KFF then the entire squad counts as being in the KFF. So wouldn't that mean that as long as one KK is within 6", all 3 would get the 4+?
50% rule: If one is in, none get it. If two are in, all three get it.
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This message was edited 1 time. Last update was at 2010/06/02 02:12:04
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