Switch Theme:

KillaForce (Orks Ground Army)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Guardsman with Flashlight





United Kingdom

I have just started Warhammer 40K and I am creating my first Ork army at the moment I have decided to call my army "KillaForce"
I have:

11 Ork boys

That is it at the moment, I am planning on next getting an Ork trukk and some more boys.
There colour scheme is the original scorched brown clothes, Goblin green skin, Bolt gun metal weapons and chain mail armour and helmets.

Please don't just fill the comments up with things like "your a noob" and crap like that.
please comment and give me tips on colour schemes and things that could be improved.

I will keep you posted my updates to my army

Thanks

   
Made in gb
Lord of the Fleet






London

Welcome to Dakka! First thing I would suggest is that you get an HQ model instead of the Trukk initially, as you must use 2 Troop squads and an HQ in every battle. Also, if you're going to be reguraly posting updates, then you may want to create a Progress Blog, which is a thread just for your work.

Good luck with the Orks

Valk
   
Made in gb
Guardsman with Flashlight





United Kingdom

Thanks!!!
I will think about getting a warboss
maybe ghazskull Thraka.

Thanks again

   
Made in gb
Decrepit Dakkanaut






Omadon's Realm

Welcome to dakka.

I personally don't have much luck with trukks, I much prefer using battlewagons as transports. trukks tend to evoporate under fire from SM scouts etc and small arms fire.

Things I find useful in the codex so far:

Lootas
Burnas (max sized squad in an open topped Battlewagon is very cool)
Nobs (not mega armour, but individually equipped nobs, with painboy, cybork body and Feel no Pain)

Boys units

Deffkoptas (missile launchers are twin linked, so better chance to kill enemy light tanks, dreds etc).

Killa Kans (these are a rare example of BS3 in your otherwise BS2 army, so missile launchers on these might actually hit something)

Take a look at Dashofpepper's tourney lists here on dakka for some tasty formations and combos.



 
   
Made in gb
Guardsman with Flashlight





United Kingdom

Thanks!
I am going to build up my army before I start to play the game.
I will start to build up my infantry troops first.
So i am going to work on:

Boyz

Nobs

lootas/Burnas

Thanks again

   
Made in gb
Decrepit Dakkanaut






Omadon's Realm

moppy wrote:Thanks!
I am going to build up my army before I start to play the game.
I will start to build up my infantry troops first.
So i am going to work on:

Boyz

Nobs

lootas/Burnas

Thanks again


No worries

I found that getting my ladz across the table was the tricky part, against gunline marines tau and eldar, so putting several units in deffrollas is very useful.

Taking the HQ choice of a Big Mek with KFF is also highly advised, especially since if he's in one of the battlewagons, the radius of his KFF cover is from the vehicle not his base, massively increasing the cover conveyed, also, all vehicles count as obscured if in range of the KFF, very nasty if you're sending across 3 or 4 BWs full of nasty ladz, nobs n burnaz!!



 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Greetings.

If you want advice on how to paint the orks you don't have yet, the painting and modeling forums is probably a better place for that.

If you're looking for advice on how to build an ork list, you've come to the right place. I wrote this for someone else, but it is poignant advice when you're starting an ork army.
-----------------------------------------------------
I'm going to work off of a couple of assumptions.
------------------------------------------------------------------------------
1. Playing Warhammer 40k is fun.
2. Playing Warhammer 40k and winning is more fun.
3. Playing Warhammer 40k and losing is less fun.
-------------------------------------------------------------------------------
Human nature and natural selection demand that we continually seek to improve ourselves. Having an A type personality probably doesn't hurt this effort, but if you lose a game of 40k and don't reflect on the game with, "What did I do wrong? What could I have done better? How can I prevent this from happening again?" then I can't really talk to you.

If this thought process and those three assumptions *do* apply to you, then read on.

******
Orks are a unique codex. An ork boy is significantly cheaper than just about any other model in 40k, and is basically a platform from which many things spring (other kinds of ork variants - stormboyz, lootas, nobs...). If you read the fluff, every ork starts in the same place, and as they develop, they lean towards on klan/society, which is how they figure out what kind of ork they're going to be.

In other codexes (space marines and their variants being the most prolific), basic troops are well-rounded models. You ever play Final Fight? How about ANY kind of game with character selections? You've got the big, strong guy that's slow...the average Joe....and the weaker but very speedy character. This applies in 40k as well. Space marines are like your average, well-rounded Joe. Orks are NOT. You can't mix and match orks in any order you like to make a generalized list.

This is *not* called power building, its called understanding your codex, how your codex is designed, and using it as such. Every time someone calls "playing a theme" to be "powerbuilding" I want to stab them in the F***** eye. If you look in the Ork codex, do you see the codex writers putting in pictures for the sample armies of some Lootas backing up a squad of meganobs in a trukk, who are advancing next to some buggies and a deffkopta or two?

NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

They even TELL you how to make your army. They tell you what the Ork klans are - Bad Moons, Kult of Speed, Deffskullz, etc.

That kind of thematic army construction is the intent of the Ork codex. That is what makes orks powerful. The ork codex is written so that you can design an army list that is absolutely ridiculously powerful, but it is NOT made up of average Joe units; everything is specialized towards a specific goal. When you build an army list, you should follow the thematic advice given to you in the Codex. PICK a theme. There's a lot of them:

Green Tide. Mechanized Assault. Mechanized Shooting. Ork Gunline (Moar Dakka), Kan-Wall. Dreadz of Fury. Kult of Speed. Outflanking Goodness. Rebel Grotz. Nob Bikers. Super Units. Orky Burnas.

All of those things have something in common - the lists were designed with a theme in mind, and have the synergy to work together towards that goal. When you start combining those themes to make a list, you're being counterintuitive to the very style that the orks were created for.

Remember this: Orks can do anything that any other army can do, and they can do it better than that army. However, orks can only do it one at a time. You can outshoot a Tau Gunline. You can out-assault a khorne army or an army of genestealers. You can put down more templates than IG....whatever your goal in mind is....orks can do it better, but it has to stick to that theme. Orks are not meant to be universal, middle-of-the-line armies.

To give another analogy...if you've ever played an MMO, there are different classes. Fighter, Tank, barbarian, mage, cleric, wizard, hunter, ranger, red mage, death knight, rogue, whatever.....its all based on the game you play. The class you pick sets you on a path for the kind of game you play, the skills you get - they are pre-defined roles.

40k armies fit into that kind of typification. Except for Orks. Orks would be the generic class. You start with a neutral character, with skillpoints to assign, and you can make orks any kind of army you want them to be. People fail with orks because they want some of everything. Instead of making them a fighter, or an archer, or a guardian...and they would be better fighters, archers and guardians than every other type...they split points between all three to make a Figardian. F.A.G for short.

Do you want to excel in something, or be a F.A.G? That's what it boils down to.

Are you a F.A.G?




*EDIT* I'm adding information for the tactics article I'm working on.

If you're running a foot-slogging list, shoota boys are your friend. Slugga boys belong inside vehicles. In fact, I think you should convert your slugga boy mobs into shoota boys. In 5th edition, the shoota boy is the most efficient point purchase across all 40k.

Think on that - for 6 points...SIX POINTS....you get an infantry model with an assault 2 STR4 gun, who is WS4, STR4, T4 on the charge. In terms of math hammer between shoota and slugga boys, it's pretty simple. Slugga boys have +1 attack in close combat, and shoota boys have +1 attack outside of close combat. Since your Orks on the assault are only I3, you're going to strike last meaning that 30 boyz are going to take some casualties before getting their attacks back.

On the flip side, shoota boys get 2 shots before assaulting, and the enemy doesn't get to shoot back first and cause casualties - putting in any kind of hurt before you assault is incredibly valuable. And since it has an 18" range, you can shoot into a unit even when you don't have range to assault this turn. My advice for green tide:

Take all your troops choices as shoota boys. Consider taking a squad of gretchin - you can spread them across your front lines to provide 4+ cover saves for your whole army. Alternatively, you can take a squad of ork boyz to do the same. If you make them 'Ard Boyz they gain considerably in staying power.

Want to get real freaky? Take a squad of 'Ard Boyz, stick Mad Dok Grotsnik with them for a 4+/4+. Spread that unit out 2+ coherence to minimize the damage that blast templates can do, and have the whole thing move+run in front of your army. Your screening unit has 4+ armor saves, 4+ feel no pain, and the rest of your army has 4+ cover saves now. If your points allow it, what really tops off the list is adding some fast attack Stormboyz. You can put them into close combat, or have them multi-assault to shake/stun some tanks/artillery, have them get in fast and tie up enemy units (hello Tau!), or if the situation doesn't call for it, you can leave them behind your screening unit and keep them in reserve to get in where you need supporting assault units at.

   
Made in gb
Guardsman with Flashlight





United Kingdom

THANKS Dashofpepper!!
That really helped me.

so I am going to get my infantry up to a high standard and then I will get a warboss or 2.

I think:

44 boyz (x4 sets)

10 lootas/Burnas (x2 sets)

5 Nobs (x1 sets)

1 Warlord Ghazghkull Thraka (x1 sets)

would be a good setup. BUT i better start saving up some money before i get my bikes and stompas. LOL

Thanks

   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Glad to help.

The seemingly logical progression of an Ork player is to start with an AoBR box and expand it a time or two....which gives you a couple warbosses, a nob unit, and enough boyz to make a couple troop choices. After that you start in on the Lootas, and your experience widens, you can start leaning in one direction or another. If you know what KIND of army you'd like to end up building, or what theme or klan you'd like to take on, it would be easier to help you figure out what models you need to actually acquire.

   
Made in gb
Guardsman with Flashlight





United Kingdom

OK will do
I will also have some space marines spare!

   
Made in gb
Stalwart Space Marine




Nottingham, UK

I'm mostly a reader on these boards but as a new Ork player myself (switching over from marines for an army with a different feel) I just wanted to say that is a great piece of advice Dashofpepper, thanks for sharing! Have you written any articles I can peruse for further tactical gems?

Good luck with the Waaghh moppy!

 
   
Made in gb
Guardsman with Flashlight





United Kingdom

Thanks you guys!

   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

fudal78 wrote:I'm mostly a reader on these boards but as a new Ork player myself (switching over from marines for an army with a different feel) I just wanted to say that is a great piece of advice Dashofpepper, thanks for sharing! Have you written any articles I can peruse for further tactical gems?

Good luck with the Waaghh moppy!


I'm lazy. >< I have to keep rewriting the same advice everywhere. :( It would make more sense if I wrote a tactica wouldn't it?

   
 
Forum Index » 40K Army Lists
Go to: