candy.man wrote:People hate the current CSM book because when you compare it to an imperial MEQ book, there is a greater choice of units and upgrades, for less points (and even less $$$ in some cases). Take this example, 170 points for Huron Blackheart who has a powerfist, powerweapon, heavy flamer, a 5+ inv save and warptime. Vulcan costs 190 points and has a master crafted str 6 power weapon, a 3+ inv save, a heavy flamer and makes all melta and flamer weapons in the army twin linked.
As well as this, an ordinary SM captain can take both a fist and a powerweapon at the same time where as a Chaos lord can only have one. An SM captain has more wargear choices full stop then a Chaos lord. The entire SW army has acute senses and counter attack and can get eternal warrior for their generic lord. When you compare the CSM book with others, you can’t help but understand why people are jumping ship.
Huron vs. Vulcan is an unfair comparison. Huron is really no big deal, where as Vulcan is arguably the best Codex Marine
HQ choice and a bargain for what he does.
Let's look at the units which actually do the killing:
Chaos Terminators vs. Imperial Terminators. Chaos Terminators are cheaper, can use marks and powerweapons as well as be upgraded to champions, can take combimeltas, powerfists, etc. They're far more versatile, and can be taken in smaller squads. The only thing they don't get is
TH/
SS.
Let's look at anti-mech squads. Chosen w/ 4 meltaguns vs... nothing. Nothing in the vanilla Marine dex has anything that can squeeze so many meltaguns in a squad except for Sternguard with combimeltas. Big deal. Overpriced and one hit wonders.
Let's look at troops choices. Vanilla Marines have a couple choices: Tactical Marines or uh...scouts...Chaos Marines have a dedicated assault unit (Berzerkers), a dedicated tarpit (Plague Marines), a dedicated shooty unit (Noise Marines), and a dedicated overpriced unit (1k sons, jk
btw). Then they have diet versions of all of these via marks.
The only important thing Vanilla Marines can field, which
CSM cannot,
IMO anyway is Land Speeders. The rest is just fluff and stuff. As far as Nuts n Bolts units, they're far more versatile. The independent characters may suck but
ICs aren't what wins you the game. You can field 2 as
HQ choices and they're all expensive. I don't know about you, but I'd rather have 2 Lash Sorcerors than 1 Marneus Calgar.