Switch Theme:

2500 Badmoon orks  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fresh-Faced New User




Ok, here we go

HQ:
Warboss 120
pk/Attack squig/heavy armor/cybork/kombi-skorcha

Big Mek: 109
SAG/bosspole,3x ammo runts

Elites:
Lootas (15) 225

Lootas (15)225

Troops:
Nobs (8) 506
1.Pk
2.Pk bp
3.Pk waaagh
4.Bc
4.Bc bp
5.bc kombi-skorcha
6.bc kombi-skorcha ammo runt
7.painboy with grot
8.normal nob

and Battle wagon with
Rpj,Rolla,Stikk chucka, armor plates, and 2x shootas

Boyz (30) 220
Nob pk bp

Boyz (30) 220
nob pk bp

Grots (19) 67

grots (19) 67

Fast Attack:
Stormboyz: (15) 220
Nob pk bp

Stormboyz: (15) 220
Nob pk bp

Heavy Support:
Killa Kans: (3) 150
Rokkits

Killa Kans: (3) 150
Rokkits


What do you guys think about this? I usually play vs nids and i have a burning hatred for them. Any suggestions are welcome, but im keeping the SAG in because my Girlfriend got it for me for my birthday and i just finished painting him

I figure that the grots can bubblewrap the lootas

Nobs can be the counter assault/anvil unit

stormboyz harass things then die

the kans are just cool

any thoughts?
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Out of curiosity, why are you building a 2500 list for friendly games? The only thing that ever gets up that high is 'Ard Boyz. ><

1. Nine Killa kans. You just need to.

2. If the SAG *must* stay, then you *must* replace the Warboss with another Big Mek, who in turn has a KFF. If you cannot or will not, remove all vehicles from your list and go foot-slogging. Use the tools at your disposal to pwn non-Orks, but don't do it half-heartedly.

3. A single battlewagon (also being the single vehicle) in a 2500 list is a colossal mistake. Its going to attract all the anti-tank fire in an enemy list because it has your nastiest unit, it moves faster than everything else....that's all there is to it. Mechanize your list or don't, but don't pick a piece from every klan and jumble it together into a gooey mess.

4. Stormboyz: Again; you have two speeds of orks: Those that move 12" per turn (at least) - battlewagon and stormboyz, and those that move 6" per turn. Pick a speed; your whole army needs to match it. If you want a fast army....put those orks into trukks or more battlewagons. If you don't want a fast army, remove the battlewagon and the stormboyz. As is you're planning on delivering elements of your army piecemeal to the enemy to eat. Turn2-3: Here's a battlewagon and some stormboyz. They're a more immediate threat and in your face now (not to mention separate from the rest of the army) so focus all your firepower here and rapid fire me down please. Turn 3-5: Here's my killa-kans. I'm at midfield now and the battlewagon and stormboyz are gone. Snipe me for a turn or two with your lascannons and missile launchers (and scatter lasers and everything else). I didn't bother bringing a KFF so I'm wide open for you to kill. Template the boyz too.

5. I think bubble-wrapping your Lootas with Gretchin is a nifty idea. If they're there purely to bubble-wrap, 19 is probably nine too many if you want to use them as individual Loota shields. *shrugs* Then again, the rest of this needs some hard anviling into some semblance of theme so who cares, right?

And finally, I want to talk to you about thematic play.

I'm going to work off of a couple of assumptions.
------------------------------------------------------------------------------
1. Playing Warhammer 40k is fun.
2. Playing Warhammer 40k and winning is more fun.
3. Playing Warhammer 40k and losing is less fun.
-------------------------------------------------------------------------------
Human nature and natural selection demand that we continually seek to improve ourselves. Having an A type personality probably doesn't hurt this effort, but if you lose a game of 40k and don't reflect on the game with, "What did I do wrong? What could I have done better? How can I prevent this from happening again?" then I can't really talk to you.

If this thought process and those three assumptions *do* apply to you, then read on.

******
Orks are a unique codex. An ork boy is significantly cheaper than just about any other model in 40k, and is basically a platform from which many things spring (other kinds of ork variants - stormboyz, lootas, nobs...). If you read the fluff, every ork starts in the same place, and as they develop, they lean towards on klan/society, which is how they figure out what kind of ork they're going to be.

In other codexes (space marines and their variants being the most prolific), basic troops are well-rounded models. You ever play Final Fight? How about ANY kind of game with character selections? You've got the big, strong guy that's slow...the average Joe....and the weaker but very speedy character. This applies in 40k as well. Space marines are like your average, well-rounded Joe. Orks are NOT. You can't mix and match orks in any order you like to make a generalized list.

This is *not* called power building, its called understanding your codex, how your codex is designed, and using it as such. Every time someone calls "playing a theme" to be "powerbuilding" I want to stab them in the F***** eye. If you look in the Ork codex, do you see the codex writers putting in pictures for the sample armies of some Lootas backing up a squad of meganobs in a trukk, who are advancing next to some buggies and a deffkopta or two?

NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

They even TELL you how to make your army. They tell you what the Ork klans are - Bad Moons, Kult of Speed, Deffskullz, etc.

That kind of thematic army construction is the intent of the Ork codex. That is what makes orks powerful. The ork codex is written so that you can design an army list that is absolutely ridiculously powerful, but it is NOT made up of average Joe units; everything is specialized towards a specific goal. When you build an army list, you should follow the thematic advice given to you in the Codex. PICK a theme. There's a lot of them:

Green Tide. Mechanized Assault. Mechanized Shooting. Ork Gunline (Moar Dakka), Kan-Wall. Dreadz of Fury. Kult of Speed. Outflanking Goodness. Rebel Grotz. Nob Bikers. Super Units. Orky Burnas.

All of those things have something in common - the lists were designed with a theme in mind, and have the synergy to work together towards that goal. When you start combining those themes to make a list, you're being counterintuitive to the very style that the orks were created for.

Remember this: Orks can do anything that any other army can do, and they can do it better than that army. However, orks can only do it one at a time. You can outshoot a Tau Gunline. You can out-assault a khorne army or an army of genestealers. You can put down more templates than IG....whatever your goal in mind is....orks can do it better, but it has to stick to that theme. Orks are not meant to be universal, middle-of-the-line armies.

To give another analogy...if you've ever played an MMO, there are different classes. Fighter, Tank, barbarian, mage, cleric, wizard, hunter, ranger, red mage, death knight, rogue, whatever.....its all based on the game you play. The class you pick sets you on a path for the kind of game you play, the skills you get - they are pre-defined roles.

40k armies fit into that kind of typification. Except for Orks. Orks would be the generic class. You start with a neutral character, with skillpoints to assign, and you can make orks any kind of army you want them to be. People fail with orks because they want some of everything. Instead of making them a fighter, or an archer, or a guardian...and they would be better fighters, archers and guardians than every other type...they split points between all three to make a Figardian. F.A.G for short.

Do you want to excel in something, or be a F.A.G? That's what it boils down to.

Are you a F.A.G?

   
Made in us
Fresh-Faced New User




Thanks Dash I appreciate the time you took to write that reply.

Based on your input I think I'm going to phase out the killa kans and add more battle wagons for boys

I just don't like trukks because of the money cost but i can always create 2 more battlewagon ( i own 2 atm)

do you feel that stormboyz would still be useful in a 4 bw list? i use them because i own 15 of the newer ones already (i got a good deal)

also i made it 2500 because at my FLGS we do 2500 tourney every month or so and there is a prize to the winner, and with times like these I could use some free swag

without listing the points i guess it would look something like



Bigmek kff

Bigmek sag

lootas

lootas

nobs+battlewagon

20 boys

20 boys

20 boys

grots

grots

stormboyz

3x battlewagons

how is that? I'm a new(ish) player and Im not really sure what theme this would fall into

thanks alot dash i read and enjoy your battle reps all the time, they good fun but as a suggestion, you need to bring more of the Captain with you, one bottle just isn't enough haha
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Bit of list posting etiquette:

Better to edit your initial post with new lists so that people don't have to read through comments to see the list that you're planning on using.

Stormboyz in a four battlewagon list - depends on the points. Anti-armor is quite important, and without knowing your number of Lootas, the wargear on your battlewagons....hard to say. at 2500 points, you should expect to see 3-10 vehicles in enemy lists on average. The low end (3) being Land Raiders that your Lootas won't touch and the high end (10) being rhino spam, Eldar mech players, Mech IG....and that doesn't even broach the 13-15 vehicles in the real mech lists (IG, DE).

   
 
Forum Index » 40K Army Lists
Go to: