Rackham Confrontation once was a skirmish game with metal miniatures. With the new prepainted plastic miniature range, its focus shifted to larger battles. Now they are contemplating to introduce skirmish rules again. Together with the continued sales on their website, this might be another sign that Rackham is still struggling economically (someone knows more details?). Anyway, here the official quotes:
21st May 2010:
(...)We have worked on several game engines since the creation of Rackham Entertainment. There is something for every age group and every kind of gamer. That you might find out more about someday.
There is one game engine we are particularly proud of for many reasons. Lovingly dubbed « marmotte » (we like to give names to our game engines: marmotte, nucleus, shiva and so on.) This skirmish mechanism was developed for the larger public and went through a number of evolutions with the different projects it was used for. It adapts just as well to wrestling or super hero games as it does to soccer or manga themed games. We have played it for hours during our lunch breaks and never got bored of it.
This game system has a nice particularity: it plays without any tape measure or dice. Only cards and minis. You may add scenery but it is not indispensable to the game. You can start playing it from age 12 to infinity: its strategic interest has captivated all the Studio members, from the complete beginner to the gaming old timer. I know a smart 10 year old girl who could give her veteran gamer of a father a whooping at this game.
So we thought it would be dumb not to share it with you: we are adapting it to the universe of Aarklash. Yes you have read that properly: Rackham Entertainment is working (among other things) on a skirmish game based on the... Confrontation universe!
http://studio.rackham-e.com/en/content/insider-stuff
Project Groundhog
28 May 2010
As we announced previously, we are working on a skirmish game taking place in the Confrontation universe. So we selected the coolest minis from the range and have been hard at work getting some satisfying results. Project Groundhog (sounds better than Project Manhattan dunnit?) is the result of 13 versions of the coding matrix, 5 series of prototypes, hours of testing, a lot of yelling, countless burned neurons and broken army builds…et voilà. We are getting there. You learn it in 15 minutes and you are off playing games that last between 20 to 40 minutes each.
As I type these words, we’re planning on putting the card prototypes up for free download so players can give it a go with the minis they already have. Of course there will be some cutting and pasting for the cards and proxies will have to be used in some cases. Nothing that bad for advanced players such as you. So what do you say, you want to become a beta tester?
http://studio.rackham-e.com/en/content/project-groundhog