Switch Theme:

1500 pt Blood Angels -- New to the army, please critique  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

HQ
-----
Reclusiarch

130 pts

Elites
---------
Furioso Dread in Drop pod
- Blood Talons

160 pts

2x Sanguinary Priest
- Jump Packs

150 pts

Furioso Dread in Drop Pod
- Blood Talons

160 pts

Troops
--------
Death Company x 6 in Drop pod
- 2x power weapons

185 pts

Assault Squad x10
-2x melta
-1x power fist

235 pts

Assault Squad x10
-2x melta
-1x power fist

235 pts

heavys
----------
5x Devestators
- 3x ML's

120 pts

5x Devestators
- 3x ML's

120 pts

total - 1495

General Tactics
-------------------
-The reclusiarch will be placed in the rhino w/ the death co. They will charge up to the nearest... whatever, and pound on it. This will probably be a bullet magnet the first couple turns, which is to be expected
- Assault squads (w/ priests attached) skip around until they can get a good range for melta. Then charge in and wipe out whatevers inside.
- The dreads will drop pod in wherever they are needed. I LOVE furioso libbys, so I kitted one out to get in and get its beat on. The normal Furioso dread will target squishier things to get full benefit from the talons, preferably picking off stray vehicles. The Death Co. Dread will do the same. I picked podding them in for several reasons; 1) they act as a "shield", drawing fire from my rear lines until they can get up close and do what they do best 2) Gets them where they are needed on the field and allows me to divide and conquer depending on the situation

So what do ya'll think? I'm kinda iffy with the list at the moment, but I love the close combat capabilities of BA. Reminds me of my old khorne zerkers haha! When making suggestions keep the following in mind;
- I LOVE BA dreads, I'd prefer to keep 2 or so. I'm tempted to do 2 furioso libbys, but I really want at least 1 with blood talons
- Death co is a must, so please leave those in
- BA rhinos seem good, but 50 points seems... heavy. And I don't like the idea of running just 1. Any ideas on how better to run these beasts would be appreciated.


Automatically Appended Next Post:
Still fishing for tips!


Automatically Appended Next Post:
Still fishing for critiques!

This message was edited 4 times. Last update was at 2010/06/09 07:01:31


Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Any tips?

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Regular Dakkanaut





I am concerned about the DC in the rhino. Only one real vehicle in your list will get killed quick. Either more jump infantry or perhaps a JP second reclusiarch and fists on you sergeants. My assault squads do so much better with a reroll to hit along with a fist.

I almost forgot... I have a converted Libby dread that I love, but it does not pull it's weight. Try it b4 you convert it. Also try a DC dread in that pod.

This message was edited 1 time. Last update was at 2010/06/08 00:59:33


http://boltersnbeer.blogspot.com

"As a rule of thumb, If you find yourself saying "Well it doesn't say I can't do this in the rules!" you are probably bending the rules at best and at worst cheating completely"
Jervis Johnson (forward to Warhammer Ancient Battles) 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

acsmedic wrote:I am concerned about the DC in the rhino. Only one real vehicle in your list will get killed quick. Either more jump infantry or perhaps a JP second reclusiarch and fists on you sergeants. My assault squads do so much better with a reroll to hit along with a fist.

I almost forgot... I have a converted Libby dread that I love, but it does not pull it's weight. Try it b4 you convert it. Also try a DC dread in that pod.


Yeah, it'll be a few before I start buying (just got married today and all). I just want to get a rough draft of a list and proxy using my friends stuff for now.

I'll probably be taking the wings off the libby dread and doing Shield of Sanguinus. This allows me to pop the shield and cover a couple of my dreads for a turn while they get shot... then charge on in.

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Perfect Shot Dark Angels Predator Pilot




FoCo

Congrats on the marriage. Secondly, do Sanguiniary Priests get Decent of Angels if attached to a squad?

1850!
For the Emperor!  
   
Made in us
Huge Hierodule





Louisiana

As far as i can tell, BA jump packs bestow the special rule 'Descent of Angels'. As long as the priest is jump-pack equipped, he should have the rule. Scattering 1D6 is hella sweet.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

tetrisphreak wrote:As far as i can tell, BA jump packs bestow the special rule 'Descent of Angels'. As long as the priest is jump-pack equipped, he should have the rule. Scattering 1D6 is hella sweet.


He is correct, all jump pack models in BA have decent.

Its hella sweet, BUT I don't like just sitting around for a turn getting shot at @_@


Automatically Appended Next Post:
Edited some. Moved drop pod from the furioso libby to the death co. Also, gave both assault squads some power fists and removed the rhino from the list. Basically I have all 3 of my "troop killers" drop in from above or wherever my foes lines are weakest and run thru em


Automatically Appended Next Post:
Also thinking, should I cut some thing are use some devs w/ 4x missile launchers? I'm noticing my list is lacking the ranged "punch"

This message was edited 2 times. Last update was at 2010/06/08 06:58:41


Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Anymore suggestions

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Calculating Commissar





Devs are a good idea. It looks like you need ranged AT firepower. Devs fit the bill there. I am iffy on the HQ though. BA get some good psychic powers, so a Librarian is usually a good idea, but the reclusiarch could work two.


And here is another suggestion, but this one might cost you. You seem to have HALF an all Deepstrike list. My I suggest that the rhino changes into a Drop pod? Then Just give dreads pods, and devs pods (if you get them), and BAM! All deep strike. Stick locater beacons on the Death company stuff, as well as what ever you want in first turn, and you can then have a safe, 0D6 scatter zone to drop into.

Points wise, Drop a Furioso, and buy everyone else a drop pod.
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Happygrunt wrote:Devs are a good idea. It looks like you need ranged AT firepower. Devs fit the bill there. I am iffy on the HQ though. BA get some good psychic powers, so a Librarian is usually a good idea, but the reclusiarch could work two.


And here is another suggestion, but this one might cost you. You seem to have HALF an all Deepstrike list. My I suggest that the rhino changes into a Drop pod? Then Just give dreads pods, and devs pods (if you get them), and BAM! All deep strike. Stick locater beacons on the Death company stuff, as well as what ever you want in first turn, and you can then have a safe, 0D6 scatter zone to drop into.

Points wise, Drop a Furioso, and buy everyone else a drop pod.


so what should I cut for some devs?

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Calculating Commissar





Furioso Libby. Sorry man, but you need the 115 for missiles, and the rest for location beacons.
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Aw the furioso libby seemed like such fun too! lol


Automatically Appended Next Post:
Updated: added in dev squads, cut deathwinds from pods, cut out the death co. dread and changed my furioso libby to a normal furioso w/ claws

This message was edited 1 time. Last update was at 2010/06/09 07:02:35


Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Updated!

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Calculating Commissar





Seems solid. Just deploy your Devs carefully, as they will get little to no support.
   
Made in us
Fixture of Dakka






on board Terminus Est

I would add a power fist to the Death Company. Always very useful.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Well I tried this list proxied today vs the following SW list:

1x Wolf Lord guy on Twolf - Frost blade, the mark where you kill a model and get more attacks + 2 wolves
5x Twolf calv - All w/ Storm shield, 1 w/ Thunderhammer
5x Twolf calv - All w/ Storm shield, 1 w/ Thunderhammer
10x Greyhunters - 2x melta
10x Greyhunters - 2x Melta

In the end I tabled him, having lost: 1 full assault squad, 3 models out of a second assault squad, immobilized dread, lost 3 death company.

While it was part luck (he kept rolling how for his pens from his T-hammers) as well as part skill, I feel the list worked well. The only thing I'm noticing with the assault squads is i seem to roll terribly with them lol...

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
 
Forum Index » 40K Army Lists
Go to: