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Made in gb
Tower of Power






Cannock

wanted to try this list here: Tyranids "Hive Fleet Kraken" - 2,000 points so I got a game in.




Tyranids "Hive Fleet Krakken" - 2,000 points


HQ

Hive Tyrant - bonesword & lashwhip, scything talons, acid blood, hive commander & wings

Hive Tyrant - bonesword & lashwhip, scything talons, acid blood & wings


Elite


2 x Hive Guard

2 x Hive Guard

2 x Zoanthropes w/ Myceptic Spore

Troops

10 x Genestealers - toxin sacs

10 x Genestealers - toxin sacs

15 x Termagants - fleshborers

15 x Termagants - fleshborers

Heavy Support

Trygon - adrenal glands

Trygon - adrenal glands

Trygon - adrenal glands

Total: 1995


Imperial Fists "Perturabo Hunters" - 2,000 points


HQ

Captain - relic blade, storm shield & artificer armour

Elite

5 x Assault Terminators - 3 x thunder hammers & 2 x lightning claws

5 x Assault Terminators - 5 x thunder hammers

Troops

10 x Tactical Marines w/ Rhino - 1 x flamer, 1 x missile launcher - sgt w/ combi flamer - rhino w/ hunter killer missile

10 x Tactical Marines w/ Rhino - 1 x meltagun, 1 x missile launcher - sgt w/ combi melta - rhino w/ hunter killer missile

10 x Tactical Marines w/ Rhino - 1 x meltagun, 1 x missile launcher - sgt w/ combi melta - rhino w/ hunter killer missile

Fast Attack

1 x Land Speeder - multi melta

1 x Land Speeder - multi melta

Heavy Support

1 x Land Raider Crusader - 1 x multi melta

1 x Land Raider Crusader - 1 x multi melta

1 x Predator - autocannon, lascannons

Total: 2005


Game: Pitched battle & seize ground.

Deployment

Tyranids win the roll off and deploy first after the objectives are placed. A unit of hive guard is placed in a tower ruin with a swarm of termagants at the base of it. Another unit of hive guard are placed at the side of the centre ruin with a supporting unit of termagants. One hive tyrant takes the left flank with dual trygons and the other tyrant takes the right flank with a single trygon, but has the hive guard for supporting ranged fire. The genestealers are kept in reserve and will outflank.

Fists deploy with the dual land raiders packed with terminators and the captain on the left flank opposing the dual trygon and tyrant. All rhinos deploy in the centre behind a crater, though one rhino has to deploy in the crater itself; both these have line of sight on the hive guard. The predator lingers on the right flank on a road with line of sight straight to the trygon and tyrant, it has the two land speeders supporting it. The tacticals combat squad down and camp up in ruins; one squad already claims the shrine objective.

Objectives

Shrine
Centre crater
Tower
Small crater






*Tactical Notes


Ok plan here is to send those Trygons slithering up the board as quickly as possible and use them as cover for the Hive Tyrants. The Trygons will tackle the Land Raiders, but more than likely will be killed by the Terminators next turn. The Predator and Land Speeders are a major threat on the right flank and can kill my Tyrant in one turn, if lucky. I'll use the Hive Guard to pop the Rhinos, firing 2 shot S8 each they should have a field day I'll also use them to wreck the Land Speeders too. The 'Stealers will mop up the heavy weapon combat squads and the Termagants claim objectives.


I advise my missus to alpha strike the hive guard with mass hunter killer rockets so they cannot pop any tanks. Then fire krak rockets at the trygons, keeping focus on the same one. Roll up the rhinos and fire melta from the hatch and use the land raiders to blast the trygons and put as many wounds on them as possible. Then deal with the ouflanking genestealers by shooting the hell out of them and assault the trygons and hive tyrants with terminators.



Turn 1


I run both the hive guard and supporting termagants onto the centre crater objective and move the other units of termgants through terrain, climbing up the tower and claiming the objective there. I run all the trygons forward keeping the tyrants behind them. The dual trygons manage to hide behind a building so will at least get cover saves.


No shooting everything is out of range or has ran.


In the fists turn the trio of rhinos hold position and so does the predator. The land speeders move out, one has to take a terrain test but passes ok. The two land raiders move 6" but do not disembark the terminators as not close enough to assault and wanted to lay down mass fire power first weakening the trio of monstrous creatures on the left flank as much as possible.


First turn shooting the rhinos alpha strike the hive guard on the centre crater objective but only manage to put a wound on one of them after cover saves. The two speeders fire at the trygon in front of the tyrant on the right flank but one misses while the other scores a wound. The predator fires all weapons at the hive guard in the tower, only the lascannons hit but the guard pass cover saves. Combat squad on the objective fires a krak at the trygon scoring a wound, all other combat squads fire krak rockets at the oncoming double trygon formation but only score a single wound after cover saves. The land raiders open fire all weapons and after cover saves a single trygon is down to two wounds.






*Tactical Notes


Well not a lot achieved first turn besides claiming objectives but that could easily change. I think the Fists had better luck because they're got longer ranged weapons and by targetting one monstrous creature a turn they've knocked one down by several wounds and put some wounds on another.


Plan now for tyranids is charge the land raider and pop it with a trygon and follow it up with a dual attack from the other trygon and hive tyrant. I'll use the hive guard to pop rhinos now the ones on the centre crater objective are in range and I'll quickly take out those land speeders. The predator needs to be tackled, quickly, and the combat squad on the shrine objective needs to be taken out so I can gain a foot hold.


Plan for the Imperial Fists is to keep putting wounds on the monstrous creatures one by one until they're dead. Assault the dual Trygons and Hive Tyrant with the Terminators and Captain and move the Rhinos up to start claiming objectives and put wounds on the big beasts with meltas.



Turn 2


I roll for reserves with only one unit of genestealers coming on, they outflank by the predator and are definately in assault range


The dual trygon formation moves forward but due to placement of the land raiders and trygons it looks like each trygon is attacking one land raider, the hive tyrant however doesn't follow into combat and lingers behind to view the battle. The other tyrant takes a more aggressive form of attack and heads towards one of the land speeders while the trygon moves towards the combat squad on the shrine objective.


Shooting the hive guard in the tower pop a land speeder while the other unit of hive guard pops the flamer combat squad's rhino.


In assault one trygon scores weapon destroyed on the captains land raider, wrecking the assault cannon and scores immobilised and also crew stunned. The other trygon doesn't do anything to the other land raider. The tyrant assaults the land speeders and wrecks it while the genestealers tear into the predator, it explodes and kills one of their own in the blast. The signel trygon attempts to assault the combat squad on the top level of the ruin but has no luck moving enough distance through terrain.


In the space marines turn the captain and terminator squad unload from the land raider. The flamer squad gets forgotten to move - doh! While both meltas aren't in range to do anything even if they moved.


Shooting the land raider which is still operational puts a few wounds on the un-wounded trygon on the right flank, softening it up before assault. The immobilised land raider fires multi melta and puts a wound on the hive tyrant hanging back. A krak rocket fires from the shrine at the hive tyrant on the left flank putting a wound on it. The other two krak rockets fire at the hive guard in the centre crater objective and manage to kill one.


In assault the 2 wound trygon is slayed by the captain alone. The other trygon is repeatedly smashed by lightning claws and thunder hammers and is slayed, though not before it takes out a lightning claw terminator and wounding the captain.




*Tactical Notes


Hmmm not good, two Trygons down and a wounded Hive Tyrant - this could mean my entire left flank is crushed next turn if those Terminators reach my Hive Tyrant - fly away Hive Tyrant fly away!


I'm hoping in the next turn the Zoanthropes deep strike in and pop the still working Land Raider so the Terminators lose mobility.


My missus has now actually told me what she is gonna do, which is good. She's going to kill all my monsters she said; that's her plan!



Turn 3


Zoanthropes arrive from reserve and deep strike near the solo hive tyrant. The other unit of genestealers outflanks and comes on by the two combat squads in a ruin.


Movement the genestealers move into terrain towards the small crater objective. The solo hive tyrant flies towards the centre crater objective, while the other hive tyrant moves towards the flamer squad out in the open.


Shooting the hive guard pop another rhino. The hive tyrant casts leech essence on the flamer squad but fails to score any wounds. The last trygon fires bio pulse at the combat squad on the shrine and kills one. The zoanthropes fire at the operational land raider but don't do any damage.


In assault the genestealers fail to make the assault move, the solo trygon also fails to make the assault move and the solo hive tyrant is just out off assault range.


Space marines movement turn and the captain and terminators move towards the zoanthropes, the land raider carrying the full hammer terminator unit ploughs through terrain ok towards the centre objective, the terminator bail out ready to make an assault. All combat squads available move towards or target the genestealers which just come in. The flamer combat squad moves towards the centre objective.


In the shooting phase a melta combat squad in a rhino fire at the outflank genestealers along with the other combat squad which the genestealers planned to assault and the other squad on foot; all genestealers are wiped out in a hail of bolter fire and melta shots. The hive tyrant which was by the flamer squad gets killed by a krak rocket from the squad on the shrine objective and another combat squad near the genestealers. The land raider which just delivered the hammer terminators fires the assault cannon and puts a wound on the last hive guard in the centre objective, though it still has one wound. The flamer squad unleash flamer and burn 9 termagants from the crater.


In assault the captain and terminators assault the zoanthropes and smash in their big brains. The hammer terminators multi assault and smash the hive guard and the termagants, the termagants have to take 7 fearless saves which kills them all off.








*Tactical Notes


Hmmm looks like the Tyranids are taking a pounding. Best thing I can do now is hope that Trygon chasing it's tail trying to assault the squad on the shrine objective actually does make assault. I can use the other Genestealer unit to claim the small crater objective, nothing on that flank threatens them plus they'll be in terrain to claim cover. The centre crater objective I'm going no where near and I'm going to avoid.



Turn 4


The solo surviving tyrant flies back towards the tower to make sure it's out of assault range. The last genestealer unit moves through cover and runs onto the small crater objective and claims it. The last trygon moves through cover and runs but still isn't on the same level as the combat squad.


Shooting the hive guard fire at the terminators but they pass the armour saves.


In assault the trygon moves through cover and makes it to the top floor, it takes no wounds in combat and slaughters the combat squad now contesting that objective.


In the fist turn a krak rocket and a rending shot from the assault cannon wipe out the last hive tyrant. The melta squad left in the rhino move towards the trygon, but are out of range and don't have enough fire power to kill it off.


Game is declared over and the Tyranids win claiming two objectives and contesting one.






warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Guardsman with Flashlight




FOB Kalsu, Iraq

Way to show your wife who's boss!

Da Sergeant Major asked me waht my job was an' I said it was to, uh, do what I was told. He said I was a genius and gave me another medal. I likes da Imperial Guard!
2500 pts Worth of Hard Hittin Mother EFers
 
   
Made in us
Been Around the Block





I may have missed the line in that nice but long battle report but where the ravenors proying as something else? Im guessing Hive gaurd
   
Made in us
Hungry Little Ripper




Seriously, the tyranids look like they just got mauled throughout the game. Goodness gracious on getting a win out of that.
   
Made in gb
Tower of Power






Cannock

WarEagle wrote:I may have missed the line in that nice but long battle report but where the ravenors proying as something else? Im guessing Hive gaurd


Yes, they was proxying as hive guard as I'm waiting mine to be deliveryed

dragon1092 wrote:Seriously, the tyranids look like they just got mauled throughout the game. Goodness gracious on getting a win out of that.


The nids took a pounding and I am surprised I won, actually. If the fists would have claimed the small crater objective or the trygon not made the assault move then it would have been a draw.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Huge Hierodule





Louisiana

'Nids are definitely better at holding objectives than most MEQ armies, simply because we have troops more dedicated to CC or just fodder, both of which are good for guarding little shiny dots. MEQs have to use their elites/heavy (usually) to blow you away before their (very scant few) troops can hold the objective w/out trouble.

typical MEQ army i face has around 20-25 troops models
my typical army has over 50 by the end of the game (tervigons, thank you sooo much) with 2 of them being 6 wound TMCs)

so, while our units are easier to kill (6+ save? pbffft) we typically have lots more of them. And there's no shame going ot ground for a 3+ cover, now is there?

If i win 1st at semi's i've decided to go with an ork army as my prize. I just can't imagine going anywhere but horde, after having my nids for so long.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Fixture of Dakka





San Jose, CA

I think this is a case of kill all big monsters as opposed to play the mission. You may have won the game technically, but the missus actually won because she "achieved her objective."

Speaking of which, it's so cool that your SO is into the hobby with you. I wish my SO had even a smidgeon of interest that yours have. Instead, its "what? You're going to play again? But you just played last week. Yadda, yadda, yadda...."


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Tower of Power






Cannock

I wouldn't say she's into the hobby as such. She pays interest into things what I'm into but if I start waffling about how I used this unit against this unit and this tactica in a game against another player it goes through what ear and out the other. She just induldges me when I want to play test one of my armies sooner than later, which usually costs my wallet later But at least she'll play though hey.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Been Around the Block





Yup great job at pulling out the win, TH termis are hard to deal with, being able to ignore a unit in CC or shooting because if your lucky you nulify all the attacks even against the odds turns the tide
   
Made in us
Fixture of Dakka





San Jose, CA

If there's one thing I've learned is that Nids can handle assault terminators. However, they do so not by throwing monstrous creatures at them, but by throwing swarms to either kill them by numbers or to tarpit them.


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Been Around the Block





lol so true, I had a brood lord and 4 stealers take down 5 TH/SS termies (they where a 11 man unit but they got shot on the way to assaulting things
   
Made in gb
Monstrous Master Moulder






I dunno...

jy2 wrote:but the missus actually won because she "achieved her objective."


Hey oh!












sorry...

Bewhiskered Gasmasks: For the Post-Apocalyptic Gentleman

And to this day, on darkest nyte
It can be seen, they tell
A Prynce of Rattes, in finery
Upon a horned bell.
 
   
Made in gb
Regular Dakkanaut





Nice read. Do not think you need all the blank space in the army list though.

Do you actually find Acid Blood useful? I prefer Toxic Miasma since it activates every turn.

This message was edited 1 time. Last update was at 2010/06/12 14:25:11


Battle reports and random musings on my blog - http://lyracian.blogspot.com/ 
   
Made in gb
Tower of Power






Cannock

The blank space is the formatting copied from blogger, I don't do it on purpose

Yes I've used it to affect a few times. Don't opponents have to take a toughness test and then armour saves with toxic miasma? With acid blood it's initiative test which is I1 because of lash whip and then no armour saves, and it also counts to combat resolution

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
 
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