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If boys are walking give them shootaz, if they are in trukks give the choppa/sluggas. I would strongly recommend giving your nobz heavy armor. Allocating a single wound to a nob to have him shrug it off half the time is a great ability, especially when you are slogging towards the enemy.
You want something that will be a threat to your opponent on turn one. Right now you have a small squad of lootaz, easily wiped out or feared by one turn of shooting, Deffkoptas with the same issue, and a looted wagon. These three units either need to be taken out, or increased in size. 15 Lootaz will provide a significant threat, where a single deffkopta is likely to be ignored until it blows something up. Looted vehicles draw a lot of fire so having more than one is probably a good idea. Form personal experience having only one or two vehicles, or one or two units not in vehicles, means that they take a lot of shots. The true strength of orks is giving your opponent too many targets to shoot.
Bottom line, play around with it figure out what works for you.
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