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Made in gb
Regular Dakkanaut




Flame On!

u cant run a farseer / eldrad behind the space clowns though can you, the enemy can ignore them for targetting to shoot him. you dont really wanna use your fire prisms as 'closer targets' so that means joining him to the squads. so that means troupe leader's LD10 isn't important.

hows' this:

farseer, spear, fortune
eldrad
30 fortuned space clowns
3 fire prisms
token jetbike troops :p

i'd though of using vibrocannons actually, for an ultra-denial army. the autoglance useful against skimmers, and indirect ordnance.
if indirect still can't hurt the clowns, then just go with prisms.
   
Made in us
Rampaging Carnifex





True on the LD, but having the 5 power weapon attacks is worth 20pts I think. Adds a bit of reliability to the unit even if it's low on numbers by the time it gets there.

I thought about Vibrocannons too, but they're too short of range really for just hiding behind terrain. Very very easy to kill.

Indirect can't hurt the clowns.

The second farseer is probably a really good idea. Cheaper than an autarch too.

It's really too bad farseers didn't get some kind of movement power (e.g. always roll a 6 on fleet). Then this army would be utterly ridiculous
   
Made in de
Regular Dakkanaut




From my understanding an IC can hide behind a unit of Harlekins, since Harlkins CAN be targeted at any range (the shooting will just be rendered useless once people try to roll more then 12 with two dice^^).

   
Made in us
Rampaging Carnifex





Played a test game with this list. against my buddy's pirahna/hammerhead tau list.

conclusions: Eldrad is not worth 210 pts. Fire warriors are the bane of harlequins. Hammerheads, also. Pie plates, smartmissles, etc.

I made some abysmal dice rolls (like 5/12 rerollable 4+ cover saves) and lost a fire prism to going second (and another prism lost a gun on turn 2).

Basically I think my original conclusions on fire prisms/eldar tanks in general is accurate. They SUCK if they can't do anything other than shoot. Because they will rarely get to, and lose their guns early

I am pretty sure the only way the harlequin list will work is if they ride in falcons.
   
Made in de
Regular Dakkanaut




Hmm. Didnt expect this after the last days discussions. Your reasoning about shooting tanks makes sense though (depends on the amount of return fire you can deny by using mobility and terrain though).

Maybe you shouldnt give up after one game. Just try again. Your opponent was likely a lot more familiar with his list, then you could be with yours on the first try. Add in dice and the next time things might go different.

Heres a topic you might have something to ad to, Longshot: http://www.dakkadakka.com/Forums/tabid/56/forumid/8/postid/118061/view/topic/Default.aspx
   
Made in us
Rampaging Carnifex





I think the problem is too many points sunk into too few units. It might work a lot better with one less squad of harlequins and no Eldrad.

I'll check out that thread.

Tis totally possible I was horribly outplayed.
   
Made in us
Plastictrees






Salem, MA

I still think it is that the army concept is flawed. In all my experiments, any kind of walking Eldar are just too vulnerable once they start to get close to the 24" range band. The fleet rolls are just too unreliable, and the models too expensive to do what tyranid gaunts do. The opponent has too much control over what to shoot and where to shoot it for the first 2-3 turns.

I hadn't tried harlequins, but my sense was that Veil of Tears wouldn't significantly affect the ultimate outcome.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
Rampaging Carnifex





Once you get under the deathzone of 18", veil of tears means not much because fire warriors, marines, etc, will walk at you and molest you in one turn.

Normally that should not finish you off, but the problem is because of the fleet rolls you're already split up from the rest of your harlies, so they can itemize them.

I think my list, actually, would be better if I had some shooting in the harlequin squads and just stuck together instead of fleeting. If you keep all the squads together it's harder to prioritize, which was a big problem for me.

But yeah Flav, I am kind of agreeing with you. It looks cool on paper, but I'm just not sure it'll work. People will yell at me for tossing a concept after one game, but getting wiped out in 3 turns is pretty ridiculous
   
 
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