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Made in us
Widowmaker






Syracuse, NY

Cute line on p 53. for ya:
Except for the rules detailed in this section for
each unit type (for each of the different phases of
the turn), these units follow the rules for infantry.

The exceptions are surprisingly clear actually. Jump packs and MCs per this document can run.

   
Made in us
Krazed Killa Kan






South NJ/Philly

Nurglitch wrote:Schepp himself: The pdf you're referring to says that the main rules refer to infantry: all other units are deviations from those rules and the deviations are recorded in their separate sections. So far the only deviation from the run ability seems to be non-Walker vehicles.


Bikes and Jet Bikes can not "run". Jump or Jet Infantry can, if desired. It's specified in the unit types section.

And yes, MC's and Walkers can Run.
   
Made in ca
Decrepit Dakkanaut





There you go. So far the only deviation from the run ability seems to be Non-walker vehicles, and bikes/jetbikes.

That should be fun to slap morons with when they attempt to argue that Eldar Jetbikes can Fleet.
   
Made in fi
Jervis Johnson






And if you don't like the other "top tier" armies to switch to, then do as you say and just stop playing.

I think I'll assemble a new VC army while waiting for the final version of the new 40K rulebook to come out. I'll make a final decision then. It just isn't looking good. The troops scoring and the KP system are the biggest reasons I currently have no interest in the new edition. All the other idiocies and imbalances I could live with.
   
 
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