JohnHwangDD wrote:
akira5665 wrote:Or you could go down the path of D66.
2D6 used consecutively rather than added.
That gives you a bit more statistical variation?
Erm, the standard
GW kill mechanic is d666:
-
d6 to-hit
-
d6 to-wound
-
d6 to-save
Actually that's D100 and D1000, respectively.
D6 doesn't really matter, you could move to
D8 or
D10, but why? The purpose of using dice is to introduce an amount of randomness. Changing to a
D10 or
D20 wouldn't change this (instead of hit on a 4+, wound on 4+, a role of 16+ on a
D20 wounds). Of course, that's going on the theory that Games Workshop models their game on real, not empirical, statistics, and I'm not sure that's necessarily true.