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Made in us
Decrepit Dakkanaut






SoCal, USA!

Ugliness is in the eye of the beholder.

And changing to d10 doesn't really change anything.

   
Made in us
Fresh-Faced New User




JohnHwangDD wrote:
akira5665 wrote:Or you could go down the path of D66.

2D6 used consecutively rather than added.

That gives you a bit more statistical variation?

Erm, the standard GW kill mechanic is d666:
- d6 to-hit
- d6 to-wound
- d6 to-save

Actually that's D100 and D1000, respectively.

D6 doesn't really matter, you could move to D8 or D10, but why? The purpose of using dice is to introduce an amount of randomness. Changing to a D10 or D20 wouldn't change this (instead of hit on a 4+, wound on 4+, a role of 16+ on a D20 wounds). Of course, that's going on the theory that Games Workshop models their game on real, not empirical, statistics, and I'm not sure that's necessarily true.
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

egd wrote:
JohnHwangDD wrote:
Erm, the standard GW kill mechanic is d666:
- d6 to-hit
- d6 to-wound
- d6 to-save

Actually that's D100 and D1000, respectively.

D6 doesn't really matter, you could move to D8 or D10, but why? The purpose of using dice is to introduce an amount of randomness. Changing to a D10 or D20 wouldn't change this (instead of hit on a 4+, wound on 4+, a role of 16+ on a D20 wounds).

Of course, that's going on the theory that Games Workshop models their game on real, not empirical, statistics, and I'm not sure that's necessarily true.

In GW d6 parlance, it's d66 and d666, respectively, not d100 or d1000. d100 and d1000 pertain to d10-based resolution.

But I agree that switching to d10 or d20 wouldn't have any significant change in mechanics or results..

Assuming GW models their game (which I doubt they do), one may assume that the numbers and mechanics were selected to produce a particular result in the aggregate. Given that we're pretending to model things happening 38,000 years from now, I'm pretty sure that there aren't any real statistics available.

   
 
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