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Made in us
Maddening Mutant Boss of Chaos





Colorado

Two Daemons in a Bar wrote:You can also use them to (only if your opponent is Forrest Gump) bait an enemy unit. Also, trying this on enemies with fleet is like holding on to a primed grenade. You bladestorm the enemy, do some damage. He comes a-running after you. In the next turn, not being able to shoot, you leggit and fleet for all you're worth. Repeat until enemy squad is dead. Of course, this is still only worthwhile when playing Forrest Gump


I disagree. Forrest Gump would probably be the greatest 40k player as he has the greatest luck in the world.

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Infiltrating Oniwaban






Darkness wrote:
Two Daemons in a Bar wrote:You can also use them to (only if your opponent is Forrest Gump) bait an enemy unit. Also, trying this on enemies with fleet is like holding on to a primed grenade. You bladestorm the enemy, do some damage. He comes a-running after you. In the next turn, not being able to shoot, you leggit and fleet for all you're worth. Repeat until enemy squad is dead. Of course, this is still only worthwhile when playing Forrest Gump


I disagree. Forrest Gump would probably be the greatest 40k player as he has the greatest luck in the world.


If dude played Necrons, he would be unstoppable.

Infinity: Way, way better than 40K and more affordable to boot!

"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze 
   
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Deadly Dire Avenger



Athel Querque

Ninj

You can bladestorm one turn, and fleet the next. You still get the "shooting phase" even if you are not allowed to shoot.
   
Made in us
Deadly Dire Avenger



Athel Querque

Savnock wrote:And if you have your DAs kitted out to tarpit as well, using that as quickly as possible allows you to bring in your supporting CC units much faster. This increases the effectiveness of those CC units, and keeps them safer from enemy shooting (most Eldar CC specialists being glass hammers). As an added bonus, Serpents are a good source of anti-tank fire, with good mobility and brightlances.

Maybe 5th will bring more DAs on foot, but only alongside the (inevitable) Guardian hordes, I think.



More troops seems to be a requirement - but who knows what the final rules will say.

My still limited 40k experience - Guardians are great FOR THE POINTS. They are like Men at Arms in Fantasy Bretonnian armies - they are so cheap, so it is easy to get down on them when they crumble quickly.

Yet guardians are very good throwing out a ton of shooting at that which can be harmed by shooting in big doses - which includes regular marines. If you have several units that are potentially scoring say in 4th edition take and hold - your opponent has to take out your big threats first. I managed to hide a guardian unit most of the game, getting the bonus points for the win. Same with pathfinders.

Still, it is REALLY tempting to replace two guardian units with one more unit of dire avengers - they were really that effective for me this weekend in 5 games against marines and noise marines and even smallish units of terminators.

Wave Serpents are incredible It was fun to pop up OVER forests and shoot the enemy tanks that were trying to hide from me

This message was edited 1 time. Last update was at 2008/04/22 13:33:30


 
   
 
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