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Made in us
Omnipotent Lord of Change





Albany, NY

Janthkin wrote:
Yeah, but he won't be killing anything much himself.

...

I'm waiting to see the book myself before reaching final judgement, but no single-god configuration seems to jump out and say "I am the overpoweredness" in the way of, say, 14 casting dice Vampires.

I saw the GUO's D6 wound weapon and saw instant death, coupled with the 10 wounds. I presume there's some sorta gift points limit on the greater demons too? D6 sword probably comes with heavy pricetag, as in not combinable with regen. Or not, who can say. GUO's slow, and low attaks as noted.

I'm not gonna start crying quite yet, and you make good points about weaker core than they seem. And yeah, anything compared with new VC looks downright friendly :S

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Longtime Dakkanaut






So... new plastic Bloodletters & Daemonettes. Any word on plastic Horrors & Plaguebearers? 'Cause I've only got a unit of 20 metal Horrors, it looks like Tzeench lists will need lots more, and I really don't feel like spending a bunch more cash... .

He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Only just today did I find a lone rumor of the Tizz herald arriving in November "with the plastic tzeentch and nurgle demons." Up til now I've never heard of plastic horrors or plaguebearers in 2008, so am sticking with that forecast for now.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
40kenthus






Yoor Speeshawl too Gawd!

Boss_Salvage wrote:So ... bit OTT then? My only consolation is only 1 dude around my parts currently has a demon legion and everybody else is starting fantasy a new and not likely to get 2nd army so soon.

I like the wizard level variability and the gifts for greater demons, though makes for some whacked out builds (at huge points, I hope??). Cause ... 10 wounds 4+ armor, 5+ ward, 4+ regen on the GUO? W T F

- Salvage


You think that, I thought "Wow, I finally want to field a Great Unclean One".


Only now do I realize how much I prefer Pete Haines' "misprints" to Gav Thorpe's "brainfarts." :Abadabadoobaddon 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

Greater Demons are capped at 100 points of daemonic gifts. The balesword-- d6 wounds, auto wounds as well I think-- clocks in at around 75 points I believe. I think this item in conjunction with the one that forces a T test for every enemy model in BtB for each W he takes with no armour saves is a nasty combo.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in us
Longtime Dakkanaut




Long Beach, CA

geez I wonder why all the new codices keep leaking out.

"Do NOT ask me if you can fire the squad you forgot to shoot once we are in the assault phase, EVER!!!"

 
   
Made in us
Fixture of Dakka






San Jose, CA

No wondering required on this one - the book is available to view at many GW retail stores.

Quis Custodiet Ipsos Custodes? 
   
Made in us
Ultramarine Land Raider Pilot on Cruise Control






Plano, Texas

Did anyone notice the Gift of Slaanesh Aura of Acquiescence says "Models with this gift count as equipped with both assault grenades and defensive grenades (but receive no strength bonus in close combat against vehicles)."

Wonder what those are.

DR:80+S+++G+++M+++B++++I+Papoc97#+D++A+++/areWD190R++++T(m)DM+++

Ultramarines army Profile

Inquisition army profile

My Titan PLOG

My Imperial PLOG


 
   
Made in us
Fireknife Shas'el





A bizarre array of focusing mirrors and lenses turning my phrases into even more accurate clones of

If I recall, the leaked 5th edition pdf had those things. Defensive grenades gave an example of Tau photon grenades while Assault grenades was stuff like krak and frag grenades.

WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS

2009, Year of the Dog
 
   
Made in au
[DCM]
.. .-.. .-.. ..- -- .. -. .- - ..






Toowoomba, Australia

WHFB:
Talked to a guy who has the book.
Beasts of nurgle and fiends can both be bought as units.

So they replace the plague riders and pleasureseekers, bloodcrushers are still available.

I hope the flamers still count their flames as 'thrown weapons', if they do they will be well worth the points to give you some shooting in the army, and smash banshees & crypt guard.

2025: Games Played:8/Models Bought:162/Sold:169/Painted:125
2024: Games Played:6/Models Bought:393/Sold:519/Painted: 207
2023: Games Played:0/Models Bought:287/Sold:0/Painted: 203
2020-2022: Games Played:42/Models Bought:1271/Sold:631/Painted:442
2016-19: Games Played:369/Models Bought:772/Sold:378/ Painted:268
2012-15: Games Played:412/Models Bought: 1163/Sold:730/Painted:436 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend






The sink.

Is it true that the 40k demons HAVE to all deep-strike onto the table? Is there an option to start with your army out and skip the potential DS mishaps?
   
Made in us
Guardsman with Flashlight





South Jersey

i think it is required that half the army deep strikes.

i dont really know, just going by what a guy reading the book told me.

'Ere We Go!! 
   
Made in au
[DCM]
.. .-.. .-.. ..- -- .. -. .- - ..






Toowoomba, Australia

More info on special characters, heard today.

For Tzeentch.

Essentially Tzeentch was the most powerful chaos god but the others ganged up on him and so they couldn't get his spells he smashed some crystal that held all spell casting knowledge into untold number of fragments- thus creating spells.

So he want's the info back and has sent out 2 blue horrors accross the galaxy to collect the fragments (and therefore spells).
Why blue horrors?
Because he can't trust a lord of change who would keep the spells for himself. Essentially the blue horrors are dumb enough to be trusted.
The brilliant part is that one horror can read but can't write and the other can write but can't read. So one horror leanrs the spell to use it and the other horror records it but can't use it.

In 40k they argue but in WHFB they kick some major butt.
Essentially roll a d6, that is the spell number, pick a lore! Its cast on what is needed to cast....

2025: Games Played:8/Models Bought:162/Sold:169/Painted:125
2024: Games Played:6/Models Bought:393/Sold:519/Painted: 207
2023: Games Played:0/Models Bought:287/Sold:0/Painted: 203
2020-2022: Games Played:42/Models Bought:1271/Sold:631/Painted:442
2016-19: Games Played:369/Models Bought:772/Sold:378/ Painted:268
2012-15: Games Played:412/Models Bought: 1163/Sold:730/Painted:436 
   
Made in au
[DCM]
.. .-.. .-.. ..- -- .. -. .- - ..






Toowoomba, Australia

WHFB round up with thanks to Wolfman on WargamerAU.

Daemon Lores of Nurgle, Slaanesh and Tzeentch
- Different from the ones in the other two chaos books.
- Almost certainly only useable by characters from this book.

Daemon Lore of Tzeentch
- Supposedly only 6 spells
#1: Flickering Fire of Tzeentch: D6+1 hits, Strength D6+1, 18" range, 4+
#2: Boon of Tzeentch: Gain d3+1 Power dice only the caster can use. 3+
#3: Glean Magic: Cast any enemy spell (other than one that creates new models, such as certain Undead spells) as a Bound spell with a power level equal to its basic casting level. 7+
#4: Gift of Chaos: Each enemy unit within 12", including units in combat, take D6 S6 hits. 9+
#5: Bolt of Change: D6 hits, Strength D6+4, 18" range, 12+
#6: Tzeentch Firestorm: Target unit takes 2D6 S5 hits, every 3 wounds caused creates a Horror. New unit is worth 50 VPs and placed within 3" of the target unit. 24" range, 13+


Daemon Lore of Slaanesh
#1 Acquiescence: cast on a 5+, 18” range. Enemy unit must test for Stupidity each turn for the rest of the game
#2 Caphonic Caress: Cast on a 7+, all enemy units within 2D6 (including ones in combat) take D6 Str3 attacks, no armour saves.
#3 Succour of chaos: Cast on 7+. Cast on any friendly unit within 18” in combat. Gives the unit ASF and reroll hits
#4 Slicing Shards of Slaanesh: Cast on 7+. Magic Missile, range 24”. Deals D6 S5 hits. Target must then take a Ld test. If they pass the spell ends, if failed they take another D6 Strength 5 hits. Continues until unit passes a Ld test.
#5 Pavan of Slaanesh: Cast on 8+. Target single enemy model within 24”, LOS needed. Must pass a Ld test or take D6 wounds, no armour saves.
#6 Phantasmagoria: 10+ all enemy units on the battlefield must roll an extra D6 when rolling Ld tests of any kind, discarding the lowest dice. Lasts until the start of the casters next magic phase


Daemon Lore of Nurgle
#1: Miasma of Pestilence: 3+ to cast. All units in base to base with the caster will have their weapon skill, Strength, Toughness, Initiative and Attacks reduced to 1.
#2: Stream of Corruption: 6+ to cast. Breath weapon, any model hit must take a toughness test or die.
#3: Pit of Slime: cast on 7+. 24” range, target must pass Strength test or it may not move or shoot, lasts until Daemon players next magic phase
#4: Rancid Visitation: Cast on 8+. Magic missile, range 24” D6 Strength 5 hits, target must pass Toughness test or takes D6 more hits, continues until test is passed.
#5: Shrivelling pox: Cast on 9+. Pick single enemy model within 24”, LOS required. Target must pass Toughness test or take D6 wounds, no armour saves
#6: Plague Wind: Cast on 13+. Single enemy unit within 18”. Enemy models must pass a Toughness test or suffer a wound with no armour saves. After panic tests, a nurgle base is created for every 3 wounds caused. Forming a new unit within 3” of the old unit, worth 50vp.


Magic Banners
- 3D6 S3 Magic missile- 25 points
- All wounds from poison attacks in the unit count as double for Combat Res- 25 pts Plaguebearer
- +D6 movement to first charge Bloodletter
- +D3 Combat res 50 pts BSB
- Power Lvl 5, all things in 12” take D6 S6 hits- 75 BSB
- enemy takes 3 Dice on break test, remove lowest
- Stubborn on first break test- 25 pts Demonettes and Seekers
- All Daemons within 12” are Stubborn- 125 BSB
- at the beginning of the game, choose a lore. All wizards casting from that lore suffer a -2 to their casting rolls. In addition all spells cast from the lore of light miscast on double 1,2 and 3's. 50 pts BSB
-Enemies may only hold as a charge reaction (they may neither flee voluntarily nor stand and shoot). 25 pts Demonettes and Seekers

Daemonic gifts
- 2 pages worth
- Dark Insanity- 2D6+2 attacks- 50 points
- Many armed Horror- +2 attacks
- Autowound, D6 wounds per wound- 75
- +3 armour save and makes all weapons in combat non magical- 50
- Strength 10
- Spell breaker (dispel scroll)
- Tzeentch will (+1 PD)
- Gives a mage all the spells from a single lore in the BRB- 25
- fly

Lords
- Greater daemons are supposedly more modifiable than currently, more resembling how they were in 5th edition. It is possible that the basic ones are weaker than currently, to make them more useable in smaller battles (i.e. at or just above 2k), but that they can be significantly improved, similar to the new Vampire Lord can be.
- It is probably not possible to buy outright stat boosts (+1 WS, S, etc.), if previous army books are anything to go by.
- Greater Daemons stat line is rumoured to have 5 wounds across the board, with a 5+ Ward.
- Rumours that Greater Daemons will go on bases four times as big as currently are nonsense. The models stay as they currently are.

Changer of Ways, Greater Daemon of Tzeentch
- Level 4 wizard
- Terror
- fly
- Knows all Tzeentchian spells
- M8 Ws6 BS 4 S6 T6 W5 I5 A5 Ld 9
- Can take 100 pts of Daemonic gifts:
- Twin heads- the extra brain gives a +2 bonus to casting
- Tzeentch’s will- same as now
- Staff of change- If target takes a wound, toughness test or they die
- Spell destroyer- same as now
- Power Vortex- +1 Power dice to the pool
- Dark Magister- Ignore first Miscast
- Flames- Shooting attack. D6 S4 18” range
- Corona- Enemies in base contact take S3 hit in every magic phase
- Master of Sorcery (knows all spells from one Lore in the rulebook, or the Tzeentch lore)

Keeper of Secrets
- Level 2 wizard, may be upgraded up to level 4
- Mv10 Ws9 Bs0 S6 T6 W5 In10 At6 Ld9
- Always strikes first
-Armor piercing
-Soulthirster gives 1 wound back for every unsaved wound caused, can not take wounds above initial 5 100 pts
-Tormentor enemy character in base contact takes a Ld test or attacks his own unit, wounds count for resolution 50 pts
-Soulhunger Reroll failed WOUND rolls in the first round of combat 25 pts
-Siren once a battle target enemy unit must declare a charge on the model or flee as if it had failed panic 25 pts
-Allure of Slaanesh models must pass a Ld test to attack model in close combat 25 pts
-Enrapturing gaze models in base contact can only use their own Ld (point cost not known)
-Torment Blade any model wounded by the keeper must pass a Ld check or not attack this turn 5 pts (five points, no typo, a bargain)


Great Unclean One, Greater Daemon of Nurgle
- Level 1 wizard, may be upgraded up to level 4 for 120 points.
- Weapon skill 4, Attacks 4, wounds 10
-Mv6 Ws4 BS S6 T6 W10 I A4 Ld8
- Terror
- Poisoned attacks
- can take flail of decay that allows no saves and each wound is doubled.
- Can take 100 pts of Daemonic gifts:
- Balesword (wounds automatically, each unsaved wound is multiplied to D6)
- Nurgling Infestation (At the start of any magic phase, roll a dice. On a 2-6 a new Nurgling base is created within 6”)
- Staff of Nurgle- casts rancid visitation, power lvl 3
- Trappings of Nurgle (4+ armour save and Regeneration)
- Noxious Vapours- Enemies in base always strike last
- Pestilent mucus- any successful wounds require the enemy to take a toughness test, if they fail they take a second wound.
- Bile- Strength 4 breath weapon
- hunger- Reroll failed wounds
- Slime trail- Enemy doesn’t get +1 (or +2) for Flanks or rears

Bloodthirster, Greater Daemon of Khorne
- Not frenzied(!)
- The Thirster: M8 WS10 BS0 S6 T6 W5 I9 A7 Ld9 Base 450 pts
- MR 2
- Daemonic gift that allows reroll hits and wounds.
- Axe of khorne makes him do D3 wounds.
- Can take 100 pts of Daemonic gifts:
- Awesome Strength (S10)
- Dark Insanity (2D6+2 attacks)
- Spellbreaker (Dispel Scroll-equivalent)
- Armour that ignores Magic weapons
- Killing blow
- +1 Strength and flaming
- Reroll to hit
- Dispel scroll
- very, very, heavy armour
- Collar of Khorne- Even better magic resistance

Daemon Prince
- The most customisable Lord-level character
- Can take 75 pts of Daemonic gifts, out of which a max of 50 pts can be gifts specific to the Greater Daemons of their patron god (if they have one)
- They also have their own list of daemonic gifts
- All, apart from Khornate ones, can be wizards up to level 2
- Wings are an optional gift, though base Movement has increased
- May take from BRB magic Lores
- can take from the following Daemon abilities
-Armour that negates magic weapons
-Killing blow
-+1 S and flaming
-Re-roll to hit
-Dispel Scroll
-Very, very heavy armour
-Even better magic resistance

Heroes
- Chariots are only available as a mount for Heralds (apart from Nurgle who only get the Palanquin)
- There are no Undivided Heralds

Herald of Nurgle
- Poisoned attacks
- Mv4 Ws5 Bs0 S5 T5 W2 In3 At3 Ld8
- May ride a Palanquin of Nurgle (6 attacks at Ws3 T3 and Strength 3)
- The only Herald with no chariot option
- Locus of Nurgle (regen, can be a lvl1 wizard)
- Grants the Regeneration special rule to Plaguebearer units he joins
- Staff of Nurgle- power Lvl 3, casts rancid visitation
- Noxious Vapours- Enemy always strikes last
- Nurgles rot- All models in base to base rolls a dice in every magic phase. On a 6 they die.
- Mucus- If enemy is wounded they must take a Toughness test, if they fail it they take another wound.
- Bile- Strength 4 Breath weapon
- Soul Hunger- reroll failed hits
- Slime trail- Enemy doesn’t get the +1 (or +2) for attacking in the flank or rear

Herald of Khorne
- May ride a Juggernaut of Khorne or a chariot pulled by a Juggernaut. 4 wounds , 3+ save with S5 T5 A3 (for the single Jugg)
- 115 pts
- M5 WS7 BS0 S6 T4 W2 I6 A3 Ld8
- Daemonic, MR 1, Hatred, KB, Locus of Khorne (hatred)
- Grants the Hatred special rule to Bloodletter units he joins
- Not frenzied
-ether blade
- obsidian armour
- daemonic robes
- firestorm blade
- soul hunger
- armour of Khorne

Herald of Slaanesh 90pts
- May ride a Steed of Slaanesh (25pts) or a chariot pulled by Mounts of Slaanesh (MV 10 S5)
- Mv6 Ws7 Bs0 S4 T3 W2 In7 At4 Ld8
- cheapest of the heralds
- Armour Piercing
- can be upgraded to lvl 1 wizard
- Locus of Slaanesh (ASF, can be a wizard)
- Grants the Always Strikes First special rule to Daemonette units he/she/it joins.
- Etherblade
- many armed monstrosity- +2 attacks
- Allure of Slaanesh- must make a Ld test to strike the herald. If they fail they cannot attack at all.
- Daemonic Robes
- Enrapturing gaze- Models in Base contact cannot use another models Ld
- Siren Song
- Soporific musk
- Torment blade- if enemy suffers a wound take a Ld test. If they fail they cannot strike this phase

Herald of Tzeentch
- May ride a Disk of Tzeentch (+20 points) or a chariot pulled by Screamers (fly, S4)
- Disc is Ws3, Str 3
- Mv4 ws3 bs4 S3 T3 W2 In4 At2 ld8
- Is a lvl 2 wizard
- Locus of Tzeentch (4+ ward save)
- Grants Horror units he joins a 4+ aura save instead of the normal 5+ aura save
-staff of change-
- power vortex- extra power dice to pool
- flames of tzeentch- shooting attack. d6 shots, strength 4, range 18
- daemonic robes - cant be wounded on anything better than 3+
- corona- Enemies in base contact take S3 hit in every magic phase
- Master of Sorcery (knows all spells from one Lore in the rulebook or the Tzeentch lore)
- spell breaker- dispel scroll/ only person i saw that could take regular scroll
- winged horror - fly

Mounts
- Juggernauts, Steeds of Slaanesh, Disks of Tzeentch and Palanquins of Nurgle all have *1* wound only, so count as cavalry mounts and cannot be killed separately.
- Statwise they also get weaker (Disks have one S3 attack, for example)
- Steeds of Slaanesh are essentially equivalent to the mounts of Mounted Daemonettes, NOT the Steeds that can be ridden by Chaos Mortal characters


Core
- Units do not get the Leadership boost they got in the Daemonic Legion list. Indeed, lesser Daemons are all Leadership 7 (apart from Furies)
- There is one unit type per god (plus Furies)
- All core models are 12 points (all 5 units)

Bloodletters of Khorne
- New plastic models
- Bloodletter: M5 WS5 BS0 S5 T3 W1 I4 A1 Ld7 Base 12 pts.
- Start with MR1 and Killing Blow. Can get Hatred from a Herald of Khorne
- NOT Frenzied
- Movement 5
- Full command options
- Banners:
- Skull Totem: Cant be march Blocked
- Icon of Endless Despair: +D6” to the first charge

Daemonettes of Slaanesh
- New plastic models
- Worse stats, but cheaper and faster
- M6 WS5 BS0 S3 T3 W1 I5 A2 LD7
- Armour Piercing
- Full command options
- gain ASF with Herald
- can purchase magic banners, 2 options, both at 25 points:
-Enemies may only hold as a charge reaction (they may neither flee voluntarily nor stand and shoot).
-Stubborn on first break test.

Plaguebearers of Nurgle
- New metal command models, possibly a plastic set at some later date
- Poisoned attacks. Can get Regeneration from a Herald of Nurgle.
- MV 4 Ws3 bs0 S4 T4 W1 In3 At1 Ld7
- Full command options
-Unit banners:
- Seeping decay: reroll wounds
- Eternal Virulence: every wound caused by poison counts as 2 combat res.

Horrors of Tzeentch
- New metal command models, possibly a plastic set at some later date
- M4 WS3 BS0 S3 T3 W1 I3 A1 LD7 5+WS
-Flaming Attacks
- Unit Option: +60pts Changeling
- Do not cast Bound spells, instead the unit counts as a wizard with magic levels depending on the number of Horrors in the unit (1-5: lvl 0, 6-15: lvl 1, 16-25: lvl 2, etc).
- If the Horror unit miscasts, it takes D6 wounds
-5 modes or less = 0 Lv Wizard
6-15 models = 1st level Wizard w/Flickering Light of Tz spell
16-25 models = 2nd Lv Wizard w/ Gift of Chaos spell
26-35 models = 3rd Lv Wizard w/ Bolt of Change spell
36+ models = 4th Lv Wizard w/ Tz Firestorm spell
- Improved WS, but lower Ld
- All attacks are flaming
- Noticeably cheaper
- Full command options
- Banners:
- banner of change: Enemies in base contact take 3D6 S3 hits
- banner of sorcery: +1 to casting

Chaos Furies
- Do not count towards minimum number of Core
- Flying
- WS3, Strength 4, Leadership 2, attacks 1

Special
- There is one unit type per god

Nurglings
- Almost certainly no longer 0-1
- Mv4 Ws3 Bs0 S3 T3 W3 In3 At3 Ld6
- Scouts
- skirmish
- Poisoned attacks
- Unit size 3-12

Flesh Hounds of Khorne
- New metal models
- Flesh hound M8 WS5 BS0 S5 T4 W2 I4 A2 Ld7 35 pts.
- Not frenzied
- MR 3
- Lower Leadership
- can get Killing blow
- More than twice as expensive as before

Screamers of Tzeentch
- Strength3, T3, 1 wound
- Strength of slashing attacks up to 5, may make slashing attacks to all units they move over, not just one
- Slightly cheaper

Seekers of Slaanesh
- Equivalent to Mounted Daemonettes (i.e. the ones on cavalry bases), NOT Pleasureseekers (the daemonettes on Steeds of Slaanesh from the Storm of Chaos list)
- Full command options
- Mv10, S3, WS5 I5 riders 2A, armor piercing for both rider and mount
- 24 points each, command is 30 points total (so 6-12-12)
- can purchase magic banners, 2 options, both at 25 points:
-Enemies may only hold as a charge reaction (they may neither flee voluntarily nor stand and shoot).
-Stubborn on first break test.

Rare
- There is one unit type per god

Bloodcrushers of Khorne (Bloodletters riding Juggernauts)
- New metal models
Exaulted Bloodlettter: M5 WS5 BS0 S6 T4 W2 I4 A2 Ld7 Base 70 pts
Exaulted Bloodreaper: M5 WS5 BS0 S6 T4 W2 I4 A3 Ld7 +20 pts
Juggernaut M7 WS5 BS0 S5 T4 W1 I4 A2 Ld7
- Improved armour save (Juggers add +3 to the rider's armour save)
- Bloodcrushers are cavalry mounts and are Brass Behemoths 2+ scaly skin save.
- Unit size 1-8?
- MR 1
- Full command options
- Banners:
- Skull Totem: Cant be march Blocked
- Icon of Endless Despair: +D6” to the first charge

Beasts of Nurgle
- New metal models
- The models don't have riders
- Beasts have D6+1 poisoned attacks
- Mv6 Ws4 Bs0 S4 T5 W4 In2 AtD6+1 Ld7
- Regeneration and Slime Trail (opponents get no CR bonus for attacking them in the side or rear)
- 100 pts per model
- Unit size 1+

Fiends of Slaanesh
- New models
- Models go on 40 mm square bases
- Almost identical to old Pleasureseekers
- Mv10 Ws4 bs0 S4 T4 W3 In6 At4 Ld7
- Special rule that forces enemy units breaking from combat with them roll an additional D6 for distance and discard the lowest
- Armour piercing
- Unit size 1+

Flamers of Tzeentch
- A separate unit, not longer hangers-on for a unit of Horrors
- Unit size 3-6
- Mv6 ws2 Bs4 S5 T4 W2 In 2 At2 Ld7
- Skirmish
- Flaming attacks
- Flamers shooting is D6 S4 shots per Flamer, 18" range
- Close combat attacks go up in Strength and are flaming
- Option for champion

This message was edited 1 time. Last update was at 2008/04/07 03:27:23


2025: Games Played:8/Models Bought:162/Sold:169/Painted:125
2024: Games Played:6/Models Bought:393/Sold:519/Painted: 207
2023: Games Played:0/Models Bought:287/Sold:0/Painted: 203
2020-2022: Games Played:42/Models Bought:1271/Sold:631/Painted:442
2016-19: Games Played:369/Models Bought:772/Sold:378/ Painted:268
2012-15: Games Played:412/Models Bought: 1163/Sold:730/Painted:436 
   
Made in us
Omnipotent Lord of Change





Albany, NY

So ... that's a lot. I guess I'll get the book, just soooo many things to take in for if/when I run into them.

And I suppose if they make plastic nurgle demons I'll have to throw in with Papa for real. The upgrades on the GUO, and the beasts of nurgle, and the nurgle lore are all unhinged.

Actually, all the lores and magic banners are on crack

Thanks for the post Gonads.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Longtime Dakkanaut




Long Beach, CA

I saw it too. I was not very impressed.

"Do NOT ask me if you can fire the squad you forgot to shoot once we are in the assault phase, EVER!!!"

 
   
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Et In Arcadia Ego





Canterbury

Noisy_Marine wrote:Is it true that the 40k demons HAVE to all deep-strike onto the table? Is there an option to start with your army out and skip the potential DS mishaps?


Before the game you have to divide your army as evenly as possible into 2 halves. You select 1 of these halves to be your initial force and they ALL deepstrike on turn 1. However you have to "Pray to the Dark Gods" and roll 1d6. On a 3+ you get to use the half you chose, on a 1 or 2 you have to use the other half.

The chosen force deepstrikes with the usual rules on turn 1. The rest turn up as reserves as usual and all deep strike.

Note : they deep strike, they're not summoned like generic CSM demons, so no assaulting as they arrive. Several units can buy icons which act as teleport homers.


EDIT : GW Germany have a little preview here

This message was edited 1 time. Last update was at 2008/04/10 09:32:22


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in au
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Toowoomba, Australia

Great, the bestiary has John Blanche 'scrtibble art'.

Hopefully its only limited to BON and daemonettes.

2025: Games Played:8/Models Bought:162/Sold:169/Painted:125
2024: Games Played:6/Models Bought:393/Sold:519/Painted: 207
2023: Games Played:0/Models Bought:287/Sold:0/Painted: 203
2020-2022: Games Played:42/Models Bought:1271/Sold:631/Painted:442
2016-19: Games Played:369/Models Bought:772/Sold:378/ Painted:268
2012-15: Games Played:412/Models Bought: 1163/Sold:730/Painted:436 
   
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[DCM]
Et In Arcadia Ego





Canterbury

You'll be disappointed I'm afraid, there's his work on pretty much every bestiary entry. Some of the special character sketches are.. .., ... err... "interesting" shall we say.

Few wierd background bits, and they hint at some degree of fluff crossover between the 2 systems. For example it's revealed that Nurgle has Isha as a prisoner, I think he stole her from Slaanesh in some form or other. He loves her, and tests new diseases on her to see what they will do, before inflicting them on the mortal worlds. Whilst in the fantasy book there is a similar story, however it reveals that the prisoner whispers the cures to the mortal world when she can.


I suspect that 99% of armies you see will have Skulltaker in, at least in the last few months of 4th edition. He rends on a 4+ instead of a 6 and any rending hits cause Instant Death. Being a demon he is immune to ID-- HA ! Take that Grey Knight Grand Master !-- and stick him in a chariot to give him a 3+ armour save and extra A and S and he's a real monster.

This message was edited 1 time. Last update was at 2008/04/10 11:24:39


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in au
[DCM]
.. .-.. .-.. ..- -- .. -. .- - ..






Toowoomba, Australia

The lame drawings were acceptable in 1st and 2nd ed when they didn't have large numbers of quality artists. Now its lets the production of the books down almost as much as the poor editing...

2025: Games Played:8/Models Bought:162/Sold:169/Painted:125
2024: Games Played:6/Models Bought:393/Sold:519/Painted: 207
2023: Games Played:0/Models Bought:287/Sold:0/Painted: 203
2020-2022: Games Played:42/Models Bought:1271/Sold:631/Painted:442
2016-19: Games Played:369/Models Bought:772/Sold:378/ Painted:268
2012-15: Games Played:412/Models Bought: 1163/Sold:730/Painted:436 
   
Made in us
Blood-Raging Khorne Berserker





I don't even KNOW anymore.

More info on special characters, heard today.

For Tzeentch.

Essentially Tzeentch was the most powerful chaos god but the others ganged up on him and so they couldn't get his spells he smashed some crystal that held all spell casting knowledge into untold number of fragments- thus creating spells.

So he want's the info back and has sent out 2 blue horrors accross the galaxy to collect the fragments (and therefore spells).
Why blue horrors?
Because he can't trust a lord of change who would keep the spells for himself. Essentially the blue horrors are dumb enough to be trusted.
The brilliant part is that one horror can read but can't write and the other can write but can't read. So one horror leanrs the spell to use it and the other horror records it but can't use it.


This is what passes for Tzeentch fluff these days? Man, GW isn't even trying anymore.
   
Made in us
Scarred Ultramarine Tyrannic War Veteran






Maple Valley, Washington, Holy Terra

Waaagh_Gonads wrote:The lame drawings were acceptable in 1st and 2nd ed when they didn't have large numbers of quality artists. Now its lets the production of the books down almost as much as the poor editing...


Blanche is, I think, an acquired taste. He's my favorite of the GW artists. It took me a while to get there, though.

"Calgar hates Tyranids."

Your #1 Fan  
   
Made in us
RogueSangre





The Cockatrice Malediction

reds8n wrote:For example it's revealed that Nurgle has Isha as a prisoner, I think he stole her from Slaanesh in some form or other. He loves her, and tests new diseases on her to see what they will do, before inflicting them on the mortal worlds.

Aren't the gods big sentient warpstorms? How does a warpstorm test diseases on another warpstorm?
   
Made in us
Fireknife Shas'el





A bizarre array of focusing mirrors and lenses turning my phrases into even more accurate clones of

It probably sounds better than, "Galaxy warpstorm X1's black hole got too close to galaxy warpastorm L2's black hole and now there's a birth of a new galaxy I3."

I always thought they were just really powerful dudes. You see Khorne sitting in his throne of skulls in every chaos book.

WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS

2009, Year of the Dog
 
   
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Et In Arcadia Ego





Canterbury

Very carefully.

Seems they might be a tad more physical than we thought. Skarbrand was exiled after he was rreally really good at killing things and was Khorne's favourite. However Khorne was distracted for a minute and this upset Skarbrand who struck Khorne with his axe hard enough to chip his armour. In return Papa Khorne smacks him down hard and throws him so far and hard that when he lands all wings are all burnt off and useless.

There's the story about the Slaanesh demon dressing up as an Eldar and sneaking into a craftworld and then after trickinh some of them to fall in love with it, he/she/it steals the key to the Avatars.. I so want to type bedroom here.... chamber and sices it up and possess it, and destroys the craftworld.

Or the changling half0inching the teleport homer off of the Ravenwing Masters jetbike.


I'm not making any of this up. Those wacky Chaos Gods and their antics.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in us
Krazed Killa Kan






South NJ/Philly

Abadabadoobaddon wrote:
reds8n wrote:For example it's revealed that Nurgle has Isha as a prisoner, I think he stole her from Slaanesh in some form or other. He loves her, and tests new diseases on her to see what they will do, before inflicting them on the mortal worlds.

Aren't the gods big sentient warpstorms? How does a warpstorm test diseases on another warpstorm?


Not to get into a fluff argument, but there are a couple of stories at least in WHFB about people entering the Warp or the realms between the Warp and the real world, and being somewhat manifest in there.

Besides, doesn't this apply to just about everything Demon fluff related? Aren't the demons (who by the fluff I think you're getting this from) justlittle mini warp storms? How are they "constantly in a state of war in the Warp", at least how part of the Fluff depicts them.
   
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Omnipotent Lord of Change





Albany, NY

reds8n wrote:Those wacky Chaos Gods and their antics.

I love it

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Banelord Titan Princeps of Khorne






Demons and the Chaos Gods are warp energy/emotion/reflections of the real world that are able to take physical form in the warp.

For example, All the murder/war/suffering/pride, etc created such power currents in the warp that eventually came together and gained sentience as Khorne. Khorne is a physical being/presence in the warp, given birth by our war and bloodlust. Slaanesh is the same way, born out of the dark nature of the Eldar Psyche.

They are physical beings in the warp, and being of the warp, can exert a certain measure of control over different parts of it depending on how powerful they are. (Demon worlds, etc)

Being "of the warp" however, they cannot exist in the physical realm for very long, because the energy of the warp is what sustains them, (like fish out of water) and so they need an anchor (sacrifice, ritual, psykers, etc) to exist for any given amount of time in the real world.

So in this context, it is no surprise that they have physical bodies that can be hurt or maimed. (as is the case with Skarbrand)

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
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40kenthus






Yoor Speeshawl too Gawd!

reds8n wrote:For example it's revealed that Nurgle has Isha as a prisoner, I think he stole her from Slaanesh in some form or other. He loves her, and tests new diseases on her to see what they will do, before inflicting them on the mortal worlds.




A fat smelly nerd kidnapping a hot goth chick from her transvestite lover and keeping her in his mom's basement. Sounds romantic to me.

Only now do I realize how much I prefer Pete Haines' "misprints" to Gav Thorpe's "brainfarts." :Abadabadoobaddon 
   
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RogueSangre





The Cockatrice Malediction

What's a skarbrand?
   
 
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