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Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

Apologies for the delay : been at work redefining busy for bees.

..or something.

Lords of the Black Crusade ;

Abaddon the despolier,
then 4 Chaos Lords or sorcerors-- entitled Lord : Ravager, Deceiver, Corruptor and Purgator ( they use 1 from each god but that nots strictly needed.)
1 unit of chosen or termies.

Whilst the lords are on the table they may each unleash an asset : Corruptor--hold at all costs, deceiver--careful planning, ravager-- indiscriminate bombardment, Purgator-- corrupt and despoil

The Eye opens : As long as Abaddon is on the table he may call down supportting fire from the Planet Killer-- orbital strike type thingy.

Hounds of Huron :

1 lord on a bike
3 + squads of bikers of at least 5 models.

Strike force deployment.

They get flank march and once per game the lord and units close enough can assault after turboboosting, must make dangerous terrain tests though.

Skulltakers cohort of blood ;

Skulltaker
8 units of 'letters with icon and instrument

All count as just 1 unit for deployment. Skulltaker arrives first, rest can use him like an icon when they DS.

Units within 12" of Skulltaker gain unholy might and fury of khorne, a 6 to wound inflicts ID on the target regardless of T. Once per game Skulltaker may unleash " Blood thirst of Khorne" asset.

Assets :

Daemon :

Blood thirst of Khorne:
cast by herald or 'thirster. 2d6 X3 range, all non vehicle units may not shoot and must move towards the closest eemy unit. they run and count ashaving fleet.

Plaguestorm-- see above.

Mirage of Tzeentch.

Herald or LoC : 24" range, in the enemy shooting phase you control it's shooting and can shot what you want-- fine to control a titan and have it vape it's own infantry for example.

Grand pavane of Slaanesh : Herald of KoS, 2d6 X4 range, all enemy units in range hit by Pavane of Slaanesh automatically.

major posession : 3+ a GD arriving by DS that turn posesses an enemy IC instead-- swap the models-- opponents choice however. 1 or 2 eats one of your own instead.

Chaos marines :

Chaos altar: 12" range all invulnerable saves are +1 or you gain a 6+ one.

Corrupt and despoil : in the assault phase you may despoil an objective. This objective no longer counts.

Indiscriminate bombardment : 3 orbital strikes :first chosen by you, then your opponent, then you again.

daemon shell : bolter weapon only, 1 shot. Becomes : R24", Str , AP2, Assault 1, 7" blast, gets hot. A 1 then on the hot roll puts a D hit on the firer !

Necrons ;
. Doomsday Phalanx. 1 .

3+ monoliths, 1 must be designated the Doomsday Monolith-- they use that extended one from the earlier books.

Rules :

The Doom. mono has a 4+ cover save.

It also has a " Gauss obliterator" : range 72, S9, AP3, Ordnance1, 7" blast gauss. When it fires this it may not use it's portal in the same turn.

"Energy grid" At the start of the shooting phase each monolith within 122 of the Doom one can forgo using their power matrix and charge up the Gauss obliterator. For each monolith that does this the Doom Mono may shoot the obliterator again. each shot can be at a new target.


2. Resurrection War Cell
1 Lord and 3-5 10 strong Immortals.

All have to be within or come on within 6" of the lord.

"Awaken Tomb" each move phase roll d6 ;

1 Nothing !
2 d3 scarab swarms
3 d6 scarab swarms
4 1 tomb spyder
5 1 tomb spyder and d6 swarms
6 d3 tomb spyders and 2d6 swarms

New models form a new unit and DS onto the board.

YOU HAVE TO HAVE THE MODELS ! ( Well DUH ! )

Also grants the "reconstruction scarabs " asset ( see later...)

3. Stormcaller War Cell



1 Lord and 3-6 3 strong wraith squads.

The 6" deployment thing.

Phase disruption-- icons homers etc within 24" of the lord don't work. Any models that DS within this area suffer a DS mishap on a 4+.

Ethereal tempest-- all wraiths within 12" of the lord increase their Invulnerable save to 2+

Call lightning : 24" range, S7, AP-, Apoc. barrage 2 rending.


------------------------------------------------


Assets ;

Subvert Machine :

Own shooting phase, pick 1 enemy vehicle or super heavy within 24" of a lord. You mat then shoot 1 weapon from that vehicle as you like. After this has been resolved the vehicle suffers d3 glancing hits that ignores power fields and void shields.

Cannabilse technology :

When a necron unit destroys a vehicle/super heavy in assault.

Roll for each unit involved +2 if the target was a super heavy. On a 4+ the unit regains it full strength.

Reconstruction scarabs:

Start of necron turn when making repair rolls ;

EACH turn pick 1 necron unit, this unit gets WBB on a 2+ and counts as being in res. orb range.

*collpases with RSI in wrists*


... NO ! From typing.. honest !

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

Stupid question: Isn't hold at all costs now unneccasary in 5th edition?
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

I guess it depends on how you play : There's a little bit of text in the new book that discusses/dances around the issue with regards to 40k and the new edition. basically they suggest either playing "as is" in strict 5th edition rules or using the 4th edition guidelines ; any unit above 50%, not immobilised etc .
Or indeed, perhaps making up your own rules for the mission itself. The battle report in the book uses 2 any unit not below half strength, not immobilised and ending the game in a certain zone of the battlefield" as its criteria.

Basically : make sure everyone knows and agrees beforehand.

They suggest a few otehr variants such as cumulative VPs-- add up the number of objectives held each turn and add ) so if you had 3 and then 2 you'd score 5 so far, if you then held 4 you'd go to 9 etc). Or VPs equal to the game turn, or bonus ones for certain objectives : killing certain people, destroying a superheavy etc etc.

This message was edited 1 time. Last update was at 2008/07/14 20:28:11


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in us
Spawn of Chaos





Philadelphia

Thanks again for all the info. The new Chaos stuff is incredible! My buddy is dying to know what the ork datasheets and assets are, can you enlighten us?
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

Goff klawstompa-- super badass CC orientated super heavy walker. All sorts of bonuses in assault.

Ghazkull's bully boyz :

Ghazkull and loads of nobs and some meganobz. All fearless, and gets 3 shots from the rok'em boyz asset.

Deffkopta choppa skwadron 6+ koptas or 12+

6+ strategic redloyment-- but can ignore enemy units.

and Whirrin deff-- each choppa gets d6+1 A at S6-- they try and chop you with the blades. Any roll of a 1=crash and burn though.

12+ same as above + get to drop an Apoc. barrage = to the members of the skwadron.

Loota wreckin krew: 3+ trukks each must carry at least 4 lootas and one form of mek.

Strike force deployment.

oops sorry mate: half the embarked lootas can shoot. On a 1 is rolled a loota shoots his mate instead.

Expert wreckas : wreckin balls hit on a 3=.

loot'em ladz. Wrecked enemy super heavies count as an extra objective which can only be claimed by the wreckin' krew. can be contested though.

Flakkatrakk ; mobile AA cannon, can even move flat out and still shoot at flyers.

Assets ;

Big Waaagh ! Waaagh move doubled that turn.

Eiffigy of...: If any unit within 36" rolls a double 1 for a moral tests, the army gains a bonus waaargh which it must use next turn.

Mek workshop: All ork vehicles within 12" count as being in b2b with a mek. Actual meks may roll 2 dice when fixing stuff.

Rok'em boyz : d3 10 blast markers-- they literally throw an asteroid/mountain at you. Roll for scatter : if it does scatter it moves d6 FEET ! If it "hits" scatters d6 -1 FEET.

Any model hit by a marker takes a D hit.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in us
Spawn of Chaos





Philadelphia

Thanks reds8n, really good job there! They've really seemed to have made the game a lot more interesting!
   
Made in ca
Preceptor



Alert Bay, BC - Home of the Killer Whale/ 'Yalis of the 'Namgis, Band of the Kwa'Kwakawakw FN

The Necron assets are kind of neat, except for the fact that the only close combat weapons that can destroy vehicles in 5th ed are Warscythes. (Until the new codex comes out, which could be a long, long wait).

You could get lucky with a Wraith, but otherwise, glance city. Or a Tomb Spyder because it's a MC.


Because in the bizarre world of in which the Design team live; it rains gum drops, Oompa Loompas dance and this makes sense. - Crimson Devil 
   
Made in us
Khorne Rhino Driver with Destroyer






daemon shell : bolter weapon only, 1 shot. Becomes : R24", Str , AP2, Assault 1, 7" blast, gets hot. A 1 then on the hot roll puts a D hit on the firer !


Man, that Daemon Shell doesn't look that intimidating, even the ork is laughing!

This message was edited 1 time. Last update was at 2008/07/15 06:05:22


"If a man dedicates his life to good deeds and the welfare of others, he will die unthanked and unremembered. If he exercises his genius bringing misery and death to billions, his name will echo through the millenia for a hundered lifetimes. Infamy is always more preferable to ignominy."

-Fabius Bile at the Desecration of Kanzuz IX
 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Major possession and demon shell are making me a happy spiky marine. The "Masters of the Legion" are nice to see as well.

Thanks Red, great job.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Grisly Ghost Ark Driver





NC

THose NEcron Datasheets are the most stacked assests and datasheets I have ever seen. AWESOME!!!!

Falcon Punch!


 
   
Made in us
Perfect Shot Black Templar Predator Pilot





Greenville

The Doomsday Phalanx reminds me of the formation you put up in the Proposed Rules section, Extrenm(54).

Nice call on predicting that.

CK

"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill

Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) 
   
Made in us
Grisly Ghost Ark Driver





NC

GW obviously stole it from me.

Falcon Punch!


 
   
Made in us
Longtime Dakkanaut






I saw book tonight.

Able to field Space Marine 1st company in entirety or 10th company in it's entirety.

All scout battle company. 100 scouts all infiltrating.

Read the Deathwing formation. Belial or Interrogator-Chaplain or Librarian plus 3+ squads of Terminators. Short description. DW formation player ask opponent(s) for list of their characters. One is a Fallen and the hunted during game. If DW player has teammates, he can not tell them who it is. If he does DW formation is removed for game. If Fallen is killed, figure becomes a objective. Only DW formation can control it.

I did brief skim and wish I could remeber more. Very nice book and should be good read.

2012 tourney record:
Eldar 18W-2L-5D Overall x4
Deathwing 21W-7L-6D Overall x4 Best General x1 Best Appearance x3, 19th place Adepticon 40k Champs.
Space Wolves 2W-0L-1D Best Painted x1

Armies:
1850+ pts. 3000+ pts. 2000+

40k bits go to my ebay... http://stores.shop.ebay.com/K-K-Gaming-and-Bits  
   
Made in us
Infiltrating Oniwaban






reds8n, your rock. Thank you. When your wrist-reconstruction scarabs are done stitching your adamantium joints back together, might you have a moment to spill the Eldar stuff as well?

Infinity: Way, way better than 40K and more affordable to boot!

"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

As you command !

Phoenix court of khaine.

1 avatar and all 6 phoenix lords.

Strike force deployment, and they beef up the avatar by their mere presence : gains eternal warrior rule, immunity to melta flamer and plasma, his inspiring presence and wailing doom range increase to 24". Oh, and if that's not enough he gets +1A for each lord within 6".

baharroths tempest ;

Baharroth and a squad of hawks,
2+ squads of hawks led by an exarch with skyleap and intercept.

Strike force deployment-- bahrroths squad can act like a teleport homer for the rest.

All squads are fearless and gain Hit and run when within 6" of Baharroth.

"Hawk Strike" --basically the formation can choose to assault a flyer within 48". Must pass an I test or they take a W with no save. May try to place a haywire grenade as if attacking a flat out skimmer (bear in mind the intercept rule here). Can't shoot or grenade pack when they do this.

Sunstorm-- already released-- lets 3-6 fireprisms combine their power.

Shard of the Void weaver ;
3_ warp spider squads led by an exarch with surprise assault and withdraw. 1 exarch must be nominated as the Void Weaver ( VW).

Strike force deployment-- VW's squad acts like a teleport homer again.

Void leap : lets you redeploy by deep strike the entire formation. can lose the odd squad member here with doubles etc. This can take you out of assault seemingly, left behind enemy units may consolidate. Apparently.

Web of destruction : They can combine their firepower. place the massive blast marker so the centre is within 12" of the VW. Models under the template take a S6 ap- hit for each unit of spiders with at least 1 model within 12" of the centre.

Great court of the young king-- as published, although I missed the twin linking part before.

Assets ;

Waygate : must have a model, all eldar psykers within 18" auto pass all psy tests ! Powers that hit with a S gain +d6 to this, maxing at 10.

Phantasm : note down 3 of your units. If you go first then you remove and redeploy these units-- even to reserve.

If you go second then when an enemy unit shoots one of the squads it is removed and placed in reserve, enemy waste their shots and do no damage.

Eldritch Tempest : Apoc barrage anywhere on board. 6 hits at S6 AP3 pinning, hits the side of vehicles and has 2d6+6 penetration. After damage rolls etc any non super heavy vehicles under the template are scatter diced into a new facing, on a HIT roll Eldar player may choose the facing.

Although I'd be amazed if they were many undestroyed vehicles after that !

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in us
Tough Tyrant Guard





My own little happy place

freaking awesome stuff i think im going to have to buy that one

I tried being normal but it's boring so now I'm back to being insane
http://www.heresy-online.net/daemons/adoptables/10375-flamminggaunt.htm

Level up Adoptable!












 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Dude, this thread is over a month old and has long since dissapeared the front page. Moreover, the book is out, so this is neither news nor rumour.

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
 
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