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Made in gb
Mekboy Hammerin' Somethin'





Spreading the word of the Turtle Pie

One thing I noticed was that in the battle report, the SM player took 10 assault marines on his list, but only used 5 in the game.

   
Made in au
[MOD]
Making Stuff






Under the couch

DJ66 wrote: If he fails this test, would Fortune not provide him with a reroll?


No. The rulebook specifies quite clearly on page 2 that you can not re-roll a die more than once, no matter the source of the re-roll.

This message was edited 1 time. Last update was at 2008/07/20 21:59:32


 
   
Made in us
Tunneling Trygon





No. The rulebook specifies quite clearly on page 2 that you can not re-roll a die more than once, no matter the source of the re-roll.


So, then doesn't this go both ways?

If the first save is failed, re-rolled due to Fortune and passed, it can't be re-rolled again... And thus can't force the player to re-roll a success... Right?



=====Begin Dakka Geek Code=====
DA:70+S++G+++M+++B++I++Pw40k00#+D++A++++/wWD250T(T)DM++
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http://jackhammer40k.blogspot.com/ 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Um... why not just cancel them out? Roll your 3+ save once without any reroll from any source and be done with it.

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Long-Range Black Templar Land Speeder Pilot






UT

Rbb wrote:'Units that still have models in base contact with a vehicle in its Assault phase may attack it again, just as in a normal ongoing combat (including all models that would count as engaged in a normal assault).' Pg 63

So you can kinda be locked in assault with a tank if neither one of you move away. Weird. And obscured doesn't downgrade a pen to a glance anymore, but makes the hit go away if you make a cover save.


also the tank can turn and face the squad bringing all its guns to bear and you simply move the attackers back in base when its done. it is the same but you can move out at anytime.

This message was edited 1 time. Last update was at 2008/07/21 06:42:17


A gun is a medium, a bullet a brush. 
   
Made in us
Ancient Chaos Terminator




South Pasadena

@Dj66, I think you have not played a farseer in 5th yet, here is how it works now:

1. cast power, take pysker test (say you roll a 1 + 1 + 3) (you do use runes of witnessing)
2. Re roll your psyker test if you are in a unit with a warlock who has embolden (you have probably just averted any problem)
3. If not, use ghosthelm to prevent perils of the warp on 3+ (this is not a save)
4. If that fails, take a 4+ invul save twice.
5. If you fail that you take a wound.

I have yet to take a wound from perils with a farseer in 5th. The chancs are too small and I use Eldrad to cast 3 powers in most turns.

This message was edited 1 time. Last update was at 2008/07/21 12:37:59


 
   
Made in ca
Executing Exarch






Just some of the rules that jumped out at me:

-Falling back is no longer effected by difficult terrian.

-IC MCs cannot be picked out of a unit anymore and there is a big debate whether or not if more then 50% of the unit they're with is in cover transfers over to the MC. This only effects C'tan and Hive Tyrants with guard though.

-Your troop units are scoring down to the last man.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in us
Ancient Chaos Terminator




South Pasadena

Hive Tyrants are not IC's

 
   
Made in us
Khorne Veteran Marine with Chain-Axe




Mississippi

C'tan do not have the IC rule. They do have a rule called 'Above All Others' That says they can not join friendly units and can be picked out for shooting.
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Can anyone help me out with the skimmer bit? Are skimmers just as easy to hit in hth now than any other tank? Even automatically if they didn't move previously? Do they drift anymore if stunned?

40k Armies I play:


Glory for Slaanesh!

 
   
Made in ca
Changing Our Legion's Name




Orangeville, Ontario, Canada

Some that I've been suprised by:

Artillery units. IC's and crew with guns can fire their weapons at a different target than the artillery guns are firing at. My SAG is now going to babysit the zapp gun battery.

Moving fast (6"+) through dangerous terrain with vehicles doesn't add a second die to your roll. No more snake eyes - destroyed. This is good for my ork trukks.

Poisoned weapons. Any weapon that wounds on a fixed roll now gets a reroll if the bearer's Strength is equal to or greater than the defenders toughness. So agonizers now get a reroll vs T3 creatures, T4 if you are on a bike, or drugs.

2 Single handed special weapons no longer give the +1 for 2 weapons bonus. I used to give my archon a poisoned blade and an agonizer, so I could choose which weapon to use depending on target.

No restriction for 2 single or 2 handed weapons on bikes anymore. Unless codex specific.

No more last man standing rule.
   
Made in us
Lieutenant General





Florence, KY

greenskinned git wrote:No restriction for 2 single or 2 handed weapons on bikes anymore. Unless codex specific.

That restriction was in 3rd edition, not 4th.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

Spellbound wrote:Can anyone help me out with the skimmer bit? Are skimmers just as easy to hit in hth now than any other tank? Even automatically if they didn't move previously? Do they drift anymore if stunned?


Correct, all attacks against non-WS vehicles hit based on distance moved. Skimmer doesn't move, it's easy to hit. BTW, skimmers haven't "drifted" since 3rd ed...............

greenskinned git wrote:
2 Single handed special weapons no longer give the +1 for 2 weapons bonus. I used to give my archon a poisoned blade and an agonizer, so I could choose which weapon to use depending on target.


Ummmm, yes they do, except for certain weapons like power fists, thunder hammers and lightning claws.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in au
[MOD]
Making Stuff






Under the couch

don_mondo wrote:Ummmm, yes they do, except for certain weapons like power fists, thunder hammers and lightning claws.


No, any two different special close combat weapons loses the +1.

Only having two CCWs, a CCW and pistol, or a CCW/pistol and single special CCW grants the +1 attack.

This message was edited 1 time. Last update was at 2008/07/22 21:19:43


 
   
Made in us
Longtime Dakkanaut





Florida

unless specified like powerfists/klaws and lighting claws

Comparing tournament records is another form of e-peen measuring.
 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

insaniak wrote:
don_mondo wrote:Ummmm, yes they do, except for certain weapons like power fists, thunder hammers and lightning claws.


No, any two different special close combat weapons loses the +1.

Only having two CCWs, a CCW and pistol, or a CCW/pistol and single special CCW grants the +1 attack.


Ummmm, page 37 disagrees...........

"+1 Two Weapons: Engaged models with two single-handed weapons (typically a close combat weapon and/or pistol in each hand)"

So weapons not listed on page 42 that are single-handed weapons would still work, like say a Callidus' C'tan Phase Sword and Neural Shredder.

Hmmm, or maybe not, does the Neural Shredder, which is a single handed weapon, count as a "Special"?

But I see where you were going, the two "special" bit that I forgot to put in as an exception.

This message was edited 2 times. Last update was at 2008/07/23 21:22:40


Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in au
[MOD]
Making Stuff






Under the couch

don_mondo wrote:Ummmm, page 37 disagrees...........


Not really. Any single-handed weapon not included specifically in the rulebook list on page 42 would just count as a CCW or pistol.

The C'tam Phase Sword, I would expect to be FAQ'd eventually as a Special CCW... although so long as the Neural Shredder isn't, it doesn't really make any difference. The Shredder doesn't have any special rules that apply in close combat, so would just count as a CCW.


But my summary was poorly worded, and did indeed leave off the 'two of the same Special CCW' option.

 
   
Made in gb
Proud Phantom Titan







did you notice that a troop choice is still a scoring unit in a vehical? this might make IG a funny choice with Mechanised Doctrine ... (Chimeras aren't bad tanks, just a shame about the side and rear armour)

This message was edited 1 time. Last update was at 2008/07/23 23:19:01


 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

YES I love that. When people start approaching My firebases around objectives, I generally dump into transports to avoid getting too damaged. Shooting the troops with lascannons would easily destroy them and make them no longer take the objective but by hopping into a tank, the odds are much better for them surviving. ENOUGH transports would even be able to make a wall around said tank so that anyone who wanted to assault wouldn't really be able to, as well.

40k Armies I play:


Glory for Slaanesh!

 
   
Made in gb
Proud Phantom Titan







also after reading the 'greenskinned git' bit about Artillery units i checked the rules and found one more funny thing ... its in the "THE UNIT" bit (second paragraph) and reads ...

"Sometimes the player has the choices of adding leaders or addtional models to the cre of an artllery unit. These models are part of the crew in all respects and may operate the gun as normal, even if they are other wise slightly different from the rest of the crew ..."

So? well for example eldar get to include a warlock and he is BS 4 so when you work out the scatter for the first shot you can uses his BS.

ignore bellow miss read ^_^ though it would make IG i workable army

Spoiler:
and the other thing i noticed was in the ERRATA Imperial Guard ...

"Q. How do Command Squads surrender Victory
Points to the opponent?

A. The base cost of the unit plus any weapons
and wargear taken by the officer are attributed to
the Officer..."

wait that means that infantry Platoons only loose points if the junior Officer is wounded (1/2 points) or dies (full) (well un-upgraded units any way see bellow).

"...The point cost of any other weapon or upgrade
plus the cost of any attached Advisors are
attributed to the unit. If the unit (not counting
the Officer) is reduced bellow 50% starting
strength then half of these ponits are awarded to
the opponent. If the unit (not counting the
Officer) is wiped out , falling back or off-table then
all of these point are awarded"

yay i just killed a infantry squad with a LasCannon i get a whole 25p ... almost not worth shooting at them ... still posses a problem you need to make sure that your officers
don't get wounded or killed but does make guard a lot more tricky to deal with

This message was edited 1 time. Last update was at 2008/07/24 14:11:20


 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

Tri wrote:also after reading the 'greenskinned git' bit about Artillery units i checked the rules and found one more funny thing ... its in the "THE UNIT" bit (second paragraph) and reads ...

"Sometimes the player has the choices of adding leaders or addtional models to the cre of an artllery unit. These models are part of the crew in all respects and may operate the gun as normal, even if they are other wise slightly different from the rest of the crew ..."

So? well for example eldar get to include a warlock and he is BS 4 so when you work out the scatter for the first shot you can uses his BS.

and the other thing i noticed was in the ERRATA Imperial Guard ...

"Q. How do Command Squads surrender Victory
Points to the opponent?

A. The base cost of the unit plus any weapons
and wargear taken by the officer are attributed to
the Officer..."

wait that means that infantry Platoons only loose points if the junior Officer is wounded (1/2 points) or dies (full) (well un-upgraded units any way see bellow).

"...The point cost of any other weapon or upgrade
plus the cost of any attached Advisors are
attributed to the unit. If the unit (not counting
the Officer) is reduced bellow 50% starting
strength then half of these ponits are awarded to
the opponent. If the unit (not counting the
Officer) is wiped out , falling back or off-table then
all of these point are awarded"

yay i just killed a infantry squad with a LasCannon i get a whole 25p ... almost not worth shooting at them ... still posses a problem you need to make sure that your officers don't get wounded or killed but does make guard a lot more tricky to deal with


No, the Infantry Squad is a separate unit from the command squad and you would get points for it if you kill it, regardless of the status of the Command Squad. Unit, not Force Org selection. As an example, I have a Platoon with a Command Squad and two Infantry squaqs. Let's say you kill one Infantry squad, take the second Infantry squad to 50% or less, and kill the 4 regular guardsmen in the Command squad. You would get full VPs for the first Infantry squad, half VPs for the second Infantry squad, no VPs for the Officer IC, but full points for anything his retinue had.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in gb
Proud Phantom Titan







... ah miss read that ... personaly i think that worrying about VPs for just the Com.Squads a bit much which is why i translated it into some thing help full for the IG (becasue it farely simple isn't it? Officer cost X his guard are paid for, any thing else got for them comes from there unit when destoryed)
   
Made in ca
Changing Our Legion's Name




Orangeville, Ontario, Canada

I've also noticed that the new scenario section seem to officially define your table edge as always being the long side, even if you are using the table quarters style setup, so all reserves come in on the long side.
   
Made in au
Quick-fingered Warlord Moderatus






greenskinned git wrote:Poisoned weapons. Any weapon that wounds on a fixed roll now gets a reroll if the bearer's Strength is equal to or greater than the defenders toughness. So agonizers now get a reroll vs T3 creatures, T4 if you are on a bike, or drugs.

I wouldn't say this yet, agonizers may have a method of wounding that fits within the poisoned weapon description but that doesn't necessarily make them a poisoned weapon, just because Monstrous Creatures dont allow armour saves doesn't mean every MC has a Power Weapon. I put a question about this in the thread about FAQ questions because it's really something GW needs to say before we can go ahead and start trying to claim it.

No restriction for 2 single or 2 handed weapons on bikes anymore. Unless codex specific.

This restriction also wasn't in the 4th edition core rules, and AFAIK wasn't in 3rd ed either, it has for a long time been codex specified either way, it's just that the 5th edition codexes have begun to phase it out.

This message was edited 1 time. Last update was at 2008/07/24 15:03:19


Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers 
   
 
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