H.B.M.C. wrote:...I would posit that the Dev Team has already worked this out but have chosen specifically not to design their game in this way. This isn't because they are incapable of it (as much as cynicism clouds my posts, I am certain that if they wanted to, they could write a damned fine ruleset - they have with other systems), but because they don't want to do it. Or, more accurately, their first loyalty is to their business model, and the above suggestion of Syr's would compromise that model.... sell new model kits...
...
2. Make some bold changes with the rules that don't cater to shiny new model kits and give us a well crafted rules system.
HBMC, I really like your posts and I think you build good cases! I use to think that
GW was being true to their business model as well, and that essentially the eternal cycle of releases and inconsistency was planned obsolescence in action... But there are some major points that fly in direct oposition to that. The largest being, why do they write killer rules for models they don't sell? OVER and OVER and OVER? or why do they invalidate rules for armies that are selling? A lot of simple evidence just doesnt ad up to support the idea that
GW is changing the rules in a machiavellan way to support model sales, for if so, why would they publish (really effective) rules for models they dont have:
DROP POD (took what, 5 years???)
ORK BATTLEWAGON
WAVESERPENT (Well last ed anyway)
SEER COUNCIL on JETBIKES
ROUGHRIDERS
need I go on?
I share your frustrations as primarily a fellow
IG player but remember the thread is about what you like...