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![[Post New]](/s/i/i.gif) 2008/12/01 10:18:01
Subject: Re:Proper Use of Shrike?
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Ladies Love the Vibro-Cannon Operator
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So, I can buy vanguard, then attach them to Shrike before the game begins and have them infiltrate?
Right.
But why would you do this? It eventually provides Shrike and his squads with a first-turn charge.
They will annihilate the enemy squad and then eventually get shot down.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2008/12/01 13:43:13
Subject: Re:Proper Use of Shrike?
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Squishy Squig
Sydney, Australia
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Shrike + Khan + 10 man standard Assault Squad with Powerfist
Yep, the unit costs 600pts+ but i haven't come across a single army that was able to completely wipe it out in a single shooting phase:
- if i get first turn, I charge, maybe wipe a few units out (always try to charge multiple units so that you stay in cc), get shot (if not in cc), charge again (with less guys) take 2 turns to wipe out a second unit, hit & run out if i haven't finished it off, hit something else.
- if i don't get first turn, they get shot up bad, at least Shrike & Khan survive to charge & get 10 WS6 STR5 INT6 power weapon attacks that either reroll to wound or cause instant Death on a 6.
- if they don't deploy on the board, i still infiltrate, deploy scouts around them to give cover to the unit, and charge whatever comes on from board edge
This unit usually lasts about 4-5 turns, in which time they have killed most of my opponents troops, or reaped more than the 3 kill points they are worth.
They are a unit designed to win you the game by removing your opponents chance to score.
This unit also will suck if used alone, i use either multiple 10 man Scout units with Bolt Pistol & CCW, + Powerfist OR 1 Scout unit + Assault Terminators in a Crusader
All of these units can charge along side first turn, If you are not assaulting with AT LEAST Half of your army first turn, this army will get worn down, and not survive to win.
I Honestly believe that this is one of the strongest armies to come out of the new Dex, the ONLY Rock to its Scissors is a Nurgle/Khorne Deamon army, (nurgle DS first, recieve the charge, and khorne units come later, and counter charge, AND i still win if they get the wrong half)
No other army has the toughness to survive
- The look on an Ork players face, when you kill 60 out of 180 Boyz in CC before he gets his first turn - Priceless
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-= Orks have green blood dammit! =- |
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![[Post New]](/s/i/i.gif) 2008/12/03 02:06:14
Subject: Proper Use of Shrike?
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Squishy Oil Squig
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That's... huh. I like the idea of Khan and Shrike fleeting along with an assault squad but I seem to recall some GW tournament ruling that no attached characters could infiltrate with Shrike's unit so it would probably have to be done late game.
It would be perfectly legal to infiltrate shrike attached to Khan by his lonesome though (as a poster mentioned last page. don't remember who, sorry) but that would probably just get shot up. I don't believe Khan's bike is ever worth the points though. He simply shouldn't be in this kind of army build.
Shrike with 10 thunder hammer/storm shield terminators seems to be the way to go.
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![[Post New]](/s/i/i.gif) 2008/12/03 08:17:46
Subject: Re:Proper Use of Shrike?
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Ladies Love the Vibro-Cannon Operator
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Shrike with 10 thunder hammer/storm shield terminators seems to be the way to go.
Here a Librarian with gate of infinity instead of Shrike would be an alternative.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2008/12/03 17:09:36
Subject: Proper Use of Shrike?
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Fixture of Dakka
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All of these units can charge along side first turn, If you are not assaulting with AT LEAST Half of your army first turn, this army will get worn down, and not survive to win.
I Honestly believe that this is one of the strongest armies to come out of the new Dex, the ONLY Rock to its Scissors is a Nurgle/Khorne Deamon army, (nurgle DS first, recieve the charge, and khorne units come later, and counter charge, AND i still win if they get the wrong half)
No other army has the toughness to survive
- The look on an Ork players face, when you kill 60 out of 180 Boyz in CC before he gets his first turn - Priceless
The opponent knows you're going to go first and knows what you're planning, I fail to see how this is all that dangerous.. Whats prevening the opponent from just deploying the rhinos 12" away from shrike and friends? Cant fleet through the rhinos, then they move and he assaults *you*.. Rhinos are amazing for stopping stuff like this, done it many times to templars hordes in tournaments
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2008/12/03 19:59:43
Subject: Re:Proper Use of Shrike?
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Regular Dakkanaut
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Fleeting termies is pretty sweet deal. I think that is the strength of shrike. I think in non shrike list people tend to take the landraider to help the temies be mobile. But with shrike they are more mobile. Instead of dropping 250 points on a landraider, I think you are better off dropping 250 points on more termies.
Load up on storm shields and thunder hammers and you can ignore most incoming fire.
Shrike attached to an assault squad, 2 big squads of termies, and 2 troops squads in drop pods with homer beacons.
That's hard as nails.
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![[Post New]](/s/i/i.gif) 2008/12/03 22:46:48
Subject: Proper Use of Shrike?
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Awesome Autarch
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i was thinking 60 scouts plus shrike, with an assault squad. that is about 1500 and change, and it gives you 71 models capable of a first turn charge. its a gimmick and if your opponant wins the infiltrate role it sucks, but it would be rediculous if it worked.
for the extra points you could take some ranged anti tank (although a fleeting assault squad with a fist and krak grenades can take out and outrun most vehicles). or to go extra rediculous you can take two more assault squads for a second turn follow up charge or some assault termies whick will arrive turn two or three.
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![[Post New]](/s/i/i.gif) 2008/12/04 04:07:19
Subject: Re:Proper Use of Shrike?
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Tough-as-Nails Ork Boy
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van gaurd and assult squads work very well with shrike but i think command squad is the best in old shrikes wing now use custom cc command squad wif lightning claws and proceed to rape houe shrike + unit without jumppacks equalls slowed trust me i've been playin him since he came out.
Two word's RAVEN GUARD fuk character shopping bs armies, people should pick a chapter and stick withit i'm so sick of people turning ultravanillas into the chaos undivied marines of the imperium.
Having said this glad your interested in shrike
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My Armies: 2000 pts Vior La Tau
5500 pts Armagedon Deathskull Orks
3000pts Raven Guard with Grey Knight contingent
1000 pts Tyranids (Kraken or Swamp Paint Scheme, don't know yet).
4000pts Word Bearers, Company of Shadow, and Libation Bearers.
2000pts Chaos Daemons.
Warhammer Fantasy: High Elves
I'm Chaplain Israfil on http://sonsofcorax.freeforums.org/index.php
Current Projects: Imperial Guard: Swamp Stalkers of Myr! and Harbingers Space Marines! |
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![[Post New]](/s/i/i.gif) 2008/12/04 09:24:42
Subject: Proper Use of Shrike?
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Stormin' Stompa
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Punctuation and spellchecking enhances clarity.
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"He died because he had no honor. He had no honor and the Emperor was watching."
18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000
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![[Post New]](/s/i/i.gif) 2008/12/04 11:15:58
Subject: Proper Use of Shrike?
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Dakka Veteran
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Using vanguards is quite the waste of the infiltrate ability and makes a normal assult squad more worth it.
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![[Post New]](/s/i/i.gif) 2008/12/04 12:05:38
Subject: Proper Use of Shrike?
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Dominar
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That, and Vanguard with jump packs cost nearly as much (or more after weapons options) than Assault Terminators without the survivability.
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![[Post New]](/s/i/i.gif) 2008/12/06 22:24:26
Subject: Proper Use of Shrike?
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!!Goffik Rocker!!
(THIS SPACE INTENTIONALLY LEFT BLANK)
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Reecius wrote:kellbrand is smoking nothing, what are you smoking?
its called counts as, and is all the rage these days in the game. Or did you miss eldrad of a thousand craftworlds?
And thats someone being a tool and playing an army without composition or sensibility for the purpose of winning. We call people like that jackasses, they populate ard boyz tournies but are usually more fun to play outside of a competitive environment where they don't (always) feel the need to win.
I'm playing a space marine chapter thats a second founding of ravenguard and I'm using him to give my anti infantry army an assault edge. It's fluffy, its a counts as, and I still count shrike as every bit a member of the raven guard. I'm not using shrike after all, I'm using my own guy who has shrikes rules. Welcome to miniatures gaming, you must be new here.
As for good tactics with Shrike, he's excellent at first turn assaults on problematic hardpoints (like broadside suits and obliterator squads in the back of the enemy). He also allows vanguard squads an extra d6' of movement before assaulting, meaning that you can be safer with their deepstrikes. Beyond simply hitting early in the game he allows your gunline to get in the charge first if you deem it appropriate and makes it easier to chase down speedier foes (reversing vehicles, warp spiders, crisis suits). He's not particularly powerful at 195 points but army wide fleet can be a huge boost if used right even in an army that isn't specializing in assault.
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-- -- -- -- -- -- -- --
Do you remember that time that thing happened?
This is a bad thread and you should all feel bad |
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![[Post New]](/s/i/i.gif) 2009/01/13 19:18:55
Subject: Proper Use of Shrike?
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Longtime Dakkanaut
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ShumaGorath wrote: He also allows vanguard squads an extra d6' of movement before assaulting, meaning that you can be safer with their deepstrikes.
I don't think this is true, as vanguard are not allowed to assault the turn they deepstrike if they have shot or ran(I.E Fleet)
Unless I have missed something...This is why I am not sure vanguard's heroic intervention ability is all that.
GG
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![[Post New]](/s/i/i.gif) 2009/01/13 19:32:09
Subject: Proper Use of Shrike?
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[DCM]
Sentient OverBear
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Thread Necromancy - Don't Do It.
Sheesh.
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DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++
Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k. Rule #1 - BBAP
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