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![[Post New]](/s/i/i.gif) 2008/11/16 01:23:57
Subject: 2000 point Ork Army - After 2 games of 5th Edition.
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Khorne Veteran Marine with Chain-Axe
Kutztown, PA
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I would really try to get those mobs up to 30 man.... orks just die too easy and the longer they stay fearless the better.
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David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.
Hidden Powerfist for the wi.....
The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
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![[Post New]](/s/i/i.gif) 2008/11/16 17:56:24
Subject: Re:2000 point Ork Army - After 2 games of 5th Edition.
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Hurr! Ogryn Bone 'Ead!
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olympia wrote:Let me just weigh in on Snikrot. When used intelligently he and his lads will always earn their point cost. In my last game Snikrot and 11 kommandos wiped out three obilterators and killed ten Thousand Sons. This guy is serious trouble.
QFT
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![[Post New]](/s/i/i.gif) 2008/11/17 23:50:35
Subject: 2000 point Ork Army - After 2 games of 5th Edition.
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Yellin' Yoof
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Aztralwolf wrote:I would really try to get those mobs up to 30 man.... orks just die too easy and the longer they stay fearless the better.
At the moment I'm resistant to increasing the Mob sizes to 30. I'll try a couple more games at Mob size of 20 and if it goes pear shaped, I'll shift some Boyz around to make 2 Mobz of 30 and 2 Mobz of 20.
After a think and a look over my Codex, the Kommando's and Snikrot can wait until I expand up to 2500 points.
Below are two potential lists. Though I've only played two games and both of these games are against Tyranid's, the lists are created as an "all-comers" force so my choice may be somewhat naive.
As always, comments are welcome, but taken with a grain of salt;
List 1;
I’ve dropped the Kommando’s and added another unit of Shoota Boyz and added 2 more Boyz o the Loota Mobz respectively.
Big Mek
Shokk Attack Gun
Big Mek
Kustom Force Field
Power Klaw
Boss Pole
Heavy Amour
Loota Mob 1 14 Boyz
Loota Mob 2 14 Boyz
Shoota Mob 1 20 Boyz
Nob
Power Klaw
Boss Pole
Big Shoota
Big Shoota
Shoota Mob 2 20 Boyz
Nob
Power Klaw
Boss Pole
Big Shoota
Big Shoota
Shoota Mob 3 20 Boyz
Nob
Power Klaw
Boss Pole
Big Shoota
Big Shoota
Shoota Mob 4 20 Boyz
Nob
Power Klaw
Boss Pole
Big Shoota
Big Shoota
Shoota Mob 5 20 Boyz
Nob
Power Klaw
Boss Pole
Big Shoota
Big Shoota
Stormboyz Mob 1 15 Boyz
Nob
Power Klaw
Boss Pole
Stormboyz Mob 2 15 Boyz
Nob
Power Klaw
Boss Pole
Models: 160
Points: 1999
List 2;
Again I have removed the Kommando’s and added 2 more Boyz to the Loota Mobz. With the remaining points I have opted for a 4 strong unit of Deffkopta’s armed with Twin-Linked Rokkit Launcha’s. These will act as mobile armor elimination and general annoyance/threat factor. Plus I like the models.
Big Mek
Shokk Attack Gun
Big Mek
Kustom Force Field
Power Klaw
Boss Pole
Heavy Amour
Loota Mob 1 14 Boyz
Loota Mob 2 14 Boyz
Shoota Mob 1 20 Boyz
Nob
Power Klaw
Boss Pole
Big Shoota
Big Shoota
Shoota Mob 2 20 Boyz
Nob
Power Klaw
Boss Pole
Big Shoota
Big Shoota
Shoota Mob 3 20 Boyz
Nob
Power Klaw
Boss Pole
Big Shoota
Big Shoota
Shoota Mob 4 20 Boyz
Nob
Power Klaw
Boss Pole
Big Shoota
Big Shoota
Deffkopta's 4 Deffkopta's
Twin Rokkit Launcha's
Stormboyz Mob 1 15 Boyz
Nob
Power Klaw
Boss Pole
Stormboyz Mob 2 15 Boyz
Nob
Power Klaw
Boss Pole
Models: 144
Points: 1999
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![[Post New]](/s/i/i.gif) 2008/11/18 01:03:11
Subject: 2000 point Ork Army - After 2 games of 5th Edition.
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Been Around the Block
CA
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Like the list, I'd look into giving your Big Mek a Burna instead of a Pwr klaw, and use it as a power weapon (only if he is in a unit of Boys since you already will have 1 power klaw). Its 5 pts cheaper, uses I4 and ignores armor. The only difference is the +2 to wound: +3 to wound(only on the charge).
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This message was edited 2 times. Last update was at 2008/11/18 01:04:25
Waaaaaaaaaaggghhh!!!!! |
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![[Post New]](/s/i/i.gif) 2008/11/18 02:02:20
Subject: 2000 point Ork Army - After 2 games of 5th Edition.
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Yellin' Yoof
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Waaaaagh wrote:Like the list, I'd look into giving your Big Mek a Burna instead of a Pwr klaw, and use it as a power weapon (only if he is in a unit of Boys since you already will have 1 power klaw). Its 5 pts cheaper, uses I4 and ignores armor. The only difference is the +2 to wound: +3 to wound(only on the charge).
You make a valid point. I suppose I'll give the Shokk Attack Gun Big Mek some Heavy Armor as well now that I have 5 spare points.
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![[Post New]](/s/i/i.gif) 2008/11/18 15:22:22
Subject: Re:2000 point Ork Army - After 2 games of 5th Edition.
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Screamin' Stormboy
Oak Park, IL
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Aztralwolf wrote:I have gotten little love from my SAG mek
Me too drop the SAG, great model looks cool on paper, never gets me anything.
Aztralwolf wrote:More points is more boyz and more boyz is good.
WAAGH! you're so right!!
Aztralwolf wrote:Drop the shootas and go straight slugga/choppa. By the time you are in range to shoot your shootas you will probably be wanting to move 6, WAAAAGH a d6, and assault, thus making the guns pointless. And every turn before that you wanna run to get closer and/or keep dodging out of sight. I know Orks using cover and staying out of sight doesn't feel very Orky but I adhere to the bloodaxe creedo: there is no point in dying before ya get to crump sumphin!
Yep straight from the Ork book of Tactics...never had any luck with shootas but watching them die
Aztralwolf wrote:So to sum up: KFF mek, 120 or so boys, 1-2 kommando's, 1 stormboys, 1-2 Koptas units, 1-2 nobs.... I believe numbers with solid tactics win wars. I am sure alotta people will want to argue the point, but this is just my 2c
I would only add, consider the WB on the bike, this is the anti-tank weapon of the Orks. Bikers and Biker nobs sometime do really well and sometimes just get balsted, but the Ork WB on a bike has Always done some real harm. Dakka guns also make really effective shooting power.
Good luck with it.
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![[Post New]](/s/i/i.gif) 2008/11/20 08:40:08
Subject: Re:2000 point Ork Army - After 2 games of 5th Edition.
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Stabbin' Skarboy
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Lootas are probably the best reason to play orks right now. I basically start any list with 2x15 Lootas and add on from there. I'd probably find a way to up your squads to 15 and consider adding a third.
Stormboyz are underpowered. I've tried to make them work and keep ending up with a 12 point cost Boy that dies horribly with no cover save. If you throttle them to stay with the KFF Mek then you're basically not taking advantage of the only reason they are good (12+D6 Move). If you really want to run them the best thing to do is put them in a list with warbikes that serve to screen them. They get 4 up cover behind the bikes and that makes them decent.
If you are running Deffkoptas either run them as a solo model or run the full 5. If you run 4 they have to make a leadership test if your opponent kills only one.
Kommandos aren't terrible against certain armies. It just depends on who you are up against. They are god awful against Chaos or Space Marines but I like them against Tau or Guard or Enemy Lootas.
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![[Post New]](/s/i/i.gif) 2008/11/20 19:07:20
Subject: Re:2000 point Ork Army - After 2 games of 5th Edition.
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Yellin' Yoof
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I think everyone can agree that Loota's are the premier unit in the new Ork Codex, but I see there is a lot of difference with regards to the other units.
Personally I would like to avoid the Nob Biker Mob as I think it goes against the Ork ethos of a horde of green bodies. That is neither here nor their however.
Before I constructed this list, I read and paid close attention to this article; http://www.dakkadakka.com/wiki/en/Dakka_Dakka_Ork_Takktica. The writer, Voodoo Boyz, recommends Shoota Mobz, Loota Mobz and Stormboyz and uses very good reasoning. I’ve followed these recommendations in my only two games of 5th Edition (against a more experienced Tyranid opponent) and have won the two games comfortably.
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