Zarahemna wrote:Fundamentally the mechanic is two-dimensional. This is illustrated in many copies of WD magazine and other GW publications which use overhead maps for tactica and battlereports.
They use overhead views because that's the easiest way of showing the entire battlefield in a way that makes sense to the viewer. Annotations of height aren't required because you can see the terain on the map, and have the occasional real photo as a reference.
It's a long leap from there to 'The entire game is 2D'
For example, when moving inside a building floors are arbitraily assumed to consume a certain amount of horizontal move distance to pass between.
You don't move around inside buildings.
When moving in
Ruins the floors are arbitrarily spaced... but that's simply a convenience, to make it easy to use the terrain regardless of how it's built, since making ruins that are actually game friendly is a mite tricky. Again, not an aspect of a 2D game, just an aspect of Area Terrain.
Coherence within buildings is measured horizontally
No it's not.
and models are not permitted to be more than one level apart.
There is no such rule. Although in practice, models would indeed be unable to be more than one level apart... simply because to do so, unless the floors are very close together, would break coherency.
Levels are only the arbitrary 3" apart for movement. For everything else, the models are assumed to be where the models are actually placed.
When you measure how far a model can move you measure across the horizontal plane.
This one crops up from time to time, and yet so far nobody has ever provided a rule to back it up.
You measure from the start point to the finish point. If that means measuring at an angle to account for vertical height difference in the terrain you're traveling on, then you measure at an angle.
There is
no rule that says to measure only horizontally. It's a myth. Measuring only on the one plane is
not measuring the actual distance the model is moving.
Another example is that of the very steep hill. When ascending a hill you measure your progress horizontally.
If you do this, you would be cheating, as you are granting your models extra movement.
In fact in 40k you measure everything horizontally.
So, once again, can you please provide a rule that actually
says this?
Because otherwise, this entire argument is based on a misapprehension.
The only reason that distances aren't measured horizontally when shooting from high buildings is that the changes in range are so small. At the top of a 12" high building a Heavy Bolter only loses 2.1" of effective range. The gain in simplicity by measuring from the barrel to the target in the same way that TLOS is determined makes for a more streamlined game and exceeds the outrageous nonsense of losing range when you fire from a superior vantage point in importance.
Pardon?
You don't measure from the barrel, unless it's a vehicle shooting... and a vehicle isn't going to be sitting on a tall building.
And measuring horizontally when shooting from a height would
gain you range, not reduce it...
Skimmers move horizontally too and have a special rule which allows them to ignore terrain and models en route
'Ignoring' terrain was last edition. This edition they 'move over' terrain and obstacles.
This is because the mechanic is 2-dimensional otherwise skimmer would be incredibly powerful, gaining altitude to shoot at targets before dropping back down behind cover.
Sorry, you lost me again. How does it 'gain altitude to shoot' and then drop back behind cover?
If vertical movement was possible players would bring a range of bases to facilitate their tactical use of the third dimension.
There are no rules that allow you to alter a model in the middle of the game.
And whether or not skimmers can move vertically has absolutely no bearing on whether or not the game is inherently 2D...
After all there are no rules against changing the height of a flying base mid-game.
"It doesn't say I can't" is not a rule.
Never has been, never will be. You need a rule saying that you
can do it.
After all it is clearly stated that only models on the same level may be hit by a template or blast weapon.
...when firing at a
ruin. Nothing whatsoever to do with vehicles...
Summary:
Not trying to be nasty here, but your entire post is based on incorrect assumptions and a flawed understanding of the rules.