1. All etiquette of normal social contact applies to games. Hygiene, politeness, understanding, responsibility etc.
2. Ask early on if you are going to deviate from any accepted norms. i.e., i commonly move and run my orks as a single movement in the movement phase, rolling the dice then. This is technically incorrect, and could theoretically cause issues with line of sight and cover saves. However, with 140odd orks to move, it halves the time my turns take more or less. I ask the opponent if this is ok, and mention that they are free to demand proper conduct if they feel it would change the outcome of the game. So far, no one's said no.
3. It may look like a pile of crap to you, but under all circumstances, your opponent's models are sacred. Don't so much as touch them without permission, and certainly don't pick them up in big greedy fistfuls moments after I fail some armour saves. I spend a lot of time on my models, I don't want you chipping all the paint off.
4. Be verbose. Say out loud everything you're doing. No one like to see someone roll a few handful of dice without so much as a word, and then announce "All those terminators are dead." I have no idea what just happened, and no proof that what you say is correct. Do it stage by stage. "This squad firing at that squad. 3s to hit *roll*" etc all the way.
5. Related note, when examining a bunch of dice, pick up the failures, not the successes. This way, your opponent can be sure you aren't cheating him. However, remember point 2. If I'm rolling 80 Ork attacks, and they can only glance your vehicle on 6s, ask if i can just pick up the 6s. And count them as you pick them up.
6. I don't care if you have unpainted models or not, so long as it's obvious you're making progress with your army. But if you have nothing but 1500 points of grey plastic, don't expect me to be too happy.
7. Proxies. Don't use them in your first game with someone. And if you do use them, make sure that you can tell the difference between them. Don't announce shortly before assault that "That Grot there is a nurgling, and the grot there is Abaddon". At least try to make the proxies look vaguely like the models they're supposed to be representing, especially with true line of sight.
8. Army lists. Give your opponent a copy before the game starts so they can look over what they're facing, and clarify what some things do and where things are. However, give back army lists to their owners after the game. Also, army lists should have clear mathematics in them to show where the points have gone and that the list is fair.
9. Codexes. If you don't have a codex for your army, don't expect a game. If I ask to have a look in the codex to see what things do because I'm unfamiliar with Necrons, then give me the book, don't read it out to me. I'm not a child, and it looks like you have something to hide.
10. Gloating / Moaning. Don't. Ever.
11. If i do something stupid, or wrong. Tell me. I'm not perfect, but also don't assume that I meant it. Likewise, if someone calls you out on something, take it on board, and don't assume they think you're cheating. And don't construe it up to a personal attack.
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