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![[Post New]](/s/i/i.gif) 2008/12/14 08:27:33
Subject: Re:What eldar units are best for killing sm?
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Human Auxiliary to the Empire
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Dark Reapers suk against marines wat are you talkin about man...
The Dark Reaper Exarch is where its at ;-) - Min squad with exarch, tempest launcher and crak shot.... ap 3, no cover, good range, multiple blasts, reroll to wound.... the list goes on and on, i mean seriously, sternguard drop pod LOL. packed up for a lil tempest work, devestators behind there full force on top of a ruin, no problem no save no cover!
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Sanctjud wrote:/shrug.
I don't really define Tau as a primarily shooty force though.
It's a force that places the shot that counts well. They are a force that can move into the best positions for their shots and adds quality to those attacks.
True, everything shoots, but it's generally not a quanitity type of shooting and more quality shooting.
Apart from the fact that is kinda a primarily shooting army ;-), it is one of the most well constructed points regarding tau iv heard in a while. |
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![[Post New]](/s/i/i.gif) 2008/12/14 21:27:41
Subject: What eldar units are best for killing sm?
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Infiltrating Oniwaban
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Eldar do best when they're mobile. Sadly, Reapers fail pretty seriously at this. I would never take more than one unit of them, and that just to threaten one or two lanes of approach. Prisms or a Falcon are better by far IMO.
...which makes me sad because I have 18 of the little blighters.
Marine killing will require killing their countercharge units (assault marines etc.) with your ranged weaponry while you close in on tacticals, devastators etc. with your CC units like Banshees and Harlies. I prefer Banshees with Doomed opponents over Harlies, but YMMV.
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Infinity: Way, way better than 40K and more affordable to boot!
"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze |
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![[Post New]](/s/i/i.gif) 2008/12/14 22:54:08
Subject: What eldar units are best for killing sm?
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Longtime Dakkanaut
Springhurst, VIC, Australia
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Mobile doesnt have to equal WS, FP and falcons. WW's, jetbikes and just guardians fit the bill, as they can move and shoot.
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![[Post New]](/s/i/i.gif) 2008/12/14 23:07:16
Subject: What eldar units are best for killing sm?
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Wicked Warp Spider
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Squig_herder wrote:Why has everyone over looked wraithguard? AP2 and the ability to shoot up tanks and crush weak footsloggas, why not,, even 5 + warlock in WS [wave serpent] is fantastic
I think most people overlook them is due to the cost of the sqaud (and for that matter the cost of getting all the modles). I agree they are awsome but for the points cost haveing a few other squads seems like a better option imo. I know my friends reapers shread anything that comes out of cover and is in los. I agree take a full squad but not 2 of 3. I would run 1 farseer with the reapers and the other with the banshees.
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"I suppose if we couldn't laugh at things that don't make sence, we couldn't react to a lot of life." - Calvin and Hobbes
DukeRustfield - There's nothing wrong with beer and pretzels. I'm pretty sure they are the most important members of the food group. |
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![[Post New]](/s/i/i.gif) 2008/12/14 23:14:29
Subject: What eldar units are best for killing sm?
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Decrepit Dakkanaut
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Wraithguard are excellent for holding objectives when you take them as Troops. Who else can get T6 troops? Add in the right kind of Warlock and they're gravy.
Expensive models though...
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![[Post New]](/s/i/i.gif) 2008/12/14 23:54:24
Subject: Re:What eldar units are best for killing sm?
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Towering Hierophant Bio-Titan
UK
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Ive heard this formation to use for wraithguard - as troops.
Farseer+fortune
10man wraithguard +warlock & conceal.
Plus a 5-6man warlock pack roaming around infront to counter anything wanting to try and gank the sqaud in closecombat (which, even with t6, the 35pt models can fall down).
Expensive but hardy. 3+/5+(cover) rerollable is fairy respectable. Captures objectives well. Add in 1-2 wraithlords for added support. Swords & flamers, maybe a Bl/scatter laser to combat things which sit at range (but then you can have infiltrating/deep striking/mobile elements to counter this)
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2008/12/15 00:37:34
Subject: What eldar units are best for killing sm?
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Hellacious Havoc
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Like the Squig said wraithguard are awesome, especially against vehicles. Armor value doesn't mean squat. It's a flat roll for glances and pens. And definately put them in a wave serpent with a warlock. Good for LR and Monoliths.
10 Pathfinders with a farseer close. Cast guide on the pathfinders and doom on the target unit. Reroll to hit and wound with 5 or 6 for ap1. Put them in good cover for a 2+ cover save.
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This message was edited 1 time. Last update was at 2008/12/15 01:03:11
MARTIAL LAW-FTW
There is no "cheese", just whiney rats who lose too much!
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![[Post New]](/s/i/i.gif) 2008/12/15 01:21:15
Subject: Re:What eldar units are best for killing sm?
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Towering Hierophant Bio-Titan
UK
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guide has 6' range. Doom has a 24' range... if you seperate the farseer from the squad you can maybe do that to targets 30'' away. But even so thats a waste/foolish thing to do. Fortune + guide would be a much better set of powers for a farseer w/ a pathfinder squad.
But, I standby small pathfinder squads - If anything is there thats ap 5 which ignores cover, a 5man squad isnt much of an investements & said ignoreing cover weapon would have to seperately target 5man squads (while you go in and kill it) where-as a 10man squad would just die (and then run & die some more) against a weapon & loose you lots more points.
What a 5-6man wraithguard + wave serpent combo can do, a 10man fire-dragons + serpent combo can do either just aswell and for less points. In a transport your not making use of T6 & the 3+ sv.
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2008/12/15 02:00:13
Subject: What eldar units are best for killing sm?
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Hellacious Havoc
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30 " is plenty. I use Eldrad and use fortune also in this equation.
I like the big units, not as easy to wittle down. And with an Avatar close, no running away.
True the fire dragons are a better combo for less, but they still need 6's against LR an 'liths unless they are 6" away. With the wraithguard unit, its a flat roll up to 12" away. The transport is to get them close and unload them where the T6 and 3+ save kicks in.
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MARTIAL LAW-FTW
There is no "cheese", just whiney rats who lose too much!
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![[Post New]](/s/i/i.gif) 2008/12/15 02:11:28
Subject: Re:What eldar units are best for killing sm?
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Towering Hierophant Bio-Titan
UK
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Your paying for those 35pt models & thier saves but not using them until they disembark which will take a turn or two.
The transported dragsons can easily get within 6' due to thier 2' disembark, 6' move and 12' range. Assuming ur power the serpent up the field & hope its energyfield + 4+ cover save keep it alive. Plus they (can) have tank hunters.
Footslogging wraithguard need a concealing warlock (even at T6, ap3 weapons will merc them) and a CC screening unit. Speedbumping them to also remove thier ranged support is a real risk. 35pts/model for a 3+ sv and t6 in CC is a waste.
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2008/12/17 17:20:17
Subject: Re:What eldar units are best for killing sm?
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Devastating Dark Reaper
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First of all, the Monolith is living metal which doesn't allow more than 1 d6 to be rolled(Fire Dragons + meltas). This makes the Wraithguard much better at hunting Monoliths. Wraithguard do cost alot pts wise, but their T6 alone make them more resilient. Also, Wraithguard are just that(Guards). If you have Reapers or Pathfinders in cover somewhere and there are some SM bikes with flamers coming to burn them out of there you have problems. A squad of Wraithguard behind them will make the SM re-think their moves and if it doesn't they have to face wraithcannons and str 5 t6. In a small pts battle I would not bring Wraithguard but in a 2000 pts game I think if you had to choose between the two Fire Dragons or Wraithguard the latter would be best.
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![[Post New]](/s/i/i.gif) 2008/12/18 17:24:01
Subject: Re:What eldar units are best for killing sm?
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Sister Oh-So Repentia
Amarillo, TX
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Dark Reapers....Tempest Launcher...Crack Shot....Farseer support with Guide all equals a squad that ignores Cover Saves (Exarch), Re-rolls hits and wounds, and has Marine killing AP. Most your wounds will come from the Exarch. Throw in Fortune to keep them alive longer from the Torrent of Fire in the new edition and you have a beast that can stop almost anything that can counter it. If you are really frisky throw in Eldrad for fun.
Punish the stand and shoot marines that like to hug cover, the come at you fast as hell marines as you can drop half a squad from the Exarch alone per turn.
One squad is usually enough but sometimes 2 can be down right dirty. They will usually end the game in your favor by Turn 3. The trick is to protect them from vehicles so make sure to have some Fire Dragons for the big boys while spamming the Eldar Missile Launcher/Shuriken Cannon combo for anti light/med armor and anti horde on the move. Moving 6 you can fire both (Krak Style and Cannon) and moving 12 you can fire both as well (Frag style and Cannon). Perfect combo for fast vehicles and mobile firepower.
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This message was edited 2 times. Last update was at 2008/12/18 17:41:08
"The need to be right is the sign of a vulgar mind." -Albert Camus
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![[Post New]](/s/i/i.gif) 2008/12/21 22:59:10
Subject: Re:What eldar units are best for killing sm?
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Fresh-Faced New User
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Sorry for taking so long. Here is my new list:
Farseer runes of warding,Runes of witnessing,spirit stones, doom, guide
Avatar
10 howling banshees exarch,mirror swords,war shout,acrobatic
5 harliequins 2 kisses, troupe master,death jester,shadowseer
5 fire dragons exarch,firepike,tank hunters
2x 10 DA exarch,shimmer shield,bladestorm
10 guardians eldar missile launcher
5 rangers
2x 5 dark reapers exarch,tempest launcher,fast shot
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![[Post New]](/s/i/i.gif) 2008/12/22 00:44:56
Subject: Re:What eldar units are best for killing sm?
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Towering Hierophant Bio-Titan
UK
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The whole point of the tempest launcher is crack shot for ignoring cover. Get that instead.
If youve got the reapers, drop the rangers.
With the points, beef up the harlie squad. Maybe drop the jester.. you kinda wanna be fleeting most of the time. Also, 10pts to add in two dual avenger catapults is worth it. Get a transport for the banshees. Possibly. Looks good besides.
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2008/12/24 19:05:53
Subject: Re:What eldar units are best for killing sm?
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Devastating Dark Reaper
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Keep the rangers . I would suggest getting some faster moving units or vehicals. Against sm you'll need to move around alot. Facing them head on probally won't work.
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This message was edited 1 time. Last update was at 2008/12/24 19:07:08
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