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Made in gb
Legendary Dogfighter





Birmingham - GB

after a surprising game a couple of weeks ago I'm gonna go with Guad Concripts! Yes I said that right. For the points the poor little guys put out so much firpower they almost took down a demon prince (this is the minimum 20 guys). Saying that they were completly butchered the following turn, just one more failed save would have saved them and propably won me the game. Said prince went on to cause havoc with that last wound! Also great meat shild and the size of the squad can also be used to block of a large area of the battleield for a turn (more if you can make them pass ld tests or even survive a turn of combat)

I'm coming to get you

My Silver Deamon winning GD entry http://www.dakkadakka.com/dakkaforum/posts/list/302651.page

check out my P&M for more projects!

part of other hobby - dark age jewellery www.darkagejewellery.com 
   
Made in gb
Freaky Flayed One




England

If points are of no object then the nightbringer wins CC hands down.

Workers of the world unite; you have nothing to lose but your chains. - Karl Marx 
   
Made in us
Maddening Mutant Boss of Chaos





Colorado

Night Bringer, ehhh. Nob Bikers win HTH one on one with anything, so Im going with them, that plus their resiliance.

NoTurtlesAllowed.blogspot.com 
   
Made in gb
Freaky Flayed One




England

Ok lets have a duel, the nightbringer vs a nob biker.


Workers of the world unite; you have nothing to lose but your chains. - Karl Marx 
   
Made in fr
Regular Dakkanaut




Darth wrote:Ok lets have a duel, the nightbringer vs a nob biker.



let's have a duel nightbringer vs skulltaker...

Fateweaver, for the already mentioned reasons.
Seer council on bike is close.

 
   
Made in za
Dakka Veteran






Cape Town, South Africa

A full bike seer council is better than noob bikers =]

2500 pts | 1500 pts | 1000 pts | 1000 pts

 
   
Made in gb
Freaky Flayed One




England



let's have a duel nightbringer vs skulltaker...



You dont seriously think the Skulltaker could stand up to the Nightbringer do you?, ok lets do it.

Workers of the world unite; you have nothing to lose but your chains. - Karl Marx 
   
Made in cn
Water-Caste Negotiator




Ppl's republic/New Zealand!

Who's skulltaker?


I play:
People's liberation cadre
Hentai robots  
   
Made in gb
Freaky Flayed One




England

Skull taker is the champion of Khorne, in the Chaos Daemons.

Arleucs probbaly assumes that because the Skulltaker can rend on a 4 he can automaticly beat the Nightbringer. Unfortunatly for him the Skulltaker is T4 and is weak in almst every other way from a 5+ save to S4.

Besides the Nightbring not only excells in dueling other heroes but at also destroying hordes of troops. All of this alas at the cost of 360 points.
So as to the OP's question

"Most Powerful Unit in 40k" : The Nightbringer.

Workers of the world unite; you have nothing to lose but your chains. - Karl Marx 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Eldrad: I used him at several occasions and he always refused to die with his fortuned invulnerable save.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Longtime Dakkanaut





Well, the NB used to be the pound for pound champ, but Skulltaker in fact overtakes him.

Init 5: SK on chariot swings 6 times, hits 4. 2 are rend/instant deaths. NB makes one save, dies.

That's even if the NB gets the charge, without immunity to instant death taker has his number.

That said, NB still obliterates just about every other guy in the game, including many who own Taker.

Anyway, to return to the "best unit" debate.

In 4th I'd have said the Deceiver. His impact on the game was absurd. He allowed a Necron list that...oh, I've said this all before. Everyone knows he rocked.

Nowadays...It's a tough call. Certainly the Ork boy, the Loota and Fateweaver are all strong contenders. Bloodcrushers and Soul Grinders are also amazing, as I imagine Nob Bikers are (only played vs. them once, and the guy was a scrub).

I'm going to go with the Lash Sorcerer. With wings he only "moves as" jump infantry, and hence can still ride in a rhino (stupid FAQ!). He's decent in melee, with his force weapon and high init, and with 12" move and the ability to hide in infantry squads he's where you need him....And he Lashes. Lash is insanely brutal, and has such an absurd synergy with everything in the list that its borderline preposterous. Lashing things into templates, lashing things into charge range, pulling units into lines so that they can't all fight...its just insane.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in gb
Hardened Veteran Guardsman





Rough riders, point for point will butcher anything else you throw at them.

you can get about 30 for the cost of night bringer, he's a-gonna die

Vompire, welcome to Dakka. Please use punctuation in the future. You’re arguments will be sign with greater merit and you’ll avoid people calling you on it.

Jfraz (MOD)
Jfraz thinks this phrase is 'more gooder'. 
   
Made in gb
Hardened Veteran Guardsman





oh and they could las-pistol skull taker to death, then pistol whip his sorry arse

Vompire, welcome to Dakka. Please use punctuation in the future. You’re arguments will be sign with greater merit and you’ll avoid people calling you on it.

Jfraz (MOD)
Jfraz thinks this phrase is 'more gooder'. 
   
Made in za
Dakka Veteran






Cape Town, South Africa

Yeah or you can legally take 120 grots for the same points as a nightbringer!!!!!!!
with 12 poisoned runt herds he'll die..
it will be slow but last time i checked he didnt have 120 HtH attack her her her

2500 pts | 1500 pts | 1000 pts | 1000 pts

 
   
Made in gb
Freaky Flayed One




England

Lol he would just use his pie plate in the assault phase, he would cover nearly all of them and wound without save on a 4+.

They would be dead within 3 turns.

Workers of the world unite; you have nothing to lose but your chains. - Karl Marx 
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control







why wolf scouts?

Gaz with 10 mega nobs in a battlefortress

nob bikers
   
Made in be
Guard Heavy Weapon Crewman




rough riders with lance are 11points, but each has only 2 attacks on the charge, not 3
   
Made in ca
Dakka Veteran





Point for Point a Broodlord.

Broodlord, Implant Attacks, Toxin Sacs, Carapace, Flesh Hooks = 106 Points.

   
Made in za
Dakka Veteran






Cape Town, South Africa

Wolf Scouts are Great...
they have pretty much the same rule as Snikrot
(ie, can come on from reserves from any board edge)
This lets them kill a devastator squad or 2, a tank or various other things... an experianced player might be able to avoid them but they are still very prominent for
Space Wolves Players

2500 pts | 1500 pts | 1000 pts | 1000 pts

 
   
Made in au
Hurr! Ogryn Bone 'Ead!





melbourne

i hate ultramarines but marneus calgar with fully kitted out honour guard i'm talkin' 10 men, relic blades and chapter banner.

This message was edited 1 time. Last update was at 2009/01/21 22:01:10


 
   
Made in us
Sneaky Sniper Drone




D.C. - USA

Another Advocate for the C'Tan here, but I'm usually more of a Deceiver fan. He never gets charged, can hop away when he wants, and has higher initiative than Nightbringer. Only thing missing is the ability to instant kill T5, but its not something I usually find myself needing. Seems like he could be a good match for your boy the Skulltaker, at least they would spoon each other after they both died. Deceiver said he wants to be the big spoon.

Ubersnax A.K.A. McLasers 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Skulltaker would still win in a fight, albeit he'd actually get hit in return. So he might die.

But that the Deciever would actually do is run up and stand there within 1" of the skulltaker & his squad.. unleash his crazy mental powers against that entire army and on thier turn, that squad would either have to move around (or can you simple move through with sufficient movement?) that monsterous creature base - at the very least being annoying/difficult or charge.. which would be a silly thing to do as it would never get hit & waste that squads assault phase.

Deciever would never be killed by skulltaker (and realistic squad of letters or crushers) and do lots to the opposing army. So, in a sense, he would win.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Longtime Dakkanaut





Florida

Fateweaver with his 6 inch fortune bubble.

Comparing tournament records is another form of e-peen measuring.
 
   
Made in us
Regular Dakkanaut




TH/SS terminators are pretty killy. they have the survivability to stick around, and have a bucket load of huge nasty hits back.
   
Made in us
Ambitious Space Wolves Initiate




Long Island

15 Blood claw with three power weapons charging any unit with a Wolf Guard Battle Leader. That's attacks 81 attacks kinda broken huh?

Blood Claw
That's 1 base + 2 for berserk charge + 1 for a bolt pistol + 1 for counter attack = 75 attacks = ew

Wolf Guard Battle Leader
Thats 4 base + 1 for charge + 1 for counter attack = 6

Imagine if you had two packs of 15 on the field thats 162 attacks in one turn if all goes well.

This message was edited 1 time. Last update was at 2009/01/22 05:06:42


 
   
Made in us
Speedy Swiftclaw Biker





Maine

Ragnar Blackmane + 5 Wolfguard Terminators with TH/SS and Wolf Pelts mounted in a Land Raider. On the charge 7 S5 Power attacks and 20 TH attacks. For an extra mean punch add in another Wolf Guard Battleleader with a Frost Blade (S5 Power Weapon) for another 7 I5 power weapon attacks.
   
Made in us
Regular Dakkanaut




HighLordUlrik wrote:That's 1 base + 2 for berserk charge + 1 for a bolt pistol + 1 for counter attack = 75 attacks = ew


how are you getting the 2 bonus attacks from berzerk charge, AND the +1 from counter attack?
   
Made in us
Ambitious Space Wolves Initiate




Long Island

'Blood Claws receive +2 attacks when they charge rather than only +1 attack as is normally the case' - Taken straight out of the dex.
And they have the 'Counter attack special rule stated on the third page of the dex, you roll for counter attack the first turn of the attack therefore they get +1 to attack so that makes it three attacks +1 base +1 for the bolt pistol so that makes it 5 attacks each so 5 * 15 = 75

Im not trying to be rude if that what it seams like. Sorry if so

 
   
Made in us
Speedy Swiftclaw Biker





Maine

Berserk charge only gives you the +2 attacks on a counter charge not +3. The only way you would get +3 is if you have Ragnar joined to a unit with Wolf Pelts since they add an additional +1 attack on counter charge.
   
Made in us
Ambitious Space Wolves Initiate




Long Island

Okay sorry, my bad, I still think blood claws are broken.

 
   
 
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