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Made in us
Dakka Veteran





Generic lesser Daemons from the Chaos codex have proven very useful for me......only 130 points for 10 and have tied up a tyrant/guard retinue for 3 turns before and get 30 attacks on the charge/fearless/5+invul


Good trades: 8!!


 
   
Made in us
Regular Dakkanaut




ditto that. I have gotten some surpristing results using them. Also, I recently assaulted 12 chaos spawn into 10 chaos terminators and wiped them on the charge. Not terribly likely, but it was pretty darn cool.
   
Made in cn
Water-Caste Negotiator




Ppl's republic/New Zealand!

C'tan!!!!!!


I play:
People's liberation cadre
Hentai robots  
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

The most powerful unit in close combat...

When I think of how to answer this, I imagine 1 unit going against 1 unit. Lets presume we're not talking about attaching ICs to units, because then you can do some crazy things with Ork nobs and warbosses....

The most powerful unit in close combat is either C'Tan or Ghazgul Thraka.

C'Tan is Toughness 8, and his warscythe ignores all saves, including invulnerable saves. If you tangle C'Tan in close combat, you die.


Ghazgul Thraka. My wife plays Orks, I play Tau. I've been having a bit of fun with her Orks lately, and Ghazgul Thraka can single-handedly kill any of the units (including C'Tan) that everyone here just listed. He has a Strength 10 powerklaw, and 7 attacks on the charge. In any game, he'll be assaulting in turn 2+, which means that he'll Waaaugh! the turn he assaults....and that means that he has a 2+ invulnerable save for his turn and your turn. He has a weapon skill of 6, so he's going to probably need 3s to hit and 2s to wound, and you'll get no armour saves. And in return, he has a 2+ invulnerable save and he's immune to instant death.

In a tournament this past weekend, I had Ghazgul Thraka in a trukk with 10 nobs. I was playing against a terminator army (1300 points). The guy had 2 units of space marines, 1 scout unit, and a swarm of terminators with a Knight-Captain or something as his HQ. Ghazgul broke from the nobs, who went and assaulted his space marines with 4 power klaws, and Ghazgul went to single-handedly deal with the terminators and the HQ. He strikes at initiative 1, but who cares? 2+ invulnerable save, and he's attacking with weapon skill 6, strength 10 powerfist. The terminators and independent character ate it.

Now....using *likely* situations - that means that Ghazgul Thraka is going to either assault or be assaulted turn 2 (by being assaulted, that's presuming you're hitting him with an outflanking unit that came on) what unit in 40k can beat a toughness 5, 4 wound model that is immune to instant death with a 2+ invulnerable save that will get 5-7 powerfist attacks on you per turn?

   
Made in nl
Fresh-Faced New User



Netherlands

In my opinion, the most powerful units in the curent 40k edition are Sternguard. In a squad of 10, 2 lascannons and 8 combi-plasma's or combi-meltas, they can take down practically everything before it even gets close. If necessery, they can blow out 8S8 and 2S9 shots in a single shooting phase. That will take down almost anything.

In a recent 1600pts game, i used a scaled-down version of the squad, consisting of 7 sternguard /w 2 lascannons (230pts) and ik took a C'tan down in a single shooting phase.

Is possible, support this sdquad by either a Librarian /w gate of infinity and null zone, or pedro kantor and it'll take down almost everything.

Grt. Pim
   
Made in us
Hardened Veteran Guardsman




hehehe the most top of the line assult unit i have put together is the awsome commisar assult squad. it consists of 9 independent commisars joining up into the command squad to deal rediculous amount of damage for a redicuolusly low cost(10 pt= ws/4,bs/4,w/2,ld/10, and can include powerfists and powerswords)+1 heroic sr officer= masive amount of damage especialy if you can put them in a regular squad with close order drill(+1 initiative). but i guess it wouldent count as a single unit because technicly im combining the independent commisars.IDK...you decide

"Give me my men and let me show you arses how you assult Orks."-Col. Veros

win-loss ratio:
24-17-6
i play:
orkursk 82nd crimson guard 
   
Made in za
Dakka Veteran






Cape Town, South Africa

Yes But your commisar unit is how many kill points..
like 30?

This is the List So far: (basewd on value compared to points)

Abbadon
Ghazgull
C'tan
Sterngaurd
Avatar
Skulltaker
Ork Boy
Loota
Grot
Wolf Scouts
Genestealers
Basilisk
Harlequins
Whyches
TH/SS Terminators
Monolith
Conscript
...
What else?

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Made in us
Stealthy Dark Angels Scout with Shotgun




I'm a big fan of obliterators myself. They have an excellent variety of heavy weapons to suit the needs of almost any situation.
   
Made in us
Confessor Of Sins






Scranton

tyranid bio titan!

 
   
Made in za
Dakka Veteran






Cape Town, South Africa

Very true. Obs, DP's and Plague Marines are all quite powerful

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Made in au
Sacrifice to the Dark Gods





What about the Nightbringer and the Deceiver 4 or 5 attacks each turn, you can't forget about that. But I do have to agree with everyone about the Nob Bikers.

Custom Chaos Space Marines
Custom Orks
Soon to be: or

Chaos Space Marines like Space Marines, only SO MUCH COOLER!!!

There's a message in my alphabits it says "ooooooooo" Peter those are cheerios.  
   
Made in za
Dakka Veteran






Cape Town, South Africa

This is the List So far: (basewd on value compared to points)

Abbadon
Ghazgull
C'tan
Jetseer
Noob Bikers
Sterngaurd
Avatar
Skulltaker
Ork Boy
Loota
Grot
Wolf Scouts + Snikrot
Genestealers
Basilisk
Harlequins
Whyches
TH/SS Terminators
Monolith
Conscript
Obs
Daemon prince (with wings, possibly lash)
...
What else?

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Made in us
Fireknife Shas'el





Reedsburg, WI

I probably wouldn't place genestealers in the top list anymore given the accumulated rending nerfs in 5th.

Now in 4rth, yeah they were nasty, capable of ripping apart landraiders, MC, Terminators, ect with ease.

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Made in us
Fireknife Shas'el





Reedsburg, WI

I would have placed Blood Claws before Wolf Scouts. Cheap PF options, with +2 attack when charging/counter charging, and large 15 man units, makes for a pretty affective unit.

Wyomingfox's Space Wolves Paint Blog A journey across decades.
Splinter Fleet Stygian Paint Blogg Home of the Albino Bugs.
Miniatures for Dungeons and Dragons Painting made fun, fast and easy. 
   
Made in us
Perfect Shot Black Templar Predator Pilot





Greenville

@adie:

Rough Rider: 8 Points
Hunting Lance: 3 Points
Total: 11 Points per model
Veteran Sergeant is an extra 6 points.

1 Vet Sgt + 4 RRs + 5 Hunting Lances = 61 Points.

Not sure where you're getting 14 pts per model from...

Problem is, they're Gaurdsmen. I don't care how BAMF they are on the charge, if 5 T3 Sv5+ Guardsmen are exposed for more than the turn they charge, they're dead. A 5-man Bolter-packing Combat-Squadded Marine unit would drop them like a bad habit

It's why I prefer triple Hellhounds.

CK

"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill

Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) 
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control







gaz and 10 mega nobz in a battlefortress what else?
   
Made in za
Dakka Veteran






Cape Town, South Africa

@Corpsman_of_Krieg

My bad man I dont play IG and was half geussing

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Made in us
Average Orc Boy




Kentucky

A Grot!!!!

lol j/k

"They shall be my finest Cannon Fodder, these men who give themselves to me. Like clay I will mold them and in the furnace of war they will become cracked and broken. They will be of tissue paper and whimpy muscle. In tissue paper armor I clad them and with the mightiest flashlights they will be armed. They will be touched by every sort of plauge or disease to help further make them unhappy, all sickness will blight them. They will have almost no tactics, strategies, but lots of machines so that they can atleast stand up to a foe in battle. They are my tar pit against the Terror. They are the bulk of Humanity. They are my Imperial Guard and they will know much fear!"

Imperial Guardmens blight
 
   
Made in za
Dakka Veteran






Cape Town, South Africa

To kill a grot you have to commit an entire wound..
its 3 points for a wound, and for a mere 720 points (roughly the same as a noob biker squad) you can get 180 wounds, plus 18 runtherds..
So it's like: "how many points does your 120 point wraithlord have.. whats that? only 3? well i have 180 xD!!!"
hahahah

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Made in us
Stalwart Space Marine




Arkansas

Hands down the assault terminator. for 40 points you get 2 S8 attacks, a 2+ save, and a 3+ invulnerable save. They can survive all sorts of punishment from shooting and HtH. Put them in a landraider and it's game over.
   
Made in us
Hardened Veteran Guardsman






Wading River, NY

dr vompire wrote:Rough riders, point for point will butcher anything else you throw at them.

you can get about 30 for the cost of night bringer, he's a-gonna die


rough riders would get one charge in, then get pie plated, bown away and charded, not really too scary, but 25 chargig or so? still only 1 or 2 wounds.

adielubbe wrote:Yeah or you can legally take 120 grots for the same points as a nightbringer!!!!!!!
with 12 poisoned runt herds he'll die..
it will be slow but last time i checked he didnt have 120 HtH attack her her her

true the poisned weapons would kill him, but grots cant charge the nightbringer due to their t2 (models t3 or under are blown away when within 6 inch of NB at the beginning of your assault)

-7k
-3k Watch my guys die in the tens per turn!
2k with fancy lava bases!


 
   
Made in us
Mutilatin' Mad Dok






At my local GW they had a hero battle. i used Ghazkull. he did pretty good untill i fought Abaddon which i lost against. but it was a great fight.

This message was edited 1 time. Last update was at 2009/01/26 23:28:13


"See a sword is a key cause when you stick it in people it unlocks their death" - Caboose


 
   
Made in us
Apprehensive Inquisitorial Apprentice





terra

inquisitors! daemon hunters are so broken! mystic will let you take shots at deep strikers, and you can have a really large amount of wep. servitors, ig with heavy weapons, and a targeter can let you pre-measure, ( more broken) not to mention grimoire of true names, which makes all daemons attacking the unit half WS and a daemon hammer strikes at normal Initiative , so bye bye Angron, blood thirster ,and avatar (and anything deep striking) and a null rod will basically wipe out any psychic power, while word of the emperor will make units charging take a morale test.( cant be used with the null rod though) and sacred incense will make all chaos units take the same test with-1, and the CCWs these guys can pack is ridiculous.


Orkeosaurus wrote:I know, British is a terrible language.

 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

And again....Ghazghkull shouldn't lose against Abbadon if you're on your Waaugh!

He can't punch through your 2+ invulnerable save, even with his 5-11 attacks. You shrug them off like flies, and you're invulnerable to instant death. Abbadon is a *great* nob killer; for taking down Nob bikers, or nobs in trucks, but he and Ghazghkull head to head? Ghazghkull every time.

*laughing* In a hero fight, I bring a Tau commander *every time*. 24" plasma STR6 AP2 shots, 12" rapid fire, with shield drones and a missile launcher or a cyclic ion (lot of options).

You move away 6", fire, assault move away 6", and you always win. No one can catch you when you're moving 12" per turn and pouring plasma into them.

   
Made in za
Dakka Veteran






Cape Town, South Africa

SWEEEET xD!!!!

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Made in ca
Graham McNeil





North of you!

A Dark Eldar archon loaded with combat drugs, agoniser, and shadow field:

2+ invulnerable save, wounds on 4+ automatically power weapon, 7 attacks with rerolls to hit on the charge...


DC:90-S+++G+MB-I+Pw40k02#++D+A+++/aWD-R++T(T)DM+

I refute you're reality and substitute my own!

"He who laughs last, thinks the fastest"  
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Ciaphas-Cain wrote: A Dark Eldar archon loaded with combat drugs, agoniser, and shadow field:

2+ invulnerable save, wounds on 4+ automatically power weapon, 7 attacks with rerolls to hit on the charge...



Tell me more about this archon...

   
Made in za
Dakka Veteran






Cape Town, South Africa

How many points is this dark eldar guy?

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Made in gb
Guard Heavy Weapon Crewman




What about the IG psyker with master crafted force weapon and honorifica imperialis? 77pts, ws4 with re-rolls to hit, ok hes only str 3 but if 1 wound goes through all he needs to do is pass a leadership test at ld9 and kpow! If you put him in a squad witha commisar and heroic snr officer, both with power fists then MCs will die. If you want to get nastier then arm the 4 guardsmen with melta guns or flamers and mount them in a chimera.

As soon as you park the chimera and dismount (hiding the squad from half the opponent's army with the chmera) waste the nearest squad/tank. Next turn either assault or be assaulted. either way something will survive (hopefully its the psyker) and you can cause some more damage.

And why has no-one mentioned a winged hive tyrant?

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Made in ph
Frenzied Juggernaut






Dashofpepper wrote:
Ciaphas-Cain wrote: A Dark Eldar archon loaded with combat drugs, agoniser, and shadow field:

2+ invulnerable save, wounds on 4+ automatically power weapon, 7 attacks with rerolls to hit on the charge...



Tell me more about this archon...


Did everyone forget about dark eldar archons all of a sudden?

qwekel wants to get bigger, please click on him and level him up.
 
   
 
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