Mike Leon wrote:@anybody arguing that Sisters + Vulkan is unbalanced.
I just don't think so. You really can't factor in things like faith points or AP1 flamers because Sisters have those things anyway without Vulkan. If those things make them overpowered then they were that way to begin with. I realize that you can have about 60 meltas or flamers in a Sister list before your FOC fills up, and that's a lot. It's definitely a challenge to play against. But those weapons have 12" range and those Sisters (S3 T3) are going to get wasted by fast moving close combat specialists, or winged monsterous creatures, or even carefully played dreadnoughts or ork hordes on the waagh, basically anything that can stay out outside 12" until it is ready to smash them (or just smash them from outside 12"). So, yeah, there are armies that will not have a chance against 60 twin-linked meltas. There are other armies that will beat them.
I personally would rather have something more balanced for taking on a variety of opponents and Space Marines are a better choice for that.
Looking at these things in a vaccum is why your not seeing it, in my opinion. While I am in no way saying this is overpowered, Im simply pointing out the benifits of un planned combinations. Faith was never over powered, but it was never designed to have a character from another codex twin link most of the special weapons in the army either.
You keep bringing up Melta Guns, but again these are not the weapons of balance you seek. The benifit and blanace is Famers. They wreck hoards, and saturate
MEQ's with saves, when Twin Linked like this. While you may not blow apart a
MEQ Squad with one T/L Flamer, you might have a good chance of at least forcing all the unique models a save of their own to fail.
So adding this up, as a Scoring Troops Choice allied to Salamanders Army, You get 9 Battle Sisters with a Flamer and Heavy Flamer, 1 Veteran Sister Superior with a Combi-Flamer and BoStL, and a Repressor which has itself another Heavy Flamer. This in total is about 227 points. With Hestan this is 2 T/L Flamers and 2 T/L Heavy Flamers that can fire in a single turn, and except for the vehicle, fires a the same time at a target unit. Add in a little Faith, and 30 man Ork Mob or 10 man Marine Squad is going to get hurt badly. Further there are 14 more bolter shots that are
AP 1 on a 6 as well that are being shot. Even taking away the Repressor (as its
FW) and putting them into a Rhino you still have a crazy output.
Take a similar squad of Marines with a Razorback transport and your going to spend the same, if not more depending how you kit your squad out. All that combined your not going to math the output of fire from the Sisters Squad with all its benifits from Faith, and Vulkans rules combined. Add in that while in the vehicle all Marine Models within 6 of it, like screened Assault Squads, are going to now have an unmodifiable
LD 9 against anything. Stubborn and
ATSKNF is a powerful combination, and the Sisters are providing this.
Really look at the whole picture. You are not going to match the level of benifits you get from dropping a few of these units into a Vulkan Army for as much or fewer points then you would have taken in other Marine Troops Choices. Taking Sisters for Melta Guns is silly and not balanced, this is true. Taking them for Divine Guided T/L Flamers, HeavyFlamers and making your other units Stubborn (equivilent), is.
EDIT: Sorry for taking this to a metagame tactics conversation and being away from the Rule portion that was originally intended.