Daydream wrote:You claim that the vindicator only hits 1-2, but I think you're inexperienced with large blasts in 5th edition. I typically hit 3-4 bikes and I haven't found scatter to matter that much. It is one thing to math hammer a line of models where only a few can be hit, but quite another to move them around terrain and into assault that way.
Then no offense to your play mates, but they are seriously bad. There's absolutely no reason they should have 4 Bikes in a ball like that. I can see 3 occasionally due to terrain, but 1.5 Bikers dead is not exactly bragging rights.
You keep talking about opportunity cost, but you're advocating a unit that doesn't add to the survivability of the rest of your army.
What? A Vindicator doesn't add survivability to an army.
How much do you think an ork player cares if you whirlwind his grots as long as he has his nob bikers? How much do you think a guard player cares that you whirlwind his platoons as long as he has his vehicles? Hom much do you think a tyranid player cares that you whirlwind his gaunts if he still has his TMCs? How much do you think a SM player cares that you whirlwind anything in his army?
When those Grots die/run away and he's left with no objectives while Dreadnoughts kill his Nobs, he cares a lot. When the Guard player can't create a dense gunline because the Whirlwind is squashing a squad of guys a turn and pinning his heavy weapons, he cares a lot. When the Tyranid Player has to choose between tarpitting a unit of Assault Terminators or shuffling troop choices back to an objective so that he can score, a lot. And when the
SM player loses his Scouts on a bolstered ruin that see their 2+ save go to no save, that's right, a lot.
A vindicator does more against the units that will kill your army than a whirlwind does. After all, it is pretty easy to take objectives when your opponent doesn't have an army to contest them.
MCs? The Vindi does one wound 1/3 of the time.
Assault Terminators? The Vindi kills a little less than 1 for every 3 it hits.
Attack Bikes? One opportunity to beat 3+ cover saves from turbo boosting, and then the Vindicator is effectively dead once they get within 12".
Rhino full of plague marines? Gotta beat smoke, gotta beat the scatter, gotta beat the damage table, then you have to hope they sit in a circle for another turn so you can line up your 2nd shot.
You're grossly overestimating the offensive power of a Vindicator. Against a player that still thinks he's in 4th edition running Terminators with Assault Cannons, it's a great tank. I never see those players anymore, however.
I think we've give a good showing for a couple of different viewpoints so I'm done with this thread. Hopefully I'll see you across the table sometime.
Daydream
Likewise.